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PS3: Cleanup the frame buffer device before clearing the HPTE mapping Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: James Simmons <jsimmons@infradead.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
57 lines
1.9 KiB
C
57 lines
1.9 KiB
C
/*
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* Copyright (C) 2006 Sony Computer Entertainment Inc.
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* Copyright 2006, 2007 Sony Corporation
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published
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* by the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef _ASM_POWERPC_PS3FB_H_
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#define _ASM_POWERPC_PS3FB_H_
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#include <linux/ioctl.h>
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/* ioctl */
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#define PS3FB_IOCTL_SETMODE _IOW('r', 1, int) /* set video mode */
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#define PS3FB_IOCTL_GETMODE _IOR('r', 2, int) /* get video mode */
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#define PS3FB_IOCTL_SCREENINFO _IOR('r', 3, int) /* get screen info */
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#define PS3FB_IOCTL_ON _IO('r', 4) /* use IOCTL_FSEL */
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#define PS3FB_IOCTL_OFF _IO('r', 5) /* return to normal-flip */
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#define PS3FB_IOCTL_FSEL _IOW('r', 6, int) /* blit and flip request */
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#ifndef FBIO_WAITFORVSYNC
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#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32) /* wait for vsync */
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#endif
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struct ps3fb_ioctl_res {
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__u32 xres; /* frame buffer x_size */
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__u32 yres; /* frame buffer y_size */
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__u32 xoff; /* margine x */
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__u32 yoff; /* margine y */
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__u32 num_frames; /* num of frame buffers */
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};
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#ifdef __KERNEL__
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#ifdef CONFIG_FB_PS3
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extern void ps3fb_flip_ctl(int on);
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extern void ps3fb_cleanup(void);
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#else
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static inline void ps3fb_flip_ctl(int on) {}
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static inline void ps3fb_cleanup(void) {}
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#endif
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#endif /* __KERNEL__ */
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#endif /* _ASM_POWERPC_PS3FB_H_ */
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