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9b0f8b040a
Some allocations are restricted to a limited set of nodes (due to memory policies or cpuset constraints). If the page allocator is not able to find enough memory then that does not mean that overall system memory is low. In particular going postal and more or less randomly shooting at processes is not likely going to help the situation but may just lead to suicide (the whole system coming down). It is better to signal to the process that no memory exists given the constraints that the process (or the configuration of the process) has placed on the allocation behavior. The process may be killed but then the sysadmin or developer can investigate the situation. The solution is similar to what we do when running out of hugepages. This patch adds a check before we kill processes. At that point performance considerations do not matter much so we just scan the zonelist and reconstruct a list of nodes. If the list of nodes does not contain all online nodes then this is a constrained allocation and we should kill the current process. Signed-off-by: Christoph Lameter <clameter@sgi.com> Cc: Nick Piggin <nickpiggin@yahoo.com.au> Cc: Andi Kleen <ak@muc.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
369 lines
9.3 KiB
C
369 lines
9.3 KiB
C
/*
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* linux/mm/oom_kill.c
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*
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* Copyright (C) 1998,2000 Rik van Riel
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* Thanks go out to Claus Fischer for some serious inspiration and
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* for goading me into coding this file...
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*
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* The routines in this file are used to kill a process when
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* we're seriously out of memory. This gets called from __alloc_pages()
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* in mm/page_alloc.c when we really run out of memory.
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*
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* Since we won't call these routines often (on a well-configured
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* machine) this file will double as a 'coding guide' and a signpost
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* for newbie kernel hackers. It features several pointers to major
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* kernel subsystems and hints as to where to find out what things do.
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*/
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#include <linux/mm.h>
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#include <linux/sched.h>
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#include <linux/swap.h>
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#include <linux/timex.h>
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#include <linux/jiffies.h>
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#include <linux/cpuset.h>
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/* #define DEBUG */
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/**
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* oom_badness - calculate a numeric value for how bad this task has been
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* @p: task struct of which task we should calculate
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* @uptime: current uptime in seconds
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*
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* The formula used is relatively simple and documented inline in the
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* function. The main rationale is that we want to select a good task
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* to kill when we run out of memory.
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*
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* Good in this context means that:
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* 1) we lose the minimum amount of work done
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* 2) we recover a large amount of memory
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* 3) we don't kill anything innocent of eating tons of memory
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* 4) we want to kill the minimum amount of processes (one)
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* 5) we try to kill the process the user expects us to kill, this
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* algorithm has been meticulously tuned to meet the principle
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* of least surprise ... (be careful when you change it)
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*/
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unsigned long badness(struct task_struct *p, unsigned long uptime)
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{
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unsigned long points, cpu_time, run_time, s;
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struct list_head *tsk;
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if (!p->mm)
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return 0;
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/*
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* The memory size of the process is the basis for the badness.
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*/
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points = p->mm->total_vm;
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/*
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* Processes which fork a lot of child processes are likely
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* a good choice. We add half the vmsize of the children if they
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* have an own mm. This prevents forking servers to flood the
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* machine with an endless amount of children. In case a single
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* child is eating the vast majority of memory, adding only half
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* to the parents will make the child our kill candidate of choice.
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*/
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list_for_each(tsk, &p->children) {
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struct task_struct *chld;
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chld = list_entry(tsk, struct task_struct, sibling);
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if (chld->mm != p->mm && chld->mm)
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points += chld->mm->total_vm/2 + 1;
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}
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/*
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* CPU time is in tens of seconds and run time is in thousands
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* of seconds. There is no particular reason for this other than
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* that it turned out to work very well in practice.
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*/
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cpu_time = (cputime_to_jiffies(p->utime) + cputime_to_jiffies(p->stime))
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>> (SHIFT_HZ + 3);
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if (uptime >= p->start_time.tv_sec)
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run_time = (uptime - p->start_time.tv_sec) >> 10;
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else
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run_time = 0;
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s = int_sqrt(cpu_time);
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if (s)
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points /= s;
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s = int_sqrt(int_sqrt(run_time));
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if (s)
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points /= s;
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/*
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* Niced processes are most likely less important, so double
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* their badness points.
