linux/drivers/gpu/drm/v3d/v3d_debugfs.c
Eric Anholt d223f98f02 drm/v3d: Add support for compute shader dispatch.
The compute shader dispatch interface is pretty simple -- just pass in
the regs that userspace has passed us, with no CLs to run.  However,
with no CL to run it means that we need to do manual cache flushing of
the L2 after the HW execution completes (for SSBO, atomic, and
image_load_store writes that are the output of compute shaders).

This doesn't yet expose the L2 cache's ability to have a region of the
address space not write back to memory (which could be used for
shared_var storage).

So far, the Mesa side has been tested on V3D v4.2 simpenrose (passing
the ES31 tests), and on the kernel side on 7278 (failing atomic
compswap tests in a way that doesn't reproduce on simpenrose).

v2: Fix excessive allocation for the clean_job (reported by Dan
    Carpenter).  Keep refs on jobs until clean_job is finished, to
    avoid spurious MMU errors if the output BOs are freed by userspace
    before L2 cleaning is finished.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-4-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-18 09:54:10 -07:00

260 lines
7.1 KiB
C

// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2014-2018 Broadcom */
#include <linux/circ_buf.h>
#include <linux/ctype.h>
#include <linux/debugfs.h>
#include <linux/pm_runtime.h>
#include <linux/seq_file.h>
#include <drm/drmP.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
#define REGDEF(reg) { reg, #reg }
struct v3d_reg_def {
u32 reg;
const char *name;
};
static const struct v3d_reg_def v3d_hub_reg_defs[] = {
REGDEF(V3D_HUB_AXICFG),
REGDEF(V3D_HUB_UIFCFG),
REGDEF(V3D_HUB_IDENT0),
REGDEF(V3D_HUB_IDENT1),
REGDEF(V3D_HUB_IDENT2),
REGDEF(V3D_HUB_IDENT3),
REGDEF(V3D_HUB_INT_STS),
REGDEF(V3D_HUB_INT_MSK_STS),
};
static const struct v3d_reg_def v3d_gca_reg_defs[] = {
REGDEF(V3D_GCA_SAFE_SHUTDOWN),
REGDEF(V3D_GCA_SAFE_SHUTDOWN_ACK),
};
static const struct v3d_reg_def v3d_core_reg_defs[] = {
REGDEF(V3D_CTL_IDENT0),
REGDEF(V3D_CTL_IDENT1),
REGDEF(V3D_CTL_IDENT2),
REGDEF(V3D_CTL_MISCCFG),
REGDEF(V3D_CTL_INT_STS),
REGDEF(V3D_CTL_INT_MSK_STS),
REGDEF(V3D_CLE_CT0CS),
REGDEF(V3D_CLE_CT0CA),
REGDEF(V3D_CLE_CT0EA),
REGDEF(V3D_CLE_CT1CS),
REGDEF(V3D_CLE_CT1CA),
REGDEF(V3D_CLE_CT1EA),
REGDEF(V3D_PTB_BPCA),
REGDEF(V3D_PTB_BPCS),
REGDEF(V3D_MMU_CTL),
REGDEF(V3D_MMU_VIO_ADDR),
REGDEF(V3D_GMP_STATUS),
REGDEF(V3D_GMP_CFG),
REGDEF(V3D_GMP_VIO_ADDR),
};
static const struct v3d_reg_def v3d_csd_reg_defs[] = {
REGDEF(V3D_CSD_STATUS),
REGDEF(V3D_CSD_CURRENT_CFG0),
REGDEF(V3D_CSD_CURRENT_CFG1),
REGDEF(V3D_CSD_CURRENT_CFG2),
REGDEF(V3D_CSD_CURRENT_CFG3),
REGDEF(V3D_CSD_CURRENT_CFG4),
REGDEF(V3D_CSD_CURRENT_CFG5),
REGDEF(V3D_CSD_CURRENT_CFG6),
};
static int v3d_v3d_debugfs_regs(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *)m->private;
struct drm_device *dev = node->minor->dev;
struct v3d_dev *v3d = to_v3d_dev(dev);
int i, core;
for (i = 0; i < ARRAY_SIZE(v3d_hub_reg_defs); i++) {
seq_printf(m, "%s (0x%04x): 0x%08x\n",
v3d_hub_reg_defs[i].name, v3d_hub_reg_defs[i].reg,
V3D_READ(v3d_hub_reg_defs[i].reg));
}
if (v3d->ver < 41) {
for (i = 0; i < ARRAY_SIZE(v3d_gca_reg_defs); i++) {
seq_printf(m, "%s (0x%04x): 0x%08x\n",
v3d_gca_reg_defs[i].name,
v3d_gca_reg_defs[i].reg,
V3D_GCA_READ(v3d_gca_reg_defs[i].reg));
}
}
for (core = 0; core < v3d->cores; core++) {
for (i = 0; i < ARRAY_SIZE(v3d_core_reg_defs); i++) {
seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
core,
v3d_core_reg_defs[i].name,
v3d_core_reg_defs[i].reg,
V3D_CORE_READ(core,
v3d_core_reg_defs[i].reg));
}
if (v3d_has_csd(v3d)) {
for (i = 0; i < ARRAY_SIZE(v3d_csd_reg_defs); i++) {
seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
core,
v3d_csd_reg_defs[i].name,
v3d_csd_reg_defs[i].reg,
V3D_CORE_READ(core,
v3d_csd_reg_defs[i].reg));
}
}
}
return 0;
}
static int v3d_v3d_debugfs_ident(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *)m->private;
