linux/drivers/video/fbdev/mbx/reg_bits.h
Greg Kroah-Hartman b24413180f License cleanup: add SPDX GPL-2.0 license identifier to files with no license
Many source files in the tree are missing licensing information, which
makes it harder for compliance tools to determine the correct license.

By default all files without license information are under the default
license of the kernel, which is GPL version 2.

Update the files which contain no license information with the 'GPL-2.0'
SPDX license identifier.  The SPDX identifier is a legally binding
shorthand, which can be used instead of the full boiler plate text.

This patch is based on work done by Thomas Gleixner and Kate Stewart and
Philippe Ombredanne.

How this work was done:

Patches were generated and checked against linux-4.14-rc6 for a subset of
the use cases:
 - file had no licensing information it it.
 - file was a */uapi/* one with no licensing information in it,
 - file was a */uapi/* one with existing licensing information,

Further patches will be generated in subsequent months to fix up cases
where non-standard license headers were used, and references to license
had to be inferred by heuristics based on keywords.

The analysis to determine which SPDX License Identifier to be applied to
a file was done in a spreadsheet of side by side results from of the
output of two independent scanners (ScanCode & Windriver) producing SPDX
tag:value files created by Philippe Ombredanne.  Philippe prepared the
base worksheet, and did an initial spot review of a few 1000 files.

The 4.13 kernel was the starting point of the analysis with 60,537 files
assessed.  Kate Stewart did a file by file comparison of the scanner
results in the spreadsheet to determine which SPDX license identifier(s)
to be applied to the file. She confirmed any determination that was not
immediately clear with lawyers working with the Linux Foundation.

Criteria used to select files for SPDX license identifier tagging was:
 - Files considered eligible had to be source code files.
 - Make and config files were included as candidates if they contained >5
   lines of source
 - File already had some variant of a license header in it (even if <5
   lines).

All documentation files were explicitly excluded.

The following heuristics were used to determine which SPDX license
identifiers to apply.

 - when both scanners couldn't find any license traces, file was
   considered to have no license information in it, and the top level
   COPYING file license applied.

   For non */uapi/* files that summary was:

   SPDX license identifier                            # files
   ---------------------------------------------------|-------
   GPL-2.0                                              11139

   and resulted in the first patch in this series.

   If that file was a */uapi/* path one, it was "GPL-2.0 WITH
   Linux-syscall-note" otherwise it was "GPL-2.0".  Results of that was:

   SPDX license identifier                            # files
   ---------------------------------------------------|-------
   GPL-2.0 WITH Linux-syscall-note                        930

   and resulted in the second patch in this series.

 - if a file had some form of licensing information in it, and was one
   of the */uapi/* ones, it was denoted with the Linux-syscall-note if
   any GPL family license was found in the file or had no licensing in
   it (per prior point).  Results summary:

   SPDX license identifier                            # files
   ---------------------------------------------------|------
   GPL-2.0 WITH Linux-syscall-note                       270
   GPL-2.0+ WITH Linux-syscall-note                      169
   ((GPL-2.0 WITH Linux-syscall-note) OR BSD-2-Clause)    21
   ((GPL-2.0 WITH Linux-syscall-note) OR BSD-3-Clause)    17
   LGPL-2.1+ WITH Linux-syscall-note                      15
   GPL-1.0+ WITH Linux-syscall-note                       14
   ((GPL-2.0+ WITH Linux-syscall-note) OR BSD-3-Clause)    5
   LGPL-2.0+ WITH Linux-syscall-note                       4
   LGPL-2.1 WITH Linux-syscall-note                        3
   ((GPL-2.0 WITH Linux-syscall-note) OR MIT)              3
   ((GPL-2.0 WITH Linux-syscall-note) AND MIT)             1

   and that resulted in the third patch in this series.

 - when the two scanners agreed on the detected license(s), that became
   the concluded license(s).

 - when there was disagreement between the two scanners (one detected a
   license but the other didn't, or they both detected different
   licenses) a manual inspection of the file occurred.

 - In most cases a manual inspection of the information in the file
   resulted in a clear resolution of the license that should apply (and
   which scanner probably needed to revisit its heuristics).

 - When it was not immediately clear, the license identifier was
   confirmed with lawyers working with the Linux Foundation.

 - If there was any question as to the appropriate license identifier,
   the file was flagged for further research and to be revisited later
   in time.

In total, over 70 hours of logged manual review was done on the
spreadsheet to determine the SPDX license identifiers to apply to the
source files by Kate, Philippe, Thomas and, in some cases, confirmation
by lawyers working with the Linux Foundation.

