linux/include/sound/opl3.h
Takashi Iwai 9ffbedf07d ALSA: opl3: Replace with __packed attribute
Replace the old __attribute__((packed)) with the new __packed.
Only cleanup, no functional changes.

Link: https://lore.kernel.org/r/20231025132314.5878-9-tiwai@suse.de
Signed-off-by: Takashi Iwai <tiwai@suse.de>
2023-10-26 09:43:15 +02:00

376 lines
12 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
#ifndef __SOUND_OPL3_H
#define __SOUND_OPL3_H
/*
* Definitions of the OPL-3 registers.
*
* Copyright (c) by Jaroslav Kysela <perex@perex.cz>,
* Hannu Savolainen 1993-1996
*
* The OPL-3 mode is switched on by writing 0x01, to the offset 5
* of the right side.
*
* Another special register at the right side is at offset 4. It contains
* a bit mask defining which voices are used as 4 OP voices.
*
* The percussive mode is implemented in the left side only.
*
* With the above exceptions the both sides can be operated independently.
*
* A 4 OP voice can be created by setting the corresponding
* bit at offset 4 of the right side.
*
* For example setting the rightmost bit (0x01) changes the
* first voice on the right side to the 4 OP mode. The fourth
* voice is made inaccessible.
*
* If a voice is set to the 2 OP mode, it works like 2 OP modes
* of the original YM3812 (AdLib). In addition the voice can
* be connected the left, right or both stereo channels. It can
* even be left unconnected. This works with 4 OP voices also.
*
* The stereo connection bits are located in the FEEDBACK_CONNECTION
* register of the voice (0xC0-0xC8). In 4 OP voices these bits are
* in the second half of the voice.
*/
#include <sound/core.h>
#include <sound/hwdep.h>
#include <sound/timer.h>
#include <sound/seq_midi_emul.h>
#include <sound/seq_oss.h>
#include <sound/seq_oss_legacy.h>
#include <sound/seq_device.h>
#include <sound/asound_fm.h>
/*
* Register numbers for the global registers
*/
#define OPL3_REG_TEST 0x01
#define OPL3_ENABLE_WAVE_SELECT 0x20
#define OPL3_REG_TIMER1 0x02
#define OPL3_REG_TIMER2 0x03
#define OPL3_REG_TIMER_CONTROL 0x04 /* Left side */
#define OPL3_IRQ_RESET 0x80
#define OPL3_TIMER1_MASK 0x40
#define OPL3_TIMER2_MASK 0x20
#define OPL3_TIMER1_START 0x01
#define OPL3_TIMER2_START 0x02
#define OPL3_REG_CONNECTION_SELECT 0x04 /* Right side */
#define OPL3_LEFT_4OP_0 0x01
#define OPL3_LEFT_4OP_1 0x02
#define OPL3_LEFT_4OP_2 0x04
#define OPL3_RIGHT_4OP_0 0x08
#define OPL3_RIGHT_4OP_1 0x10
#define OPL3_RIGHT_4OP_2 0x20
#define OPL3_REG_MODE 0x05 /* Right side */
#define OPL3_OPL3_ENABLE 0x01 /* OPL3 mode */
#define OPL3_OPL4_ENABLE 0x02 /* OPL4 mode */
#define OPL3_REG_KBD_SPLIT 0x08 /* Left side */
#define OPL3_COMPOSITE_SINE_WAVE_MODE 0x80 /* Don't use with OPL-3? */
#define OPL3_KEYBOARD_SPLIT 0x40
#define OPL3_REG_PERCUSSION 0xbd /* Left side only */
#define OPL3_TREMOLO_DEPTH 0x80
#define OPL3_VIBRATO_DEPTH 0x40
#define OPL3_PERCUSSION_ENABLE 0x20
#define OPL3_BASSDRUM_ON 0x10
#define OPL3_SNAREDRUM_ON 0x08
#define OPL3_TOMTOM_ON 0x04
#define OPL3_CYMBAL_ON 0x02
#define OPL3_HIHAT_ON 0x01
/*
* Offsets to the register banks for operators. To get the
* register number just add the operator offset to the bank offset
*
* AM/VIB/EG/KSR/Multiple (0x20 to 0x35)
*/
#define OPL3_REG_AM_VIB 0x20
#define OPL3_TREMOLO_ON 0x80
#define OPL3_VIBRATO_ON 0x40
#define OPL3_SUSTAIN_ON 0x20
#define OPL3_KSR 0x10 /* Key scaling rate */
#define OPL3_MULTIPLE_MASK 0x0f /* Frequency multiplier */
/*
* KSL/Total level (0x40 to 0x55)
*/
#define OPL3_REG_KSL_LEVEL 0x40
#define OPL3_KSL_MASK 0xc0 /* Envelope scaling bits */
#define OPL3_TOTAL_LEVEL_MASK 0x3f /* Strength (volume) of OP */
/*
* Attack / Decay rate (0x60 to 0x75)
*/
#define OPL3_REG_ATTACK_DECAY 0x60
#define OPL3_ATTACK_MASK 0xf0
#define OPL3_DECAY_MASK 0x0f
/*
* Sustain level / Release rate (0x80 to 0x95)
*/
#define OPL3_REG_SUSTAIN_RELEASE 0x80
#define OPL3_SUSTAIN_MASK 0xf0
#define OPL3_RELEASE_MASK 0x0f
/*
* Wave select (0xE0 to 0xF5)
*/
#define OPL3_REG_WAVE_SELECT 0xe0
#define OPL3_WAVE_SELECT_MASK 0x07
/*
* Offsets to the register banks for voices. Just add to the
* voice number to get the register number.
