Change the gen6+ max delay if the pcode read was successful (not the
inverse).
The previous code was all sorts of wrong and has existed since I broke
it:
commit 42c0526c93
Author: Ben Widawsky <ben@bwidawsk.net>
Date: Wed Sep 26 10:34:00 2012 -0700
drm/i915: Extract PCU communication
I added some parentheses for clarity, and I also corrected the debug
message message to use the mask (wrong before I came along) and added a
print to show the value we're changing from.
Looking over the code, I'm not actually sure what we're trying to do. I
introduced the bug simply by extracting the function not implementing
anything new. We already set max_delay based on the capabilities
register (which is what we use elsewhere to determine min and max).
This would potentially increase it, I suppose? Jesse, I can't find the
document which explains the definitions of the pcode commands, maybe you
have it around.
Based on Jesse's response, this could potentially be for -fixes, or
stable, or maybe lead to us dropping it entirely. As the current code is
is, things won't completely break because of the aforementioned
capabilities register, and in my experimentation, enabling this has no
effect, it goes from 1100->1100.
I found this while reviewing Jesse's VLV patches.
Cc: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
[danvet: Bikeshed-away the redudant parens spotted by Chris Wilson.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html