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The linux-next wiki at http://linux.f-seidel.de/linux-next/pmwiki has been gone for several months now. Signed-off-by: Jim Davis <jim.epost@gmail.com> Signed-off-by: Jonathan Corbet <corbet@lwn.net>
610 lines
27 KiB
Plaintext
610 lines
27 KiB
Plaintext
HOWTO do Linux kernel development
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---------------------------------
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This is the be-all, end-all document on this topic. It contains
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instructions on how to become a Linux kernel developer and how to learn
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to work with the Linux kernel development community. It tries to not
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contain anything related to the technical aspects of kernel programming,
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but will help point you in the right direction for that.
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If anything in this document becomes out of date, please send in patches
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to the maintainer of this file, who is listed at the bottom of the
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document.
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Introduction
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------------
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So, you want to learn how to become a Linux kernel developer? Or you
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have been told by your manager, "Go write a Linux driver for this
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device." This document's goal is to teach you everything you need to
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know to achieve this by describing the process you need to go through,
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and hints on how to work with the community. It will also try to
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explain some of the reasons why the community works like it does.
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The kernel is written mostly in C, with some architecture-dependent
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parts written in assembly. A good understanding of C is required for
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kernel development. Assembly (any architecture) is not required unless
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you plan to do low-level development for that architecture. Though they
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are not a good substitute for a solid C education and/or years of
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experience, the following books are good for, if anything, reference:
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- "The C Programming Language" by Kernighan and Ritchie [Prentice Hall]
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- "Practical C Programming" by Steve Oualline [O'Reilly]
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- "C: A Reference Manual" by Harbison and Steele [Prentice Hall]
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The kernel is written using GNU C and the GNU toolchain. While it
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adheres to the ISO C89 standard, it uses a number of extensions that are
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not featured in the standard. The kernel is a freestanding C
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environment, with no reliance on the standard C library, so some
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portions of the C standard are not supported. Arbitrary long long
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divisions and floating point are not allowed. It can sometimes be
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difficult to understand the assumptions the kernel has on the toolchain
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and the extensions that it uses, and unfortunately there is no
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definitive reference for them. Please check the gcc info pages (`info
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gcc`) for some information on them.
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Please remember that you are trying to learn how to work with the
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existing development community. It is a diverse group of people, with
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high standards for coding, style and procedure. These standards have
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been created over time based on what they have found to work best for
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such a large and geographically dispersed team. Try to learn as much as
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possible about these standards ahead of time, as they are well
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documented; do not expect people to adapt to you or your company's way
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of doing things.
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Legal Issues
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------------
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The Linux kernel source code is released under the GPL. Please see the
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file, COPYING, in the main directory of the source tree, for details on
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the license. If you have further questions about the license, please
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contact a lawyer, and do not ask on the Linux kernel mailing list. The
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people on the mailing lists are not lawyers, and you should not rely on
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their statements on legal matters.
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For common questions and answers about the GPL, please see:
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http://www.gnu.org/licenses/gpl-faq.html
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Documentation
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------------
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The Linux kernel source tree has a large range of documents that are
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invaluable for learning how to interact with the kernel community. When
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new features are added to the kernel, it is recommended that new
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documentation files are also added which explain how to use the feature.
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When a kernel change causes the interface that the kernel exposes to
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userspace to change, it is recommended that you send the information or
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a patch to the manual pages explaining the change to the manual pages
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maintainer at mtk.manpages@gmail.com, and CC the list
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linux-api@vger.kernel.org.
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Here is a list of files that are in the kernel source tree that are
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required reading:
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README
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This file gives a short background on the Linux kernel and describes
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what is necessary to do to configure and build the kernel. People
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who are new to the kernel should start here.
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Documentation/Changes
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This file gives a list of the minimum levels of various software
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packages that are necessary to build and run the kernel
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successfully.
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Documentation/CodingStyle
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This describes the Linux kernel coding style, and some of the
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rationale behind it. All new code is expected to follow the
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guidelines in this document. Most maintainers will only accept
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patches if these rules are followed, and many people will only
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review code if it is in the proper style.
