linux/drivers/input/joystick/Kconfig
Lauri Kasanen 3bdffa8ffb Input: Add N64 controller driver
This adds support for the four built-in controller
ports on the Nintendo 64 console. The N64 controller
includes an analog stick, a d-pad, and several buttons.

No module support as the target has only 8mb ram.

Signed-off-by: Lauri Kasanen <cand@gmx.com>
Link: https://lore.kernel.org/r/20210115133408.0acd70163b582b77ad0a029b@gmx.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2021-01-24 21:16:21 -08:00

393 lines
12 KiB
Plaintext

# SPDX-License-Identifier: GPL-2.0-only
#
# Joystick driver configuration
#
menuconfig INPUT_JOYSTICK
bool "Joysticks/Gamepads"
help
If you have a joystick, 6dof controller, gamepad, steering wheel,
weapon control system or something like that you can say Y here
and the list of supported devices will be displayed. This option
doesn't affect the kernel.
Please read the file <file:Documentation/input/joydev/joystick.rst> which
contains more information.
if INPUT_JOYSTICK
config JOYSTICK_ANALOG
tristate "Classic PC analog joysticks and gamepads"
select GAMEPORT
help
Say Y here if you have a joystick that connects to the PC
gameport. In addition to the usual PC analog joystick, this driver
supports many extensions, including joysticks with throttle control,
with rudders, additional hats and buttons compatible with CH
Flightstick Pro, ThrustMaster FCS, 6 and 8 button gamepads, or
Saitek Cyborg joysticks.
Please read the file <file:Documentation/input/joydev/joystick.rst> which
contains more information.
To compile this driver as a module, choose M here: the
module will be called analog.
config JOYSTICK_A3D
tristate "Assassin 3D and MadCatz Panther devices"
select GAMEPORT
help
Say Y here if you have an FPGaming or MadCatz controller using the
A3D protocol over the PC gameport.
To compile this driver as a module, choose M here: the
module will be called a3d.
config JOYSTICK_ADC
tristate "Simple joystick connected over ADC"
depends on IIO
select IIO_BUFFER_CB
help
Say Y here if you have a simple joystick connected over ADC.
To compile this driver as a module, choose M here: the
module will be called adc-joystick.
config JOYSTICK_ADI
tristate "Logitech ADI digital joysticks and gamepads"
select GAMEPORT
depends on ADI!=m # avoid module name conflict
help
Say Y here if you have a Logitech controller using the ADI
protocol over the PC gameport.
To compile this driver as a module, choose M here: the
module will be called adi.
config JOYSTICK_COBRA
tristate "Creative Labs Blaster Cobra gamepad"
select GAMEPORT
help
Say Y here if you have a Creative Labs Blaster Cobra gamepad.
To compile this driver as a module, choose M here: the
module will be called cobra.
config JOYSTICK_GF2K
tristate "Genius Flight2000 Digital joysticks and gamepads"
select GAMEPORT
help
Say Y here if you have a Genius Flight2000 or MaxFighter digitally
communicating joystick or gamepad.
To compile this driver as a module, choose M here: the
module will be called gf2k.
config JOYSTICK_GRIP
tristate "Gravis GrIP joysticks and gamepads"
select GAMEPORT
help
Say Y here if you have a Gravis controller using the GrIP protocol
over the PC gameport.
To compile this driver as a module, choose M here: the
module will be called grip.
config JOYSTICK_GRIP_MP
tristate "Gravis GrIP MultiPort"
select GAMEPORT
help
Say Y here if you have the original Gravis GrIP MultiPort, a hub
that connects to the gameport and you connect gamepads to it.
To compile this driver as a module, choose M here: the
module will be called grip_mp.
config JOYSTICK_GUILLEMOT
tristate "Guillemot joysticks and gamepads"
select GAMEPORT
help
Say Y here if you have a Guillemot joystick using a digital
protocol over the PC gameport.
To compile this driver as a module, choose M here: the
module will be called guillemot.
config JOYSTICK_INTERACT
tristate "InterAct digital joysticks and gamepads"
select GAMEPORT
help
Say Y here if you have an InterAct gameport or joystick
communicating digitally over the gameport.