struct drm_device *dev = node->minor->dev;
struct v3d_dev *v3d = to_v3d_dev(dev);
u32 ident0, ident1, ident2, ident3, cores;
int ret, core;
ret = pm_runtime_get_sync(v3d->dev);
if (ret < 0)
return ret;
ident0 = V3D_READ(V3D_HUB_IDENT0);
ident1 = V3D_READ(V3D_HUB_IDENT1);
ident2 = V3D_READ(V3D_HUB_IDENT2);
ident3 = V3D_READ(V3D_HUB_IDENT3);
cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
seq_printf(m, "Revision: %d.%d.%d.%d\n",
V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER),
V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV),
V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV),
V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPIDX));
seq_printf(m, "MMU: %s\n",
(ident2 & V3D_HUB_IDENT2_WITH_MMU) ? "yes" : "no");
seq_printf(m, "TFU: %s\n",
(ident1 & V3D_HUB_IDENT1_WITH_TFU) ? "yes" : "no");
seq_printf(m, "TSY: %s\n",
(ident1 & V3D_HUB_IDENT1_WITH_TSY) ? "yes" : "no");
seq_printf(m, "MSO: %s\n",
(ident1 & V3D_HUB_IDENT1_WITH_MSO) ? "yes" : "no");
seq_printf(m, "L3C: %s (%dkb)\n",
(ident1 & V3D_HUB_IDENT1_WITH_L3C) ? "yes" : "no",
V3D_GET_FIELD(ident2, V3D_HUB_IDENT2_L3C_NKB));
for (core = 0; core < cores; core++) {
u32 misccfg;
u32 nslc, ntmu, qups;
ident0 = V3D_CORE_READ(core, V3D_CTL_IDENT0);
ident1 = V3D_CORE_READ(core, V3D_CTL_IDENT1);
ident2 = V3D_CORE_READ(core, V3D_CTL_IDENT2);
misccfg = V3D_CORE_READ(core, V3D_CTL_MISCCFG);
nslc = V3D_GET_FIELD(ident1, V3D_IDENT1_NSLC);
ntmu = V3D_GET_FIELD(ident1, V3D_IDENT1_NTMU);
qups = V3D_GET_FIELD(ident1, V3D_IDENT1_QUPS);
seq_printf(m, "Core %d:\n", core);
seq_printf(m, " Revision: %d.%d\n",
V3D_GET_FIELD(ident0, V3D_IDENT0_VER),
V3D_GET_FIELD(ident1, V3D_IDENT1_REV));
seq_printf(m, " Slices: %d\n", nslc);
seq_printf(m, " TMUs: %d\n", nslc * ntmu);
seq_printf(m, " QPUs: %d\n", nslc * qups);
seq_printf(m, " Semaphores: %d\n",
V3D_GET_FIELD(ident1, V3D_IDENT1_NSEM));
seq_printf(m, " BCG int: %d\n",
(ident2 & V3D_IDENT2_BCG_INT) != 0);
seq_printf(m, " Override TMU: %d\n",
(misccfg & V3D_MISCCFG_OVRTMUOUT) != 0);
}
pm_runtime_mark_last_busy(v3d->dev);
pm_runtime_put_autosuspend(v3d->dev);
return 0;
}
static int v3d_debugfs_bo_stats(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *)m->private;
struct drm_device *dev = node->minor->dev;
struct v3d_dev *v3d = to_v3d_dev(dev);
mutex_lock(&v3d->bo_lock);
seq_printf(m, "allocated bos: %d\n",
v3d->bo_stats.num_allocated);
seq_printf(m, "allocated bo size (kb): %ld\n",
(long)v3d->bo_stats.pages_allocated << (PAGE_SHIFT - 10));
mutex_unlock(&v3d->bo_lock);
return 0;
}
static int v3d_measure_clock(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *)m->private;
struct drm_device *dev = node->minor->dev;
struct v3d_dev *v3d = to_v3d_dev(dev);
uint32_t cycles;
int core = 0;
int measure_ms = 1000;
int ret;
ret = pm_runtime_get_sync(v3d->dev);
if (ret < 0)
return ret;
if (v3d->ver >= 40) {
V3D_CORE_WRITE(core, V3D_V4_PCTR_0_SRC_0_3,
V3D_SET_FIELD(V3D_PCTR_CYCLE_COUNT,
V3D_PCTR_S0));
V3D_CORE_WRITE(core, V3D_V4_PCTR_0_CLR, 1);
V3D_CORE_WRITE(core, V3D_V4_PCTR_0_EN, 1);
} else {
V3D_CORE_WRITE(core, V3D_V3_PCTR_0_PCTRS0,
V3D_PCTR_CYCLE_COUNT);
V3D_CORE_WRITE(core, V3D_V3_PCTR_0_CLR, 1);
V3D_CORE_WRITE(core, V3D_V3_PCTR_0_EN,
V3D_V3_PCTR_0_EN_ENABLE |
1);
}
msleep(measure_ms);
cycles = V3D_CORE_READ(core, V3D_PCTR_0_PCTR0);
seq_printf(m, "cycles: %d (%d.%d Mhz)\n",
cycles,
cycles / (measure_ms * 1000),
(cycles / (measure_ms * 100)) % 10);
pm_runtime_mark_last_busy(v3d->dev);
pm_runtime_put_autosuspend(v3d->dev);
return 0;
}
static const struct drm_info_list v3d_debugfs_list[] = {
{"v3d_ident", v3d_v3d_debugfs_ident, 0},
{"v3d_regs", v3d_v3d_debugfs_regs, 0},
{"measure_clock", v3d_measure_clock, 0},
{"bo_stats", v3d_debugfs_bo_stats, 0},
};
int
v3d_debugfs_init(struct drm_minor *minor)
{
return drm_debugfs_create_files(v3d_debugfs_list,
ARRAY_SIZE(v3d_debugfs_list),
minor->debugfs_root, minor);
}