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Documentation/SubmittingPatches
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Documentation/SubmittingDrivers
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These files describe in explicit detail how to successfully create
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and send a patch, including (but not limited to):
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- Email contents
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- Email format
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- Who to send it to
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Following these rules will not guarantee success (as all patches are
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subject to scrutiny for content and style), but not following them
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will almost always prevent it.
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Other excellent descriptions of how to create patches properly are:
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"The Perfect Patch"
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http://www.ozlabs.org/~akpm/stuff/tpp.txt
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"Linux kernel patch submission format"
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http://linux.yyz.us/patch-format.html
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Documentation/stable_api_nonsense.txt
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This file describes the rationale behind the conscious decision to
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not have a stable API within the kernel, including things like:
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- Subsystem shim-layers (for compatibility?)
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- Driver portability between Operating Systems.
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- Mitigating rapid change within the kernel source tree (or
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preventing rapid change)
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This document is crucial for understanding the Linux development
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philosophy and is very important for people moving to Linux from
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development on other Operating Systems.
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Documentation/SecurityBugs
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If you feel you have found a security problem in the Linux kernel,
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please follow the steps in this document to help notify the kernel
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developers, and help solve the issue.
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Documentation/ManagementStyle
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This document describes how Linux kernel maintainers operate and the
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shared ethos behind their methodologies. This is important reading
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for anyone new to kernel development (or anyone simply curious about
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it), as it resolves a lot of common misconceptions and confusion
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about the unique behavior of kernel maintainers.
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Documentation/stable_kernel_rules.txt
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This file describes the rules on how the stable kernel releases
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happen, and what to do if you want to get a change into one of these
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releases.
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Documentation/kernel-docs.txt
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A list of external documentation that pertains to kernel
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development. Please consult this list if you do not find what you
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are looking for within the in-kernel documentation.
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Documentation/applying-patches.txt
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A good introduction describing exactly what a patch is and how to
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apply it to the different development branches of the kernel.
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The kernel also has a large number of documents that can be
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automatically generated from the source code itself. This includes a
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full description of the in-kernel API, and rules on how to handle
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locking properly. The documents will be created in the
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Documentation/DocBook/ directory and can be generated as PDF,
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Postscript, HTML, and man pages by running:
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make pdfdocs
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make psdocs
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make htmldocs
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make mandocs
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respectively from the main kernel source directory.
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Becoming A Kernel Developer
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---------------------------
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If you do not know anything about Linux kernel development, you should
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look at the Linux KernelNewbies project:
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http://kernelnewbies.org
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It consists of a helpful mailing list where you can ask almost any type
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of basic kernel development question (make sure to search the archives
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first, before asking something that has already been answered in the
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past.) It also has an IRC channel that you can use to ask questions in
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real-time, and a lot of helpful documentation that is useful for
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learning about Linux kernel development.
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The website has basic information about code organization, subsystems,
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and current projects (both in-tree and out-of-tree). It also describes
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some basic logistical information, like how to compile a kernel and
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apply a patch.
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If you do not know where you want to start, but you want to look for
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some task to start doing to join into the kernel development community,
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go to the Linux Kernel Janitor's project:
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http://kernelnewbies.org/KernelJanitors
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It is a great place to start. It describes a list of relatively simple
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problems that need to be cleaned up and fixed within the Linux kernel
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source tree. Working with the developers in charge of this project, you
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will learn the basics of getting your patch into the Linux kernel tree,
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and possibly be pointed in the direction of what to go work on next, if
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you do not already have an idea.