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*/
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if (task_nice(p) > 0)
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points *= 2;
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/*
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* Superuser processes are usually more important, so we make it
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* less likely that we kill those.
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*/
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if (cap_t(p->cap_effective) & CAP_TO_MASK(CAP_SYS_ADMIN) ||
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p->uid == 0 || p->euid == 0)
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points /= 4;
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/*
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* We don't want to kill a process with direct hardware access.
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* Not only could that mess up the hardware, but usually users
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* tend to only have this flag set on applications they think
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* of as important.
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*/
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if (cap_t(p->cap_effective) & CAP_TO_MASK(CAP_SYS_RAWIO))
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points /= 4;
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/*
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* Adjust the score by oomkilladj.
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*/
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if (p->oomkilladj) {
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if (p->oomkilladj > 0)
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points <<= p->oomkilladj;
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else
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points >>= -(p->oomkilladj);
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}
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#ifdef DEBUG
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printk(KERN_DEBUG "OOMkill: task %d (%s) got %d points\n",
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p->pid, p->comm, points);
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#endif
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return points;
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}
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/*
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* Types of limitations to the nodes from which allocations may occur
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*/
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#define CONSTRAINT_NONE 1
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#define CONSTRAINT_MEMORY_POLICY 2
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#define CONSTRAINT_CPUSET 3
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/*
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* Determine the type of allocation constraint.
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*/
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static inline int constrained_alloc(struct zonelist *zonelist, gfp_t gfp_mask)
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{
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#ifdef CONFIG_NUMA
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struct zone **z;
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nodemask_t nodes = node_online_map;
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for (z = zonelist->zones; *z; z++)
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if (cpuset_zone_allowed(*z, gfp_mask))
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node_clear((*z)->zone_pgdat->node_id,
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nodes);
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else
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return CONSTRAINT_CPUSET;
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if (!nodes_empty(nodes))
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return CONSTRAINT_MEMORY_POLICY;
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#endif
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return CONSTRAINT_NONE;
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}
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/*
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* Simple selection loop. We chose the process with the highest
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* number of 'points'. We expect the caller will lock the tasklist.
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*
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* (not docbooked, we don't want this one cluttering up the manual)
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*/
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static struct task_struct *select_bad_process(unsigned long *ppoints)
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{
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struct task_struct *g, *p;
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struct task_struct *chosen = NULL;
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struct timespec uptime;
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*ppoints = 0;
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do_posix_clock_monotonic_gettime(&uptime);
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do_each_thread(g, p) {
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unsigned long points;
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int releasing;
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/* skip the init task with pid == 1 */
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if (p->pid == 1)
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continue;
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if (p->oomkilladj == OOM_DISABLE)
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continue;
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/* If p's nodes don't overlap ours, it won't help to kill p. */
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if (!cpuset_excl_nodes_overlap(p))
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continue;
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/*
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* This is in the process of releasing memory so for wait it
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* to finish before killing some other task by mistake.
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*/
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releasing = test_tsk_thread_flag(p, TIF_MEMDIE) ||
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p->flags & PF_EXITING;
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if (releasing && !(p->flags & PF_DEAD))
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return ERR_PTR(-1UL);
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if (p->flags & PF_SWAPOFF)
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return p;
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points = badness(p, uptime.tv_sec);
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if (points > *ppoints || !chosen) {
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chosen = p;
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*ppoints = points;
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}
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} while_each_thread(g, p);
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return chosen;
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}
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/**
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* We must be careful though to never send SIGKILL a process with
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* CAP_SYS_RAW_IO set, send SIGTERM instead (but it's unlikely that
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* we select a process with CAP_SYS_RAW_IO set).