*
* F-Number low bits (0xA0 to 0xA8).
*/
#define OPL3_REG_FNUM_LOW 0xa0
/*
* F-number high bits / Key on / Block (octave) (0xB0 to 0xB8)
*/
#define OPL3_REG_KEYON_BLOCK 0xb0
#define OPL3_KEYON_BIT 0x20
#define OPL3_BLOCKNUM_MASK 0x1c
#define OPL3_FNUM_HIGH_MASK 0x03
/*
* Feedback / Connection (0xc0 to 0xc8)
*
* These registers have two new bits when the OPL-3 mode
* is selected. These bits controls connecting the voice
* to the stereo channels. For 4 OP voices this bit is
* defined in the second half of the voice (add 3 to the
* register offset).
*
* For 4 OP voices the connection bit is used in the
* both halves (gives 4 ways to connect the operators).
*/
#define OPL3_REG_FEEDBACK_CONNECTION 0xc0
#define OPL3_FEEDBACK_MASK 0x0e /* Valid just for 1st OP of a voice */
#define OPL3_CONNECTION_BIT 0x01
/*
* In the 4 OP mode there is four possible configurations how the
* operators can be connected together (in 2 OP modes there is just
* AM or FM). The 4 OP connection mode is defined by the rightmost
* bit of the FEEDBACK_CONNECTION (0xC0-0xC8) on the both halves.
*
* First half Second half Mode
*
* +---+
* v |
* 0 0 >+-1-+--2--3--4-->
*
*
*
* +---+
* | |
* 0 1 >+-1-+--2-+
* |->
* >--3----4-+
*
* +---+
* | |
* 1 0 >+-1-+-----+
* |->
* >--2--3--4-+
*
* +---+
* | |
* 1 1 >+-1-+--+
* |
* >--2--3-+->
* |
* >--4----+
*/
#define OPL3_STEREO_BITS 0x30 /* OPL-3 only */
#define OPL3_VOICE_TO_LEFT 0x10
#define OPL3_VOICE_TO_RIGHT 0x20
/*
*/
#define OPL3_LEFT 0x0000
#define OPL3_RIGHT 0x0100
#define OPL3_HW_AUTO 0x0000
#define OPL3_HW_OPL2 0x0200
#define OPL3_HW_OPL3 0x0300
#define OPL3_HW_OPL3_SV 0x0301 /* S3 SonicVibes */
#define OPL3_HW_OPL3_CS 0x0302 /* CS4232/CS4236+ */
#define OPL3_HW_OPL3_FM801 0x0303 /* FM801 */
#define OPL3_HW_OPL3_CS4281 0x0304 /* CS4281 */
#define OPL3_HW_OPL4 0x0400 /* YMF278B/YMF295 */
#define OPL3_HW_OPL4_ML 0x0401 /* YMF704/YMF721 */
#define OPL3_HW_MASK 0xff00
#define MAX_OPL2_VOICES 9
#define MAX_OPL3_VOICES 18
struct snd_opl3;
/*
* Instrument record, aka "Patch"
*/
/* FM operator */
struct fm_operator {
unsigned char am_vib;
unsigned char ksl_level;
unsigned char attack_decay;
unsigned char sustain_release;
unsigned char wave_select;
} __packed;
/* Instrument data */
struct fm_instrument {
struct fm_operator op[4];
unsigned char feedback_connection[2];
unsigned char echo_delay;
unsigned char echo_atten;
unsigned char chorus_spread;
unsigned char trnsps;
unsigned char fix_dur;
unsigned char modes;
unsigned char fix_key;
};
/* type */
#define FM_PATCH_OPL2 0x01 /* OPL2 2 operators FM instrument */
#define FM_PATCH_OPL3 0x02 /* OPL3 4 operators FM instrument */
/* Instrument record */
struct fm_patch {
unsigned char prog;
unsigned char bank;
unsigned char type;
struct fm_instrument inst;
char name[24];
struct fm_patch *next;
};
/*
* A structure to keep track of each hardware voice
*/
struct snd_opl3_voice {
int state; /* status */
#define SNDRV_OPL3_ST_OFF 0 /* Not playing */
#define SNDRV_OPL3_ST_ON_2OP 1 /* 2op voice is allocated */
#define SNDRV_OPL3_ST_ON_4OP 2 /* 4op voice is allocated */
#define SNDRV_OPL3_ST_NOT_AVAIL -1 /* voice is not available */
unsigned int time; /* An allocation time */
unsigned char note; /* Note currently assigned to this voice */
unsigned long note_off; /* note-off time */