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If you already have a chunk of code that you want to put into the kernel
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tree, but need some help getting it in the proper form, the
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kernel-mentors project was created to help you out with this. It is a
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mailing list, and can be found at:
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http://selenic.com/mailman/listinfo/kernel-mentors
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Before making any actual modifications to the Linux kernel code, it is
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imperative to understand how the code in question works. For this
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purpose, nothing is better than reading through it directly (most tricky
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bits are commented well), perhaps even with the help of specialized
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tools. One such tool that is particularly recommended is the Linux
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Cross-Reference project, which is able to present source code in a
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self-referential, indexed webpage format. An excellent up-to-date
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repository of the kernel code may be found at:
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http://lxr.linux.no/+trees
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The development process
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-----------------------
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Linux kernel development process currently consists of a few different
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main kernel "branches" and lots of different subsystem-specific kernel
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branches. These different branches are:
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- main 3.x kernel tree
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- 3.x.y -stable kernel tree
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- 3.x -git kernel patches
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- subsystem specific kernel trees and patches
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- the 3.x -next kernel tree for integration tests
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3.x kernel tree
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-----------------
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3.x kernels are maintained by Linus Torvalds, and can be found on
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kernel.org in the pub/linux/kernel/v3.x/ directory. Its development
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process is as follows:
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- As soon as a new kernel is released a two weeks window is open,
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during this period of time maintainers can submit big diffs to
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Linus, usually the patches that have already been included in the
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-next kernel for a few weeks. The preferred way to submit big changes
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is using git (the kernel's source management tool, more information
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can be found at http://git-scm.com/) but plain patches are also just
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fine.
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- After two weeks a -rc1 kernel is released it is now possible to push
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only patches that do not include new features that could affect the
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stability of the whole kernel. Please note that a whole new driver
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(or filesystem) might be accepted after -rc1 because there is no
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risk of causing regressions with such a change as long as the change
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is self-contained and does not affect areas outside of the code that
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is being added. git can be used to send patches to Linus after -rc1
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is released, but the patches need to also be sent to a public
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mailing list for review.
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- A new -rc is released whenever Linus deems the current git tree to
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be in a reasonably sane state adequate for testing. The goal is to
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release a new -rc kernel every week.
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- Process continues until the kernel is considered "ready", the
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process should last around 6 weeks.
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- Known regressions in each release are periodically posted to the
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linux-kernel mailing list. The goal is to reduce the length of
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that list to zero before declaring the kernel to be "ready," but, in
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the real world, a small number of regressions often remain at
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release time.
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It is worth mentioning what Andrew Morton wrote on the linux-kernel
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mailing list about kernel releases:
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"Nobody knows when a kernel will be released, because it's
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released according to perceived bug status, not according to a
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preconceived timeline."
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3.x.y -stable kernel tree
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---------------------------
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Kernels with 3-part versions are -stable kernels. They contain
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relatively small and critical fixes for security problems or significant
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regressions discovered in a given 3.x kernel.
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This is the recommended branch for users who want the most recent stable
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kernel and are not interested in helping test development/experimental
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versions.
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If no 3.x.y kernel is available, then the highest numbered 3.x
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kernel is the current stable kernel.
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3.x.y are maintained by the "stable" team <stable@vger.kernel.org>, and
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are released as needs dictate. The normal release period is approximately
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two weeks, but it can be longer if there are no pressing problems. A
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security-related problem, instead, can cause a release to happen almost
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instantly.
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The file Documentation/stable_kernel_rules.txt in the kernel tree
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documents what kinds of changes are acceptable for the -stable tree, and
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how the release process works.
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3.x -git patches
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------------------
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These are daily snapshots of Linus' kernel tree which are managed in a
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git repository (hence the name.) These patches are usually released
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daily and represent the current state of Linus' tree. They are more
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experimental than -rc kernels since they are generated automatically
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without even a cursory glance to see if they are sane.
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Subsystem Specific kernel trees and patches
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-------------------------------------------
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The maintainers of the various kernel subsystems --- and also many
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kernel subsystem developers --- expose their current state of
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development in source repositories. That way, others can see what is
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happening in the different areas of the kernel. In areas where
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development is rapid, a developer may be asked to base his submissions
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onto such a subsystem kernel tree so that conflicts between the
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submission and other already ongoing work are avoided.
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Most of these repositories are git trees, but there are also other SCMs
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in use, or patch queues being published as quilt series. Addresses of
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these subsystem repositories are listed in the MAINTAINERS file. Many
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of them can be browsed at http://git.kernel.org/.