Kate also obtained a third independent scan of the 4.13 code base from
FOSSology, and compared selected files where the other two scanners
disagreed against that SPDX file, to see if there was new insights.  The
Windriver scanner is based on an older version of FOSSology in part, so
they are related.

Thomas did random spot checks in about 500 files from the spreadsheets
for the uapi headers and agreed with SPDX license identifier in the
files he inspected. For the non-uapi files Thomas did random spot checks
in about 15000 files.

In initial set of patches against 4.14-rc6, 3 files were found to have
copy/paste license identifier errors, and have been fixed to reflect the
correct identifier.

Additionally Philippe spent 10 hours this week doing a detailed manual
inspection and review of the 12,461 patched files from the initial patch
version early this week with:
 - a full scancode scan run, collecting the matched texts, detected
   license ids and scores
 - reviewing anything where there was a license detected (about 500+
   files) to ensure that the applied SPDX license was correct
 - reviewing anything where there was no detection but the patch license
   was not GPL-2.0 WITH Linux-syscall-note to ensure that the applied
   SPDX license was correct

This produced a worksheet with 20 files needing minor correction.  This
worksheet was then exported into 3 different .csv files for the
different types of files to be modified.

These .csv files were then reviewed by Greg.  Thomas wrote a script to
parse the csv files and add the proper SPDX tag to the file, in the
format that the file expected.  This script was further refined by Greg
based on the output to detect more types of files automatically and to
distinguish between header and source .c files (which need different
comment types.)  Finally Greg ran the script using the .csv files to
generate the patches.

Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org>
Reviewed-by: Philippe Ombredanne <pombredanne@nexb.com>
Reviewed-by: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2017-11-02 11:10:55 +01:00

