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Before Haswell we used to have the CPU pipes and the PCH transcoders. We had the same amount of pipes and transcoders, and there was a 1:1 mapping between them. After Haswell what we used to call CPU pipe was split into CPU pipe and CPU transcoder. So now we have 3 CPU pipes (A, B and C), 4 CPU transcoders (A, B, C and EDP) and 1 PCH transcoder (only used for VGA). For all the outputs except for EDP we have an 1:1 mapping on the CPU pipes and CPU transcoders, so if you're using CPU pipe A you have to use CPU transcoder A. When have an eDP output you have to use transcoder EDP and you can attach this CPU transcoder to any of the 3 CPU pipes. When using VGA you need to select a pair of matching CPU pipes/transcoders (A/A, B/B, C/C) and you also need to enable/use the PCH transcoder. For now we're just creating the cpu_transcoder definitions and setting cpu_transcoder to TRANSCODER_EDP on DDI eDP code, but none of the registers was ported to use transcoder instead of pipe. The goal is to keep the code backwards-compatible since on all cases except when using eDP we must have pipe == cpu_transcoder. V2: Comment the haswell_crtc_off chunk, suggested by Damien Lespiau and Daniel Vetter. We currently need the haswell_crtc_off chunk because TRANSCODER_EDP can be used by any CRTC, so when you stop using it you have to stop saying you're using it, otherwise you may have at some point 2 CRTCs claiming they're using TRANSCODER_EDP (a disabled CRTC and an enabled one), then the HW state readout code will get completely confused. In other words: Imagine the following case: xrandr --output eDP1 --auto --crtc 0 xrandr --output eDP1 --off xrandr --output eDP1 --auto --crtc 2 After the last command you could get a "pipe A assertion failure (expected off, current on)" because CRTC 0 still claims it's using TRANSCODER_EDP, so the HW state readout function will read it (through PIPECONF) and expect it to be off, when it's actually on because it's being used by CRTC 2. So when we make "intel_crtc->cpu_transcoder = intel_crtc->pipe" we make sure we're pointing to our own original CRTC which is certainly not used by any other CRTC. Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Reviewed-by: Damien Lespiau <damien.lespiau@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> |
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ast | ||
cirrus | ||
exynos | ||
gma500 | ||
i2c | ||
i810 | ||
i915 | ||
mga | ||
mgag200 | ||
nouveau | ||
r128 | ||
radeon | ||
savage | ||
shmobile | ||
sis | ||
tdfx | ||
ttm | ||
udl | ||
via | ||
vmwgfx | ||
ati_pcigart.c | ||
drm_agpsupport.c | ||
drm_auth.c | ||
drm_buffer.c | ||
drm_bufs.c | ||
drm_cache.c | ||
drm_context.c | ||
drm_crtc_helper.c | ||
drm_crtc.c | ||
drm_debugfs.c | ||
drm_dma.c | ||
drm_dp_helper.c | ||
drm_drv.c | ||
drm_edid_load.c | ||
drm_edid_modes.h | ||
drm_edid.c | ||
drm_encoder_slave.c | ||
drm_fb_cma_helper.c | ||
drm_fb_helper.c | ||
drm_fops.c | ||
drm_gem_cma_helper.c | ||
drm_gem.c | ||
drm_global.c | ||
drm_hashtab.c | ||
drm_info.c | ||
drm_ioc32.c | ||
drm_ioctl.c | ||
drm_irq.c | ||
drm_lock.c | ||
drm_memory.c | ||
drm_mm.c | ||
drm_modes.c | ||
drm_pci.c | ||
drm_platform.c | ||
drm_prime.c | ||
drm_proc.c | ||
drm_scatter.c | ||
drm_stub.c | ||
drm_sysfs.c | ||
drm_trace_points.c | ||
drm_trace.h | ||
drm_usb.c | ||
drm_vm.c | ||
Kconfig | ||
Makefile | ||
README.drm |
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html