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*/
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static void __oom_kill_task(task_t *p, const char *message)
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{
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if (p->pid == 1) {
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WARN_ON(1);
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printk(KERN_WARNING "tried to kill init!\n");
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return;
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}
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task_lock(p);
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if (!p->mm || p->mm == &init_mm) {
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WARN_ON(1);
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printk(KERN_WARNING "tried to kill an mm-less task!\n");
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task_unlock(p);
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return;
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}
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task_unlock(p);
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printk(KERN_ERR "%s: Killed process %d (%s).\n",
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message, p->pid, p->comm);
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/*
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* We give our sacrificial lamb high priority and access to
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* all the memory it needs. That way it should be able to
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* exit() and clear out its resources quickly...
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*/
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p->time_slice = HZ;
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set_tsk_thread_flag(p, TIF_MEMDIE);
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force_sig(SIGKILL, p);
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}
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static struct mm_struct *oom_kill_task(task_t *p, const char *message)
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{
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struct mm_struct *mm = get_task_mm(p);
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task_t * g, * q;
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if (!mm)
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return NULL;
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if (mm == &init_mm) {
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mmput(mm);
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return NULL;
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}
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__oom_kill_task(p, message);
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/*
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* kill all processes that share the ->mm (i.e. all threads),
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* but are in a different thread group
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*/
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do_each_thread(g, q)
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if (q->mm == mm && q->tgid != p->tgid)
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__oom_kill_task(q, message);
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while_each_thread(g, q);
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return mm;
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}
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static struct mm_struct *oom_kill_process(struct task_struct *p,
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unsigned long points, const char *message)
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{
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struct mm_struct *mm;
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struct task_struct *c;
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struct list_head *tsk;
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printk(KERN_ERR "Out of Memory: Kill process %d (%s) score %li and "
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"children.\n", p->pid, p->comm, points);
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/* Try to kill a child first */
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list_for_each(tsk, &p->children) {
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c = list_entry(tsk, struct task_struct, sibling);
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if (c->mm == p->mm)
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continue;
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mm = oom_kill_task(c, message);
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if (mm)
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return mm;
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}
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return oom_kill_task(p, message);
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}
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/**
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* oom_kill - kill the "best" process when we run out of memory
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*
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* If we run out of memory, we have the choice between either
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* killing a random task (bad), letting the system crash (worse)
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* OR try to be smart about which process to kill. Note that we
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* don't have to be perfect here, we just have to be good.
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*/
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void out_of_memory(struct zonelist *zonelist, gfp_t gfp_mask, int order)
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{
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struct mm_struct *mm = NULL;
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task_t *p;
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unsigned long points;
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if (printk_ratelimit()) {
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printk("oom-killer: gfp_mask=0x%x, order=%d\n",
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gfp_mask, order);
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dump_stack();
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show_mem();
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}
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cpuset_lock();
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read_lock(&tasklist_lock);
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/*
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* Check if there were limitations on the allocation (only relevant for
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* NUMA) that may require different handling.
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*/
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switch (constrained_alloc(zonelist, gfp_mask)) {
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case CONSTRAINT_MEMORY_POLICY:
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mm = oom_kill_process(current, points,
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"No available memory (MPOL_BIND)");
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break;
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case CONSTRAINT_CPUSET:
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mm = oom_kill_process(current, points,
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"No available memory in cpuset");
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break;
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case CONSTRAINT_NONE:
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retry:
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/*
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* Rambo mode: Shoot down a process and hope it solves whatever
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* issues we may have.
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*/
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p = select_bad_process(&points);
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if (PTR_ERR(p) == -1UL)
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goto out;
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/* Found nothing?!?! Either we hang forever, or we panic. */
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if (!p) {
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read_unlock(&tasklist_lock);
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cpuset_unlock();
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panic("Out of memory and no killable processes...\n");
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}
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mm = oom_kill_process(p, points, "Out of memory");
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if (!mm)
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goto retry;
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break;
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}
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out:
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cpuset_unlock();
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if (mm)
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mmput(mm);
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/*
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* Give "p" a good chance of killing itself before we
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* retry to allocate memory unless "p" is current
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*/
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if (!test_thread_flag(TIF_MEMDIE))
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schedule_timeout_interruptible(1);
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}
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