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Before a proposed patch is committed to such a subsystem tree, it is
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subject to review which primarily happens on mailing lists (see the
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respective section below). For several kernel subsystems, this review
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process is tracked with the tool patchwork. Patchwork offers a web
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interface which shows patch postings, any comments on a patch or
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revisions to it, and maintainers can mark patches as under review,
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accepted, or rejected. Most of these patchwork sites are listed at
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http://patchwork.kernel.org/.
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3.x -next kernel tree for integration tests
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---------------------------------------------
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Before updates from subsystem trees are merged into the mainline 3.x
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tree, they need to be integration-tested. For this purpose, a special
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testing repository exists into which virtually all subsystem trees are
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pulled on an almost daily basis:
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http://git.kernel.org/?p=linux/kernel/git/next/linux-next.git
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This way, the -next kernel gives a summary outlook onto what will be
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expected to go into the mainline kernel at the next merge period.
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Adventurous testers are very welcome to runtime-test the -next kernel.
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Bug Reporting
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-------------
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bugzilla.kernel.org is where the Linux kernel developers track kernel
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bugs. Users are encouraged to report all bugs that they find in this
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tool. For details on how to use the kernel bugzilla, please see:
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http://bugzilla.kernel.org/page.cgi?id=faq.html
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The file REPORTING-BUGS in the main kernel source directory has a good
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template for how to report a possible kernel bug, and details what kind
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of information is needed by the kernel developers to help track down the
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problem.
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Managing bug reports
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--------------------
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One of the best ways to put into practice your hacking skills is by fixing
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bugs reported by other people. Not only you will help to make the kernel
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more stable, you'll learn to fix real world problems and you will improve
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your skills, and other developers will be aware of your presence. Fixing
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bugs is one of the best ways to get merits among other developers, because
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not many people like wasting time fixing other people's bugs.
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To work in the already reported bug reports, go to http://bugzilla.kernel.org.
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If you want to be advised of the future bug reports, you can subscribe to the
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bugme-new mailing list (only new bug reports are mailed here) or to the
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bugme-janitor mailing list (every change in the bugzilla is mailed here)
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http://lists.linux-foundation.org/mailman/listinfo/bugme-new
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http://lists.linux-foundation.org/mailman/listinfo/bugme-janitors
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Mailing lists
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-------------
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As some of the above documents describe, the majority of the core kernel
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developers participate on the Linux Kernel Mailing list. Details on how
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to subscribe and unsubscribe from the list can be found at:
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http://vger.kernel.org/vger-lists.html#linux-kernel
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There are archives of the mailing list on the web in many different
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places. Use a search engine to find these archives. For example:
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http://dir.gmane.org/gmane.linux.kernel
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It is highly recommended that you search the archives about the topic
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you want to bring up, before you post it to the list. A lot of things
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already discussed in detail are only recorded at the mailing list
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archives.
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Most of the individual kernel subsystems also have their own separate
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mailing list where they do their development efforts. See the
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MAINTAINERS file for a list of what these lists are for the different
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groups.
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Many of the lists are hosted on kernel.org. Information on them can be
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found at:
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http://vger.kernel.org/vger-lists.html
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Please remember to follow good behavioral habits when using the lists.
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Though a bit cheesy, the following URL has some simple guidelines for
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interacting with the list (or any list):
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http://www.albion.com/netiquette/
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If multiple people respond to your mail, the CC: list of recipients may
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get pretty large. Don't remove anybody from the CC: list without a good
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reason, or don't reply only to the list address. Get used to receiving the
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mail twice, one from the sender and the one from the list, and don't try
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to tune that by adding fancy mail-headers, people will not like it.
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Remember to keep the context and the attribution of your replies intact,
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keep the "John Kernelhacker wrote ...:" lines at the top of your reply, and
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add your statements between the individual quoted sections instead of
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writing at the top of the mail.
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If you add patches to your mail, make sure they are plain readable text
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as stated in Documentation/SubmittingPatches. Kernel developers don't
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want to deal with attachments or compressed patches; they may want
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to comment on individual lines of your patch, which works only that way.
