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Based on 1 normalized pattern(s): this program is free software you can redistribute it and or modify it under the terms of the gnu general public license as published by the free software foundation either version 2 of the license or at your option any later version extracted by the scancode license scanner the SPDX license identifier GPL-2.0-or-later has been chosen to replace the boilerplate/reference in 3029 file(s). Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Reviewed-by: Allison Randal <allison@lohutok.net> Cc: linux-spdx@vger.kernel.org Link: https://lkml.kernel.org/r/20190527070032.746973796@linutronix.de Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
97 lines
1.8 KiB
C
97 lines
1.8 KiB
C
// SPDX-License-Identifier: GPL-2.0-or-later
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/*
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* arch/powerpc/platforms/embedded6xx/gamecube.c
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*
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* Nintendo GameCube board-specific support
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* Copyright (C) 2004-2009 The GameCube Linux Team
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* Copyright (C) 2007,2008,2009 Albert Herranz
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*/
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#include <linux/kernel.h>
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#include <linux/init.h>
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#include <linux/irq.h>
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#include <linux/kexec.h>
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#include <linux/seq_file.h>
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#include <linux/of_platform.h>
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#include <asm/io.h>
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#include <asm/machdep.h>
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#include <asm/prom.h>
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#include <asm/time.h>
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#include <asm/udbg.h>
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#include "flipper-pic.h"
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#include "usbgecko_udbg.h"
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static void __noreturn gamecube_spin(void)
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{
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/* spin until power button pressed */
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for (;;)
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cpu_relax();
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}
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static void __noreturn gamecube_restart(char *cmd)
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{
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local_irq_disable();
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flipper_platform_reset();
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gamecube_spin();
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}
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static void gamecube_power_off(void)
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{
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local_irq_disable();
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gamecube_spin();
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}
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static void __noreturn gamecube_halt(void)
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{
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gamecube_restart(NULL);
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}
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static int __init gamecube_probe(void)
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{
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if (!of_machine_is_compatible("nintendo,gamecube"))
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return 0;
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pm_power_off = gamecube_power_off;
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ug_udbg_init();
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return 1;
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}
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static void gamecube_shutdown(void)
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{
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flipper_quiesce();
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}
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define_machine(gamecube) {
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.name = "gamecube",
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.probe = gamecube_probe,
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.restart = gamecube_restart,
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.halt = gamecube_halt,
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.init_IRQ = flipper_pic_probe,
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.get_irq = flipper_pic_get_irq,
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.calibrate_decr = generic_calibrate_decr,
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.progress = udbg_progress,
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.machine_shutdown = gamecube_shutdown,
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};
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static const struct of_device_id gamecube_of_bus[] = {
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{ .compatible = "nintendo,flipper", },
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{ },
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};
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static int __init gamecube_device_probe(void)
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{
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if (!machine_is(gamecube))
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return 0;
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of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
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return 0;
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}
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device_initcall(gamecube_device_probe);
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