To compile this driver as a module, choose M here: the
module will be called interact.
config JOYSTICK_SIDEWINDER
tristate "Microsoft SideWinder digital joysticks and gamepads"
select GAMEPORT
help
Say Y here if you have a Microsoft controller using the Digital
Overdrive protocol over PC gameport.
To compile this driver as a module, choose M here: the
module will be called sidewinder.
config JOYSTICK_TMDC
tristate "ThrustMaster DirectConnect joysticks and gamepads"
select GAMEPORT
help
Say Y here if you have a ThrustMaster controller using the
DirectConnect (BSP) protocol over the PC gameport.
To compile this driver as a module, choose M here: the
module will be called tmdc.
source "drivers/input/joystick/iforce/Kconfig"
config JOYSTICK_WARRIOR
tristate "Logitech WingMan Warrior joystick"
select SERIO
help
Say Y here if you have a Logitech WingMan Warrior joystick connected
to your computer's serial port.
To compile this driver as a module, choose M here: the
module will be called warrior.
config JOYSTICK_MAGELLAN
tristate "LogiCad3d Magellan/SpaceMouse 6dof controllers"
select SERIO
help
Say Y here if you have a Magellan or Space Mouse 6DOF controller
connected to your computer's serial port.
To compile this driver as a module, choose M here: the
module will be called magellan.
config JOYSTICK_SPACEORB
tristate "SpaceTec SpaceOrb/Avenger 6dof controllers"
select SERIO
help
Say Y here if you have a SpaceOrb 360 or SpaceBall Avenger 6DOF
controller connected to your computer's serial port.
To compile this driver as a module, choose M here: the
module will be called spaceorb.
config JOYSTICK_SPACEBALL
tristate "SpaceTec SpaceBall 6dof controllers"
select SERIO
help
Say Y here if you have a SpaceTec SpaceBall 2003/3003/4000 FLX
controller connected to your computer's serial port. For the
SpaceBall 4000 USB model, use the USB HID driver.
To compile this driver as a module, choose M here: the
module will be called spaceball.
config JOYSTICK_STINGER
tristate "Gravis Stinger gamepad"
select SERIO
help
Say Y here if you have a Gravis Stinger connected to one of your
serial ports.
To compile this driver as a module, choose M here: the
module will be called stinger.
config JOYSTICK_TWIDJOY
tristate "Twiddler as a joystick"
select SERIO
help
Say Y here if you have a Handykey Twiddler connected to your
computer's serial port and want to use it as a joystick.
To compile this driver as a module, choose M here: the
module will be called twidjoy.
config JOYSTICK_ZHENHUA
tristate "5-byte Zhenhua RC transmitter"
select SERIO
select BITREVERSE
help
Say Y here if you have a Zhen Hua PPM-4CH transmitter which is
supplied with a ready to fly micro electric indoor helicopters
such as EasyCopter, Lama, MiniCopter, DragonFly or Jabo and want
to use it via serial cable as a joystick.
To compile this driver as a module, choose M here: the
module will be called zhenhua.
config JOYSTICK_DB9
tristate "Multisystem, Sega Genesis, Saturn joysticks and gamepads"
depends on PARPORT
help
Say Y here if you have a Sega Master System gamepad, Sega Genesis
gamepad, Sega Saturn gamepad, or a Multisystem -- Atari, Amiga,
Commodore, Amstrad CPC joystick connected to your parallel port.
For more information on how to use the driver please read
<file:Documentation/input/devices/joystick-parport.rst>.
To compile this driver as a module, choose M here: the
module will be called db9.
config JOYSTICK_GAMECON
tristate "Multisystem, NES, SNES, N64, PSX joysticks and gamepads"
depends on PARPORT
select INPUT_FF_MEMLESS
help
Say Y here if you have a Nintendo Entertainment System gamepad,
Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad,
Sony PlayStation gamepad or a Multisystem -- Atari, Amiga,
Commodore, Amstrad CPC joystick connected to your parallel port.
For more information on how to use the driver please read
<file:Documentation/input/devices/joystick-parport.rst>.
To compile this driver as a module, choose M here: the
module will be called gamecon.
config JOYSTICK_TURBOGRAFX
tristate "Multisystem joysticks via TurboGraFX device"
depends on PARPORT
help
Say Y here if you have the TurboGraFX interface by Steffen Schwenke,
and want to use it with Multisystem -- Atari, Amiga, Commodore,
Amstrad CPC joystick. For more information on how to use the driver
please read <file:Documentation/input/devices/joystick-parport.rst>.