615 lines
23 KiB
C

/* SPDX-License-Identifier: GPL-2.0 */
#ifndef __REG_BITS_2700G_
#define __REG_BITS_2700G_
/* use defines from asm-arm/arch-pxa/bitfields.h for bit fields access */
#define UData(Data) ((unsigned long) (Data))
#define Fld(Size, Shft) (((Size) << 16) + (Shft))
#define FSize(Field) ((Field) >> 16)
#define FShft(Field) ((Field) & 0x0000FFFF)
#define FMsk(Field) (((UData (1) << FSize (Field)) - 1) << FShft (Field))
#define FAlnMsk(Field) ((UData (1) << FSize (Field)) - 1)
#define F1stBit(Field) (UData (1) << FShft (Field))
#define SYSRST_RST (1 << 0)
/* SYSCLKSRC - SYSCLK Source Control Register */
#define SYSCLKSRC_SEL Fld(2,0)
#define SYSCLKSRC_REF ((0x0) << FShft(SYSCLKSRC_SEL))
#define SYSCLKSRC_PLL_1 ((0x1) << FShft(SYSCLKSRC_SEL))
#define SYSCLKSRC_PLL_2 ((0x2) << FShft(SYSCLKSRC_SEL))
/* PIXCLKSRC - PIXCLK Source Control Register */
#define PIXCLKSRC_SEL Fld(2,0)
#define PIXCLKSRC_REF ((0x0) << FShft(PIXCLKSRC_SEL))
#define PIXCLKSRC_PLL_1 ((0x1) << FShft(PIXCLKSRC_SEL))
#define PIXCLKSRC_PLL_2 ((0x2) << FShft(PIXCLKSRC_SEL))
/* Clock Disable Register */
#define CLKSLEEP_SLP (1 << 0)
/* Core PLL Control Register */
#define CORE_PLL_M Fld(6,7)
#define Core_Pll_M(x) ((x) << FShft(CORE_PLL_M))
#define CORE_PLL_N Fld(3,4)
#define Core_Pll_N(x) ((x) << FShft(CORE_PLL_N))
#define CORE_PLL_P Fld(3,1)
#define Core_Pll_P(x) ((x) << FShft(CORE_PLL_P))
#define CORE_PLL_EN (1 << 0)
/* Display PLL Control Register */
#define DISP_PLL_M Fld(6,7)
#define Disp_Pll_M(x) ((x) << FShft(DISP_PLL_M))
#define DISP_PLL_N Fld(3,4)
#define Disp_Pll_N(x) ((x) << FShft(DISP_PLL_N))
#define DISP_PLL_P Fld(3,1)
#define Disp_Pll_P(x) ((x) << FShft(DISP_PLL_P))
#define DISP_PLL_EN (1 << 0)
/* PLL status register */
#define PLLSTAT_CORE_PLL_LOST_L (1 << 3)
#define PLLSTAT_CORE_PLL_LSTS (1 << 2)
#define PLLSTAT_DISP_PLL_LOST_L (1 << 1)
#define PLLSTAT_DISP_PLL_LSTS (1 << 0)
/* Video and scale clock control register */
#define VOVRCLK_EN (1 << 0)
/* Pixel clock control register */
#define PIXCLK_EN (1 << 0)
/* Memory clock control register */
#define MEMCLK_EN (1 << 0)
/* MBX clock control register */
#define MBXCLK_DIV Fld(2,2)
#define MBXCLK_DIV_1 ((0x0) << FShft(MBXCLK_DIV))
#define MBXCLK_DIV_2 ((0x1) << FShft(MBXCLK_DIV))
#define MBXCLK_DIV_3 ((0x2) << FShft(MBXCLK_DIV))
#define MBXCLK_DIV_4 ((0x3) << FShft(MBXCLK_DIV))
#define MBXCLK_EN Fld(2,0)
#define MBXCLK_EN_NONE ((0x0) << FShft(MBXCLK_EN))
#define MBXCLK_EN_2D ((0x1) << FShft(MBXCLK_EN))
#define MBXCLK_EN_BOTH ((0x2) << FShft(MBXCLK_EN))
/* M24 clock control register */
#define M24CLK_DIV Fld(2,1)
#define M24CLK_DIV_1 ((0x0) << FShft(M24CLK_DIV))
#define M24CLK_DIV_2 ((0x1) << FShft(M24CLK_DIV))
#define M24CLK_DIV_3 ((0x2) << FShft(M24CLK_DIV))
#define M24CLK_DIV_4 ((0x3) << FShft(M24CLK_DIV))
#define M24CLK_EN (1 << 0)
/* SDRAM clock control register */
#define SDCLK_EN (1 << 0)
/* PixClk Divisor Register */
#define PIXCLKDIV_PD Fld(9,0)
#define Pixclkdiv_Pd(x) ((x) << FShft(PIXCLKDIV_PD))
/* LCD Config control register */
#define LCDCFG_IN_FMT Fld(3,28)
#define Lcdcfg_In_Fmt(x) ((x) << FShft(LCDCFG_IN_FMT))
#define LCDCFG_LCD1DEN_POL (1 << 27)
#define LCDCFG_LCD1FCLK_POL (1 << 26)
