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81a073d14c
Since drm_framebuffer can now store GEM objects directly, place them there rather than in our own subclass. As this makes the framebuffer create_handle and destroy functions the same as the GEM framebuffer helper, we can reuse those. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: CK Hu <ck.hu@mediatek.com> Reviewed-by: Thierry Reding <treding@nvidia.com> Reviewed-by: Sean Paul <seanpaul@chromium.org> Cc: Philipp Zabel <p.zabel@pengutronix.de> Link: https://patchwork.freedesktop.org/patch/msgid/20180518134705.12533-2-daniels@collabora.com
23 lines
753 B
C
23 lines
753 B
C
/*
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* Copyright (c) 2015 MediaTek Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef MTK_DRM_FB_H
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#define MTK_DRM_FB_H
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int mtk_fb_wait(struct drm_framebuffer *fb);
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struct drm_framebuffer *mtk_drm_mode_fb_create(struct drm_device *dev,
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struct drm_file *file,
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const struct drm_mode_fb_cmd2 *cmd);
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#endif /* MTK_DRM_FB_H */
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