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Make sure you use a mail program that does not mangle spaces and tab
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characters. A good first test is to send the mail to yourself and try
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to apply your own patch by yourself. If that doesn't work, get your
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mail program fixed or change it until it works.
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Above all, please remember to show respect to other subscribers.
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Working with the community
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--------------------------
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The goal of the kernel community is to provide the best possible kernel
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there is. When you submit a patch for acceptance, it will be reviewed
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on its technical merits and those alone. So, what should you be
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expecting?
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- criticism
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- comments
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- requests for change
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- requests for justification
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- silence
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Remember, this is part of getting your patch into the kernel. You have
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to be able to take criticism and comments about your patches, evaluate
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them at a technical level and either rework your patches or provide
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clear and concise reasoning as to why those changes should not be made.
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If there are no responses to your posting, wait a few days and try
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again, sometimes things get lost in the huge volume.
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What should you not do?
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- expect your patch to be accepted without question
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- become defensive
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- ignore comments
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- resubmit the patch without making any of the requested changes
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In a community that is looking for the best technical solution possible,
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there will always be differing opinions on how beneficial a patch is.
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You have to be cooperative, and willing to adapt your idea to fit within
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the kernel. Or at least be willing to prove your idea is worth it.
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Remember, being wrong is acceptable as long as you are willing to work
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toward a solution that is right.
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It is normal that the answers to your first patch might simply be a list
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of a dozen things you should correct. This does _not_ imply that your
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patch will not be accepted, and it is _not_ meant against you
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personally. Simply correct all issues raised against your patch and
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resend it.
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Differences between the kernel community and corporate structures
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-----------------------------------------------------------------
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The kernel community works differently than most traditional corporate
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development environments. Here are a list of things that you can try to
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do to avoid problems:
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Good things to say regarding your proposed changes:
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- "This solves multiple problems."
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- "This deletes 2000 lines of code."
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- "Here is a patch that explains what I am trying to describe."
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- "I tested it on 5 different architectures..."
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- "Here is a series of small patches that..."
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- "This increases performance on typical machines..."
|
|
|
|
Bad things you should avoid saying:
|
|
- "We did it this way in AIX/ptx/Solaris, so therefore it must be
|
|
good..."
|
|
- "I've being doing this for 20 years, so..."
|
|
- "This is required for my company to make money"
|
|
- "This is for our Enterprise product line."
|
|
- "Here is my 1000 page design document that describes my idea"
|
|
- "I've been working on this for 6 months..."
|
|
- "Here's a 5000 line patch that..."
|
|
- "I rewrote all of the current mess, and here it is..."
|
|
- "I have a deadline, and this patch needs to be applied now."
|
|
|
|
Another way the kernel community is different than most traditional
|
|
software engineering work environments is the faceless nature of
|
|
interaction. One benefit of using email and irc as the primary forms of
|
|
communication is the lack of discrimination based on gender or race.
|
|
The Linux kernel work environment is accepting of women and minorities
|
|
because all you are is an email address. The international aspect also
|
|
helps to level the playing field because you can't guess gender based on
|
|
a person's name. A man may be named Andrea and a woman may be named Pat.
|
|
Most women who have worked in the Linux kernel and have expressed an
|
|
opinion have had positive experiences.
|
|
|
|
The language barrier can cause problems for some people who are not
|
|
comfortable with English. A good grasp of the language can be needed in
|
|
order to get ideas across properly on mailing lists, so it is
|
|
recommended that you check your emails to make sure they make sense in
|
|
English before sending them.
|
|
|
|
|
|
Break up your changes
|
|
---------------------
|
|
|
|
The Linux kernel community does not gladly accept large chunks of code
|
|
dropped on it all at once. The changes need to be properly introduced,
|
|
discussed, and broken up into tiny, individual portions. This is almost
|
|
the exact opposite of what companies are used to doing. Your proposal
|
|
should also be introduced very early in the development process, so that
|
|
you can receive feedback on what you are doing. It also lets the
|
|
community feel that you are working with them, and not simply using them
|
|
as a dumping ground for your feature. However, don't send 50 emails at
|
|
one time to a mailing list, your patch series should be smaller than
|
|
that almost all of the time.