#define LCDCFG_LCD1LCLK_POL (1 << 25)
#define LCDCFG_LCD1D_POL (1 << 24)
#define LCDCFG_LCD2DEN_POL (1 << 23)
#define LCDCFG_LCD2FCLK_POL (1 << 22)
#define LCDCFG_LCD2LCLK_POL (1 << 21)
#define LCDCFG_LCD2D_POL (1 << 20)
#define LCDCFG_LCD1_TS (1 << 19)
#define LCDCFG_LCD1D_DS (1 << 18)
#define LCDCFG_LCD1C_DS (1 << 17)
#define LCDCFG_LCD1_IS_IN (1 << 16)
#define LCDCFG_LCD2_TS (1 << 3)
#define LCDCFG_LCD2D_DS (1 << 2)
#define LCDCFG_LCD2C_DS (1 << 1)
#define LCDCFG_LCD2_IS_IN (1 << 0)
/* On-Die Frame Buffer Power Control Register */
#define ODFBPWR_SLOW (1 << 2)
#define ODFBPWR_MODE Fld(2,0)
#define ODFBPWR_MODE_ACT ((0x0) << FShft(ODFBPWR_MODE))
#define ODFBPWR_MODE_ACT_LP ((0x1) << FShft(ODFBPWR_MODE))
#define ODFBPWR_MODE_SLEEP ((0x2) << FShft(ODFBPWR_MODE))
#define ODFBPWR_MODE_SHUTD ((0x3) << FShft(ODFBPWR_MODE))
/* On-Die Frame Buffer Power State Status Register */
#define ODFBSTAT_ACT (1 << 2)
#define ODFBSTAT_SLP (1 << 1)
#define ODFBSTAT_SDN (1 << 0)
/* LMRST - Local Memory (SDRAM) Reset */
#define LMRST_MC_RST (1 << 0)
/* LMCFG - Local Memory (SDRAM) Configuration Register */
#define LMCFG_LMC_DS (1 << 5)
#define LMCFG_LMD_DS (1 << 4)
#define LMCFG_LMA_DS (1 << 3)
#define LMCFG_LMC_TS (1 << 2)
#define LMCFG_LMD_TS (1 << 1)
#define LMCFG_LMA_TS (1 << 0)
/* LMPWR - Local Memory (SDRAM) Power Control Register */
#define LMPWR_MC_PWR_CNT Fld(2,0)
#define LMPWR_MC_PWR_ACT ((0x0) << FShft(LMPWR_MC_PWR_CNT)) /* Active */
#define LMPWR_MC_PWR_SRM ((0x1) << FShft(LMPWR_MC_PWR_CNT)) /* Self-refresh */
#define LMPWR_MC_PWR_DPD ((0x3) << FShft(LMPWR_MC_PWR_CNT)) /* deep power down */
/* LMPWRSTAT - Local Memory (SDRAM) Power Status Register */
#define LMPWRSTAT_MC_PWR_CNT Fld(2,0)
#define LMPWRSTAT_MC_PWR_ACT ((0x0) << FShft(LMPWRSTAT_MC_PWR_CNT)) /* Active */
#define LMPWRSTAT_MC_PWR_SRM ((0x1) << FShft(LMPWRSTAT_MC_PWR_CNT)) /* Self-refresh */
#define LMPWRSTAT_MC_PWR_DPD ((0x3) << FShft(LMPWRSTAT_MC_PWR_CNT)) /* deep power down */
/* LMTYPE - Local Memory (SDRAM) Type Register */
#define LMTYPE_CASLAT Fld(3,10)
#define LMTYPE_CASLAT_1 ((0x1) << FShft(LMTYPE_CASLAT))
#define LMTYPE_CASLAT_2 ((0x2) << FShft(LMTYPE_CASLAT))
#define LMTYPE_CASLAT_3 ((0x3) << FShft(LMTYPE_CASLAT))
#define LMTYPE_BKSZ Fld(2,8)
#define LMTYPE_BKSZ_1 ((0x1) << FShft(LMTYPE_BKSZ))
#define LMTYPE_BKSZ_2 ((0x2) << FShft(LMTYPE_BKSZ))
#define LMTYPE_ROWSZ Fld(4,4)
#define LMTYPE_ROWSZ_11 ((0xb) << FShft(LMTYPE_ROWSZ))
#define LMTYPE_ROWSZ_12 ((0xc) << FShft(LMTYPE_ROWSZ))
#define LMTYPE_ROWSZ_13 ((0xd) << FShft(LMTYPE_ROWSZ))
#define LMTYPE_COLSZ Fld(4,0)
#define LMTYPE_COLSZ_7 ((0x7) << FShft(LMTYPE_COLSZ))
#define LMTYPE_COLSZ_8 ((0x8) << FShft(LMTYPE_COLSZ))
#define LMTYPE_COLSZ_9 ((0x9) << FShft(LMTYPE_COLSZ))
#define LMTYPE_COLSZ_10 ((0xa) << FShft(LMTYPE_COLSZ))
#define LMTYPE_COLSZ_11 ((0xb) << FShft(LMTYPE_COLSZ))
#define LMTYPE_COLSZ_12 ((0xc) << FShft(LMTYPE_COLSZ))
/* LMTIM - Local Memory (SDRAM) Timing Register */
#define LMTIM_TRAS Fld(4,16)
#define Lmtim_Tras(x) ((x) << FShft(LMTIM_TRAS))
#define LMTIM_TRP Fld(4,12)
#define Lmtim_Trp(x) ((x) << FShft(LMTIM_TRP))
#define LMTIM_TRCD Fld(4,8)
#define Lmtim_Trcd(x) ((x) << FShft(LMTIM_TRCD))
#define LMTIM_TRC Fld(4,4)
