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HW guys say that it is not a cool idea to let device go into rc6 without proper 3d pipeline state. For each new uninitialized context, generate a valid null render state to be run on context creation. This patch introduces a skeleton with empty states. v2: - No need to vmap (Chris Wilson) - use .c files for state (Daniel Vetter) - no need to flush as i915_add_request does it - remove parameter for batch alloc size - don't wait for the init (Ben Widawsky) v3: - move to cpu/gpu (Chris Wilson) Tested-by: Kristen Carlson Accardi <kristen@linux.intel.com> (v1) Tested-by: Oscar Mateo <oscar.mateo@intel.com> Reviewed-by: Damien Lespiau <damien.lespiau@intel.com> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
49 lines
1.9 KiB
C
49 lines
1.9 KiB
C
/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef _INTEL_RENDERSTATE_H
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#define _INTEL_RENDERSTATE_H
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#include <linux/types.h>
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struct intel_renderstate_rodata {
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const u32 *reloc;
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const u32 reloc_items;
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const u32 *batch;
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const u32 batch_items;
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};
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extern const struct intel_renderstate_rodata gen6_null_state;
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extern const struct intel_renderstate_rodata gen7_null_state;
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extern const struct intel_renderstate_rodata gen8_null_state;
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#define RO_RENDERSTATE(_g) \
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const struct intel_renderstate_rodata gen ## _g ## _null_state = { \
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.reloc = gen ## _g ## _null_state_relocs, \
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.reloc_items = sizeof(gen ## _g ## _null_state_relocs)/4, \
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.batch = gen ## _g ## _null_state_batch, \
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.batch_items = sizeof(gen ## _g ## _null_state_batch)/4, \
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}
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#endif /* INTEL_RENDERSTATE_H */
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