To compile this driver as a module, choose M here: the
module will be called turbografx.
config JOYSTICK_AMIGA
tristate "Amiga joysticks"
depends on AMIGA
help
Say Y here if you have an Amiga with a digital joystick connected
to it.
To compile this driver as a module, choose M here: the
module will be called amijoy.
config JOYSTICK_AS5011
tristate "Austria Microsystem AS5011 joystick"
depends on I2C
help
Say Y here if you have an AS5011 digital joystick connected to your
system.
To compile this driver as a module, choose M here: the
module will be called as5011.
config JOYSTICK_JOYDUMP
tristate "Gameport data dumper"
select GAMEPORT
help
Say Y here if you want to dump data from your joystick into the system
log for debugging purposes. Say N if you are making a production
configuration or aren't sure.
To compile this driver as a module, choose M here: the
module will be called joydump.
config JOYSTICK_XPAD
tristate "X-Box gamepad support"
depends on USB_ARCH_HAS_HCD
select USB
help
Say Y here if you want to use the X-Box pad with your computer.
Make sure to say Y to "Joystick support" (CONFIG_INPUT_JOYDEV)
and/or "Event interface support" (CONFIG_INPUT_EVDEV) as well.
For information about how to connect the X-Box pad to USB, see
<file:Documentation/input/devices/xpad.rst>.
To compile this driver as a module, choose M here: the
module will be called xpad.
config JOYSTICK_XPAD_FF
bool "X-Box gamepad rumble support"
depends on JOYSTICK_XPAD && INPUT
select INPUT_FF_MEMLESS
help
Say Y here if you want to take advantage of xbox 360 rumble features.
config JOYSTICK_XPAD_LEDS
bool "LED Support for Xbox360 controller 'BigX' LED"
depends on JOYSTICK_XPAD && (LEDS_CLASS=y || LEDS_CLASS=JOYSTICK_XPAD)
help
This option enables support for the LED which surrounds the Big X on
XBox 360 controller.
config JOYSTICK_WALKERA0701
tristate "Walkera WK-0701 RC transmitter"
depends on HIGH_RES_TIMERS && PARPORT
help
Say Y or M here if you have a Walkera WK-0701 transmitter which is
supplied with a ready to fly Walkera helicopters such as HM36,
HM37, HM60 and want to use it via parport as a joystick. More
information is available: <file:Documentation/input/devices/walkera0701.rst>
To compile this driver as a module, choose M here: the
module will be called walkera0701.
config JOYSTICK_MAPLE
tristate "Dreamcast control pad"
depends on MAPLE
help
Say Y here if you have a SEGA Dreamcast and want to use your
controller as a joystick.
Most Dreamcast users will say Y.
To compile this as a module choose M here: the module will be called
maplecontrol.
config JOYSTICK_PSXPAD_SPI
tristate "PlayStation 1/2 joypads via SPI interface"
depends on SPI
help
Say Y here if you wish to connect PlayStation 1/2 joypads
via SPI interface.
To compile this driver as a module, choose M here: the
module will be called psxpad-spi.
config JOYSTICK_PSXPAD_SPI_FF
bool "PlayStation 1/2 joypads force feedback (rumble) support"
depends on JOYSTICK_PSXPAD_SPI
select INPUT_FF_MEMLESS
help
Say Y here if you want to take advantage of PlayStation 1/2
joypads rumble features.
To drive rumble motor a dedicated power supply is required.
config JOYSTICK_PXRC
tristate "PhoenixRC Flight Controller Adapter"
depends on USB_ARCH_HAS_HCD
select USB
help
Say Y here if you want to use the PhoenixRC Flight Controller Adapter.
To compile this driver as a module, choose M here: the
module will be called pxrc.
config JOYSTICK_FSIA6B
tristate "FlySky FS-iA6B RC Receiver"
select SERIO
help
Say Y here if you use a FlySky FS-i6 RC remote control along with the
FS-iA6B RC receiver as a joystick input device.
To compile this driver as a module, choose M here: the
module will be called fsia6b.
config JOYSTICK_N64
bool "N64 controller"
depends on MACH_NINTENDO64
help
Say Y here if you want enable support for the four
built-in controller ports on the Nintendo 64 console.
endif