#define Lmtim_Trc(x) ((x) << FShft(LMTIM_TRC))
#define LMTIM_TDPL Fld(4,0)
#define Lmtim_Tdpl(x) ((x) << FShft(LMTIM_TDPL))
/* LMREFRESH - Local Memory (SDRAM) tREF Control Register */
#define LMREFRESH_TREF Fld(2,0)
#define Lmrefresh_Tref(x) ((x) << FShft(LMREFRESH_TREF))
/* GSCTRL - Graphics surface control register */
#define GSCTRL_LUT_EN (1 << 31)
#define GSCTRL_GPIXFMT Fld(4,27)
#define GSCTRL_GPIXFMT_INDEXED ((0x0) << FShft(GSCTRL_GPIXFMT))
#define GSCTRL_GPIXFMT_ARGB4444 ((0x4) << FShft(GSCTRL_GPIXFMT))
#define GSCTRL_GPIXFMT_ARGB1555 ((0x5) << FShft(GSCTRL_GPIXFMT))
#define GSCTRL_GPIXFMT_RGB888 ((0x6) << FShft(GSCTRL_GPIXFMT))
#define GSCTRL_GPIXFMT_RGB565 ((0x7) << FShft(GSCTRL_GPIXFMT))
#define GSCTRL_GPIXFMT_ARGB8888 ((0x8) << FShft(GSCTRL_GPIXFMT))
#define GSCTRL_GAMMA_EN (1 << 26)
#define GSCTRL_GSWIDTH Fld(11,11)
#define Gsctrl_Width(Pixel) /* Display Width [1..2048 pix.] */ \
(((Pixel) - 1) << FShft(GSCTRL_GSWIDTH))
#define GSCTRL_GSHEIGHT Fld(11,0)
#define Gsctrl_Height(Pixel) /* Display Height [1..2048 pix.] */ \
(((Pixel) - 1) << FShft(GSCTRL_GSHEIGHT))
/* GBBASE fileds */
#define GBBASE_GLALPHA Fld(8,24)
#define Gbbase_Glalpha(x) ((x) << FShft(GBBASE_GLALPHA))
#define GBBASE_COLKEY Fld(24,0)
#define Gbbase_Colkey(x) ((x) << FShft(GBBASE_COLKEY))
/* GDRCTRL fields */
#define GDRCTRL_PIXDBL (1 << 31)
#define GDRCTRL_PIXHLV (1 << 30)
#define GDRCTRL_LNDBL (1 << 29)
#define GDRCTRL_LNHLV (1 << 28)
#define GDRCTRL_COLKEYM Fld(24,0)
#define Gdrctrl_Colkeym(x) ((x) << FShft(GDRCTRL_COLKEYM))
/* GSCADR graphics stream control address register fields */
#define GSCADR_STR_EN (1 << 31)
#define GSCADR_COLKEY_EN (1 << 30)
#define GSCADR_COLKEYSRC (1 << 29)
#define GSCADR_BLEND_M Fld(2,27)
#define GSCADR_BLEND_NONE ((0x0) << FShft(GSCADR_BLEND_M))
#define GSCADR_BLEND_INV ((0x1) << FShft(GSCADR_BLEND_M))
#define GSCADR_BLEND_GLOB ((0x2) << FShft(GSCADR_BLEND_M))
#define GSCADR_BLEND_PIX ((0x3) << FShft(GSCADR_BLEND_M))
#define GSCADR_BLEND_POS Fld(2,24)
#define GSCADR_BLEND_GFX ((0x0) << FShft(GSCADR_BLEND_POS))
#define GSCADR_BLEND_VID ((0x1) << FShft(GSCADR_BLEND_POS))
#define GSCADR_BLEND_CUR ((0x2) << FShft(GSCADR_BLEND_POS))
#define GSCADR_GBASE_ADR Fld(23,0)
#define Gscadr_Gbase_Adr(x) ((x) << FShft(GSCADR_GBASE_ADR))
/* GSADR graphics stride address register fields */
#define GSADR_SRCSTRIDE Fld(10,22)
#define Gsadr_Srcstride(x) ((x) << FShft(GSADR_SRCSTRIDE))
#define GSADR_XSTART Fld(11,11)
#define Gsadr_Xstart(x) ((x) << FShft(GSADR_XSTART))
#define GSADR_YSTART Fld(11,0)
#define Gsadr_Ystart(y) ((y) << FShft(GSADR_YSTART))
/* GPLUT graphics palette register fields */
#define GPLUT_LUTADR Fld(8,24)
#define Gplut_Lutadr(x) ((x) << FShft(GPLUT_LUTADR))
#define GPLUT_LUTDATA Fld(24,0)
#define Gplut_Lutdata(x) ((x) << FShft(GPLUT_LUTDATA))
/* VSCTRL - Video Surface Control Register */
#define VSCTRL_VPIXFMT Fld(4,27)
#define VSCTRL_VPIXFMT_YUV12 ((0x9) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_UY0VY1 ((0xc) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_VY0UY1 ((0xd) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_Y0UY1V ((0xe) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_Y0VY1U ((0xf) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_GAMMA_EN (1 << 26)