int note_off_check; /* check note-off time */
unsigned char keyon_reg; /* KON register shadow */
struct snd_midi_channel *chan; /* Midi channel for this note */
};
struct snd_opl3 {
unsigned long l_port;
unsigned long r_port;
struct resource *res_l_port;
struct resource *res_r_port;
unsigned short hardware;
/* hardware access */
void (*command) (struct snd_opl3 * opl3, unsigned short cmd, unsigned char val);
unsigned short timer_enable;
int seq_dev_num; /* sequencer device number */
struct snd_timer *timer1;
struct snd_timer *timer2;
spinlock_t timer_lock;
void *private_data;
void (*private_free)(struct snd_opl3 *);
struct snd_hwdep *hwdep;
spinlock_t reg_lock;
struct snd_card *card; /* The card that this belongs to */
unsigned char fm_mode; /* OPL mode, see SNDRV_DM_FM_MODE_XXX */
unsigned char rhythm; /* percussion mode flag */
unsigned char max_voices; /* max number of voices */
#if IS_ENABLED(CONFIG_SND_SEQUENCER)
#define SNDRV_OPL3_MODE_SYNTH 0 /* OSS - voices allocated by application */
#define SNDRV_OPL3_MODE_SEQ 1 /* ALSA - driver handles voice allocation */
int synth_mode; /* synth mode */
int seq_client;
struct snd_seq_device *seq_dev; /* sequencer device */
struct snd_midi_channel_set * chset;
#if IS_ENABLED(CONFIG_SND_SEQUENCER_OSS)
struct snd_seq_device *oss_seq_dev; /* OSS sequencer device */
struct snd_midi_channel_set * oss_chset;
#endif
#define OPL3_PATCH_HASH_SIZE 32
struct fm_patch *patch_table[OPL3_PATCH_HASH_SIZE];
struct snd_opl3_voice voices[MAX_OPL3_VOICES]; /* Voices (OPL3 'channel') */
int use_time; /* allocation counter */
unsigned short connection_reg; /* connection reg shadow */
unsigned char drum_reg; /* percussion reg shadow */
spinlock_t voice_lock; /* Lock for voice access */
struct timer_list tlist; /* timer for note-offs and effects */
int sys_timer_status; /* system timer run status */
spinlock_t sys_timer_lock; /* Lock for system timer access */
#endif
};
/* opl3.c */
void snd_opl3_interrupt(struct snd_hwdep * hw);
int snd_opl3_new(struct snd_card *card, unsigned short hardware,
struct snd_opl3 **ropl3);
int snd_opl3_init(struct snd_opl3 *opl3);
int snd_opl3_create(struct snd_card *card,
unsigned long l_port, unsigned long r_port,
unsigned short hardware,
int integrated,
struct snd_opl3 ** opl3);
int snd_opl3_timer_new(struct snd_opl3 * opl3, int timer1_dev, int timer2_dev);
int snd_opl3_hwdep_new(struct snd_opl3 * opl3, int device, int seq_device,
struct snd_hwdep ** rhwdep);
/* opl3_synth */
int snd_opl3_open(struct snd_hwdep * hw, struct file *file);
int snd_opl3_ioctl(struct snd_hwdep * hw, struct file *file,
unsigned int cmd, unsigned long arg);
int snd_opl3_release(struct snd_hwdep * hw, struct file *file);
void snd_opl3_reset(struct snd_opl3 * opl3);
#if IS_ENABLED(CONFIG_SND_SEQUENCER)
long snd_opl3_write(struct snd_hwdep *hw, const char __user *buf, long count,
loff_t *offset);
int snd_opl3_load_patch(struct snd_opl3 *opl3,
int prog, int bank, int type,
const char *name,
const unsigned char *ext,
const unsigned char *data);
struct fm_patch *snd_opl3_find_patch(struct snd_opl3 *opl3, int prog, int bank,
int create_patch);
void snd_opl3_clear_patches(struct snd_opl3 *opl3);
#else
#define snd_opl3_write NULL
static inline void snd_opl3_clear_patches(struct snd_opl3 *opl3) {}
#endif
#endif /* __SOUND_OPL3_H */