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This patch enables the framework for using MMIO based flip calls, in contrast with the CS based flip calls which are being used currently. MMIO based flip calls can be enabled on architectures where Render and Blitter engines reside in different power wells. The decision to use MMIO flips can be made based on workloads to give 100% residency for Media power well. v2: The MMIO flips now use the interrupt driven mechanism for issuing the flips when target seqno is reached. (Incorporating Ville's idea) v3: Rebasing on latest code. Code restructuring after incorporating Damien's comments v4: Addressing Ville's review comments -general cleanup -updating only base addr instead of calling update_primary_plane -extending patch for gen5+ platforms v5: Addressed Ville's review comments -Making mmio flip vs cs flip selection based on module parameter -Adding check for DRIVER_MODESET feature in notify_ring before calling notify mmio flip. -Other changes mostly in function arguments v6: -Having a seperate function to check condition for using mmio flips (Ville) -propogating error code from i915_gem_check_olr (Ville) v7: -Adding __must_check with i915_gem_check_olr (Chris) -Renaming mmio_flip_data to mmio_flip (Chris) -Rebasing on latest nightly v8: -Rebasing on latest code -squash 3rd patch in series(mmio setbase vs page flip race) with this patch -Added new tiling mode update in intel_do_mmio_flip (Chris) v9: -check for obj->last_write_seqno being 0 instead of obj->ring being NULL in intel_postpone_flip, as this is a more restrictive condition (Chris) v10: -Applied Chris's suggestions for squashing patches 2,3 into this patch. These patches make the selection of CS vs MMIO flip at the page flip time, and make the module parameter for using mmio flips as tristate, the states being 'force CS flips', 'force mmio flips', 'driver discretion'. Changed the logic for driver discretion (Chris) v11: Minor code cleanup(better readability, fixing whitespace errors, using lockdep to check mutex locked status in postpone_flip, removal of __must_check in function definition) (Chris) Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Sourab Gupta <sourab.gupta@intel.com> Signed-off-by: Akash Goel <akash.goel@intel.com> Tested-by: Chris Wilson <chris@chris-wilson.co.uk> # snb, ivb [danvet: Fix up parameter alignement checkpatch spotted.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> |
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armada | ||
ast | ||
bochs | ||
bridge | ||
cirrus | ||
exynos | ||
gma500 | ||
i2c | ||
i810 | ||
i915 | ||
mga | ||
mgag200 | ||
msm | ||
nouveau | ||
omapdrm | ||
panel | ||
qxl | ||
r128 | ||
radeon | ||
rcar-du | ||
savage | ||
shmobile | ||
sis | ||
tdfx | ||
tegra | ||
tilcdc | ||
ttm | ||
udl | ||
via | ||
vmwgfx | ||
ati_pcigart.c | ||
drm_agpsupport.c | ||
drm_auth.c | ||
drm_buffer.c | ||
drm_bufs.c | ||
drm_cache.c | ||
drm_context.c | ||
drm_crtc_helper.c | ||
drm_crtc_internal.h | ||
drm_crtc.c | ||
drm_debugfs.c | ||
drm_dma.c | ||
drm_dp_helper.c | ||
drm_drv.c | ||
drm_edid_load.c | ||
drm_edid.c | ||
drm_encoder_slave.c | ||
drm_fb_cma_helper.c | ||
drm_fb_helper.c | ||
drm_flip_work.c | ||
drm_fops.c | ||
drm_gem_cma_helper.c | ||
drm_gem.c | ||
drm_global.c | ||
drm_hashtab.c | ||
drm_info.c | ||
drm_ioc32.c | ||
drm_ioctl.c | ||
drm_irq.c | ||
drm_lock.c | ||
drm_memory.c | ||
drm_mipi_dsi.c | ||
drm_mm.c | ||
drm_modes.c | ||
drm_modeset_lock.c | ||
drm_panel.c | ||
drm_pci.c | ||
drm_plane_helper.c | ||
drm_platform.c | ||
drm_prime.c | ||
drm_probe_helper.c | ||
drm_rect.c | ||
drm_scatter.c | ||
drm_stub.c | ||
drm_sysfs.c | ||
drm_trace_points.c | ||
drm_trace.h | ||
drm_usb.c | ||
drm_vm.c | ||
drm_vma_manager.c | ||
Kconfig | ||
Makefile | ||
README.drm |
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html