#define VSCTRL_CSC_EN (1 << 25)
#define VSCTRL_COSITED (1 << 22)
#define VSCTRL_VSWIDTH Fld(11,11)
#define Vsctrl_Width(Pixels) /* Video Width [1-2048] */ \
(((Pixels) - 1) << FShft(VSCTRL_VSWIDTH))
#define VSCTRL_VSHEIGHT Fld(11,0)
#define Vsctrl_Height(Pixels) /* Video Height [1-2048] */ \
(((Pixels) - 1) << FShft(VSCTRL_VSHEIGHT))
/* VBBASE - Video Blending Base Register */
#define VBBASE_GLALPHA Fld(8,24)
#define Vbbase_Glalpha(x) ((x) << FShft(VBBASE_GLALPHA))
#define VBBASE_COLKEY Fld(24,0)
#define Vbbase_Colkey(x) ((x) << FShft(VBBASE_COLKEY))
/* VCMSK - Video Color Key Mask Register */
#define VCMSK_COLKEY_M Fld(24,0)
#define Vcmsk_colkey_m(x) ((x) << FShft(VCMSK_COLKEY_M))
/* VSCADR - Video Stream Control Rddress Register */
#define VSCADR_STR_EN (1 << 31)
#define VSCADR_COLKEY_EN (1 << 30)
#define VSCADR_COLKEYSRC (1 << 29)
#define VSCADR_BLEND_M Fld(2,27)
#define VSCADR_BLEND_NONE ((0x0) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_INV ((0x1) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_GLOB ((0x2) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_PIX ((0x3) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_POS Fld(2,24)
#define VSCADR_BLEND_GFX ((0x0) << FShft(VSCADR_BLEND_POS))
#define VSCADR_BLEND_VID ((0x1) << FShft(VSCADR_BLEND_POS))
#define VSCADR_BLEND_CUR ((0x2) << FShft(VSCADR_BLEND_POS))
#define VSCADR_VBASE_ADR Fld(23,0)
#define Vscadr_Vbase_Adr(x) ((x) << FShft(VSCADR_VBASE_ADR))
/* VUBASE - Video U Base Register */
#define VUBASE_UVHALFSTR (1 << 31)
#define VUBASE_UBASE_ADR Fld(24,0)
#define Vubase_Ubase_Adr(x) ((x) << FShft(VUBASE_UBASE_ADR))
/* VVBASE - Video V Base Register */
#define VVBASE_VBASE_ADR Fld(24,0)
#define Vvbase_Vbase_Adr(x) ((x) << FShft(VVBASE_VBASE_ADR))
/* VSADR - Video Stride Address Register */
#define VSADR_SRCSTRIDE Fld(10,22)
#define Vsadr_Srcstride(x) ((x) << FShft(VSADR_SRCSTRIDE))
#define VSADR_XSTART Fld(11,11)
#define Vsadr_Xstart(x) ((x) << FShft(VSADR_XSTART))
#define VSADR_YSTART Fld(11,0)
#define Vsadr_Ystart(x) ((x) << FShft(VSADR_YSTART))
/* VSCTRL - Video Surface Control Register */
#define VSCTRL_VPIXFMT Fld(4,27)
#define VSCTRL_VPIXFMT_YUV12 ((0x9) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_UY0VY1 ((0xc) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_VY0UY1 ((0xd) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_Y0UY1V ((0xe) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_Y0VY1U ((0xf) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_GAMMA_EN (1 << 26)
#define VSCTRL_CSC_EN (1 << 25)
#define VSCTRL_COSITED (1 << 22)
#define VSCTRL_VSWIDTH Fld(11,11)
#define Vsctrl_Width(Pixels) /* Video Width [1-2048] */ \
(((Pixels) - 1) << FShft(VSCTRL_VSWIDTH))
#define VSCTRL_VSHEIGHT Fld(11,0)
#define Vsctrl_Height(Pixels) /* Video Height [1-2048] */ \
(((Pixels) - 1) << FShft(VSCTRL_VSHEIGHT))
/* VBBASE - Video Blending Base Register */
#define VBBASE_GLALPHA Fld(8,24)
#define Vbbase_Glalpha(x) ((x) << FShft(VBBASE_GLALPHA))
#define VBBASE_COLKEY Fld(24,0)
#define Vbbase_Colkey(x) ((x) << FShft(VBBASE_COLKEY))
/* VCMSK - Video Color Key Mask Register */
#define VCMSK_COLKEY_M Fld(24,0)