|
|
|
|
The reasons for breaking things up are the following:
|
|
|
|
1) Small patches increase the likelihood that your patches will be
|
|
applied, since they don't take much time or effort to verify for
|
|
correctness. A 5 line patch can be applied by a maintainer with
|
|
barely a second glance. However, a 500 line patch may take hours to
|
|
review for correctness (the time it takes is exponentially
|
|
proportional to the size of the patch, or something).
|
|
|
|
Small patches also make it very easy to debug when something goes
|
|
wrong. It's much easier to back out patches one by one than it is
|
|
to dissect a very large patch after it's been applied (and broken
|
|
something).
|
|
|
|
2) It's important not only to send small patches, but also to rewrite
|
|
and simplify (or simply re-order) patches before submitting them.
|
|
|
|
Here is an analogy from kernel developer Al Viro:
|
|
"Think of a teacher grading homework from a math student. The
|
|
teacher does not want to see the student's trials and errors
|
|
before they came up with the solution. They want to see the
|
|
cleanest, most elegant answer. A good student knows this, and
|
|
would never submit her intermediate work before the final
|
|
solution."
|
|
|
|
The same is true of kernel development. The maintainers and
|
|
reviewers do not want to see the thought process behind the
|
|
solution to the problem one is solving. They want to see a
|
|
simple and elegant solution."
|
|
|
|
It may be challenging to keep the balance between presenting an elegant
|
|
solution and working together with the community and discussing your
|
|
unfinished work. Therefore it is good to get early in the process to
|
|
get feedback to improve your work, but also keep your changes in small
|
|
chunks that they may get already accepted, even when your whole task is
|
|
not ready for inclusion now.
|
|
|
|
Also realize that it is not acceptable to send patches for inclusion
|
|
that are unfinished and will be "fixed up later."
|
|
|
|
|
|
Justify your change
|
|
-------------------
|
|
|
|
Along with breaking up your patches, it is very important for you to let
|
|
the Linux community know why they should add this change. New features
|
|
must be justified as being needed and useful.
|
|
|
|
|
|
Document your change
|
|
--------------------
|
|
|
|
When sending in your patches, pay special attention to what you say in
|
|
the text in your email. This information will become the ChangeLog
|
|
information for the patch, and will be preserved for everyone to see for
|
|
all time. It should describe the patch completely, containing:
|
|
- why the change is necessary
|
|
- the overall design approach in the patch
|
|
- implementation details
|
|
- testing results
|
|
|
|
For more details on what this should all look like, please see the
|
|
ChangeLog section of the document:
|
|
"The Perfect Patch"
|
|
http://www.ozlabs.org/~akpm/stuff/tpp.txt
|
|
|
|
|
|
|
|
|
|
All of these things are sometimes very hard to do. It can take years to
|
|
perfect these practices (if at all). It's a continuous process of
|
|
improvement that requires a lot of patience and determination. But
|
|
don't give up, it's possible. Many have done it before, and each had to
|
|
start exactly where you are now.
|
|
|
|
|
|
|
|
|
|
----------
|
|
Thanks to Paolo Ciarrocchi who allowed the "Development Process"
|
|
(http://lwn.net/Articles/94386/) section
|
|
to be based on text he had written, and to Randy Dunlap and Gerrit
|
|
Huizenga for some of the list of things you should and should not say.
|
|
Also thanks to Pat Mochel, Hanna Linder, Randy Dunlap, Kay Sievers,
|
|
Vojtech Pavlik, Jan Kara, Josh Boyer, Kees Cook, Andrew Morton, Andi
|
|
Kleen, Vadim Lobanov, Jesper Juhl, Adrian Bunk, Keri Harris, Frans Pop,
|
|
David A. Wheeler, Junio Hamano, Michael Kerrisk, and Alex Shepard for
|
|
their review, comments, and contributions. Without their help, this
|
|
document would not have been possible.
|
|
|
|
|
|
|
|
Maintainer: Greg Kroah-Hartman <greg@kroah.com>
|