linux/drivers/gpu/drm/vc4
Dave Airlie 0239c75978 Merge tag 'drm-vc4-next-2015-12-21' of http://github.com/anholt/linux into drm-next
I've decided to just send this fixes-for-next pull request now, even if
we don't have a patch for the CONFIG_PM_SLEEP build failure reviewed.
If you like my patch for that, I'd be happy to see it applied directly.

This pull request brings in little fixes from Dan Carpenter for the 3D
support added in this -next cycle.

* tag 'drm-vc4-next-2015-12-21' of http://github.com/anholt/linux:
  drm/vc4: fix an error code
  drm/vc4: allocate enough memory in vc4_save_hang_state()
  drm/vc4: copy_to_user() returns the number of bytes remaining
2015-12-22 16:19:37 +10:00
..
Kconfig drm/vc4: Add dependency on HAVE_DMA_ATTRS, and select DRM_GEM_CMA_HELPER 2015-11-10 08:25:27 +10:00
Makefile drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_bo.c drm/vc4: Add an API for creating GPU shaders in GEM BOs. 2015-12-07 20:05:09 -08:00
vc4_crtc.c Merge tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux into drm-next 2015-12-15 10:43:27 +10:00
vc4_debugfs.c drm/vc4: Bind and initialize the V3D engine. 2015-12-07 20:05:10 -08:00
vc4_drv.c drm: use dev_name as default unique name in drm_dev_alloc() 2015-12-15 13:56:06 +01:00
vc4_drv.h drm/vc4: Add an interface for capturing the GPU state after a hang. 2015-12-07 20:49:49 -08:00
vc4_gem.c drm/vc4: fix an error code 2015-12-17 11:40:30 -08:00
vc4_hdmi.c drm: Pass 'name' to drm_encoder_init() 2015-12-11 09:13:20 +01:00
vc4_hvs.c drm/vc4: Fix some failure to track __iomem decorations on pointers. 2015-11-17 12:26:59 -08:00
vc4_irq.c drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_kms.c drm/vc4: Add support for async pageflips. 2015-12-07 20:10:03 -08:00
vc4_packet.h drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_plane.c Merge tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux into drm-next 2015-12-15 10:43:27 +10:00
vc4_qpu_defines.h drm/vc4: Add an API for creating GPU shaders in GEM BOs. 2015-12-07 20:05:09 -08:00
vc4_regs.h drm/vc4: Fix a typo in a V3D debug register. 2015-12-07 20:05:09 -08:00
vc4_render_cl.c drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_trace_points.c drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_trace.h drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_v3d.c drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_validate_shaders.c drm/vc4: Add an API for creating GPU shaders in GEM BOs. 2015-12-07 20:05:09 -08:00
vc4_validate.c drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00