#define Vcmsk_colkey_m(x) ((x) << FShft(VCMSK_COLKEY_M))
/* VSCADR - Video Stream Control Rddress Register */
#define VSCADR_STR_EN (1 << 31)
#define VSCADR_COLKEY_EN (1 << 30)
#define VSCADR_COLKEYSRC (1 << 29)
#define VSCADR_BLEND_M Fld(2,27)
#define VSCADR_BLEND_NONE ((0x0) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_INV ((0x1) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_GLOB ((0x2) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_PIX ((0x3) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_POS Fld(2,24)
#define VSCADR_BLEND_GFX ((0x0) << FShft(VSCADR_BLEND_POS))
#define VSCADR_BLEND_VID ((0x1) << FShft(VSCADR_BLEND_POS))
#define VSCADR_BLEND_CUR ((0x2) << FShft(VSCADR_BLEND_POS))
#define VSCADR_VBASE_ADR Fld(23,0)
#define Vscadr_Vbase_Adr(x) ((x) << FShft(VSCADR_VBASE_ADR))
/* VUBASE - Video U Base Register */
#define VUBASE_UVHALFSTR (1 << 31)
#define VUBASE_UBASE_ADR Fld(24,0)
#define Vubase_Ubase_Adr(x) ((x) << FShft(VUBASE_UBASE_ADR))
/* VVBASE - Video V Base Register */
#define VVBASE_VBASE_ADR Fld(24,0)
#define Vvbase_Vbase_Adr(x) ((x) << FShft(VVBASE_VBASE_ADR))
/* VSADR - Video Stride Address Register */
#define VSADR_SRCSTRIDE Fld(10,22)
#define Vsadr_Srcstride(x) ((x) << FShft(VSADR_SRCSTRIDE))
#define VSADR_XSTART Fld(11,11)
#define Vsadr_Xstart(x) ((x) << FShft(VSADR_XSTART))
#define VSADR_YSTART Fld(11,0)
#define Vsadr_Ystart(x) ((x) << FShft(VSADR_YSTART))
/* HCCTRL - Hardware Cursor Register fields */
#define HCCTRL_CUR_EN (1 << 31)
#define HCCTRL_COLKEY_EN (1 << 29)
#define HCCTRL_COLKEYSRC (1 << 28)
#define HCCTRL_BLEND_M Fld(2,26)
#define HCCTRL_BLEND_NONE ((0x0) << FShft(HCCTRL_BLEND_M))
#define HCCTRL_BLEND_INV ((0x1) << FShft(HCCTRL_BLEND_M))
#define HCCTRL_BLEND_GLOB ((0x2) << FShft(HCCTRL_BLEND_M))
#define HCCTRL_BLEND_PIX ((0x3) << FShft(HCCTRL_BLEND_M))
#define HCCTRL_CPIXFMT Fld(3,23)
#define HCCTRL_CPIXFMT_RGB332 ((0x3) << FShft(HCCTRL_CPIXFMT))
#define HCCTRL_CPIXFMT_ARGB4444 ((0x4) << FShft(HCCTRL_CPIXFMT))
#define HCCTRL_CPIXFMT_ARGB1555 ((0x5) << FShft(HCCTRL_CPIXFMT))
#define HCCTRL_CBASE_ADR Fld(23,0)
#define Hcctrl_Cbase_Adr(x) ((x) << FShft(HCCTRL_CBASE_ADR))
/* HCSIZE Hardware Cursor Size Register fields */
#define HCSIZE_BLEND_POS Fld(2,29)
#define HCSIZE_BLEND_GFX ((0x0) << FShft(HCSIZE_BLEND_POS))
#define HCSIZE_BLEND_VID ((0x1) << FShft(HCSIZE_BLEND_POS))
#define HCSIZE_BLEND_CUR ((0x2) << FShft(HCSIZE_BLEND_POS))
#define HCSIZE_CWIDTH Fld(3,16)
#define Hcsize_Cwidth(x) ((x) << FShft(HCSIZE_CWIDTH))
#define HCSIZE_CHEIGHT Fld(3,0)
#define Hcsize_Cheight(x) ((x) << FShft(HCSIZE_CHEIGHT))
/* HCPOS Hardware Cursor Position Register fields */
#define HCPOS_SWITCHSRC (1 << 30)
#define HCPOS_CURBLINK Fld(6,24)
#define Hcpos_Curblink(x) ((x) << FShft(HCPOS_CURBLINK))
#define HCPOS_XSTART Fld(12,12)
#define Hcpos_Xstart(x) ((x) << FShft(HCPOS_XSTART))
#define HCPOS_YSTART Fld(12,0)
#define Hcpos_Ystart(y) ((y) << FShft(HCPOS_YSTART))
/* HCBADR Hardware Cursor Blend Address Register */
#define HCBADR_GLALPHA Fld(8,24)
#define Hcbadr_Glalpha(x) ((x) << FShft(HCBADR_GLALPHA))
#define HCBADR_COLKEY Fld(24,0)
#define Hcbadr_Colkey(x) ((x) << FShft(HCBADR_COLKEY))
/* HCCKMSK - Hardware Cursor Color Key Mask Register */
