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a81d6fa096
The zpos magic sorting uses the object ID to solve conflicting zpos values. Let's initialize our planes in an order that makes the object IDs agree with the normal primary->sprites->cursor z order. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1477411083-19255-3-git-send-email-ville.syrjala@linux.intel.com Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> |
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