#define HCCKMSK_COLKEY_M Fld(24,0)
#define Hcckmsk_Colkey_M(x) ((x) << FShft(HCCKMSK_COLKEY_M))
/* DSCTRL - Display sync control register */
#define DSCTRL_SYNCGEN_EN (1 << 31)
#define DSCTRL_DPL_RST (1 << 29)
#define DSCTRL_PWRDN_M (1 << 28)
#define DSCTRL_UPDSYNCCNT (1 << 26)
#define DSCTRL_UPDINTCNT (1 << 25)
#define DSCTRL_UPDCNT (1 << 24)
#define DSCTRL_UPDWAIT Fld(4,16)
#define Dsctrl_Updwait(x) ((x) << FShft(DSCTRL_UPDWAIT))
#define DSCTRL_CLKPOL (1 << 11)
#define DSCTRL_CSYNC_EN (1 << 10)
#define DSCTRL_VS_SLAVE (1 << 7)
#define DSCTRL_HS_SLAVE (1 << 6)
#define DSCTRL_BLNK_POL (1 << 5)
#define DSCTRL_BLNK_DIS (1 << 4)
#define DSCTRL_VS_POL (1 << 3)
#define DSCTRL_VS_DIS (1 << 2)
#define DSCTRL_HS_POL (1 << 1)
#define DSCTRL_HS_DIS (1 << 0)
/* DHT01 - Display horizontal timing register 01 */
#define DHT01_HBPS Fld(12,16)
#define Dht01_Hbps(x) ((x) << FShft(DHT01_HBPS))
#define DHT01_HT Fld(12,0)
#define Dht01_Ht(x) ((x) << FShft(DHT01_HT))
/* DHT02 - Display horizontal timing register 02 */
#define DHT02_HAS Fld(12,16)
#define Dht02_Has(x) ((x) << FShft(DHT02_HAS))
#define DHT02_HLBS Fld(12,0)
#define Dht02_Hlbs(x) ((x) << FShft(DHT02_HLBS))
/* DHT03 - Display horizontal timing register 03 */
#define DHT03_HFPS Fld(12,16)
#define Dht03_Hfps(x) ((x) << FShft(DHT03_HFPS))
#define DHT03_HRBS Fld(12,0)
#define Dht03_Hrbs(x) ((x) << FShft(DHT03_HRBS))
/* DVT01 - Display vertical timing register 01 */
#define DVT01_VBPS Fld(12,16)
#define Dvt01_Vbps(x) ((x) << FShft(DVT01_VBPS))
#define DVT01_VT Fld(12,0)
#define Dvt01_Vt(x) ((x) << FShft(DVT01_VT))
/* DVT02 - Display vertical timing register 02 */
#define DVT02_VAS Fld(12,16)
#define Dvt02_Vas(x) ((x) << FShft(DVT02_VAS))
#define DVT02_VTBS Fld(12,0)
#define Dvt02_Vtbs(x) ((x) << FShft(DVT02_VTBS))
/* DVT03 - Display vertical timing register 03 */
#define DVT03_VFPS Fld(12,16)
#define Dvt03_Vfps(x) ((x) << FShft(DVT03_VFPS))
#define DVT03_VBBS Fld(12,0)
#define Dvt03_Vbbs(x) ((x) << FShft(DVT03_VBBS))
/* DVECTRL - display vertical event control register */
#define DVECTRL_VEVENT Fld(12,16)
#define Dvectrl_Vevent(x) ((x) << FShft(DVECTRL_VEVENT))
#define DVECTRL_VFETCH Fld(12,0)
#define Dvectrl_Vfetch(x) ((x) << FShft(DVECTRL_VFETCH))
/* DHDET - display horizontal DE timing register */
#define DHDET_HDES Fld(12,16)
#define Dhdet_Hdes(x) ((x) << FShft(DHDET_HDES))
#define DHDET_HDEF Fld(12,0)
#define Dhdet_Hdef(x) ((x) << FShft(DHDET_HDEF))
/* DVDET - display vertical DE timing register */
#define DVDET_VDES Fld(12,16)
#define Dvdet_Vdes(x) ((x) << FShft(DVDET_VDES))
#define DVDET_VDEF Fld(12,0)
#define Dvdet_Vdef(x) ((x) << FShft(DVDET_VDEF))
/* DODMSK - display output data mask register */
#define DODMSK_MASK_LVL (1 << 31)
#define DODMSK_BLNK_LVL (1 << 30)
#define DODMSK_MASK_B Fld(8,16)
#define Dodmsk_Mask_B(x) ((x) << FShft(DODMSK_MASK_B))
#define DODMSK_MASK_G Fld(8,8)
#define Dodmsk_Mask_G(x) ((x) << FShft(DODMSK_MASK_G))
#define DODMSK_MASK_R Fld(8,0)
#define Dodmsk_Mask_R(x) ((x) << FShft(DODMSK_MASK_R))
/* DBCOL - display border color control register */
#define DBCOL_BORDCOL Fld(24,0)
#define Dbcol_Bordcol(x) ((x) << FShft(DBCOL_BORDCOL))
/* DVLNUM - display vertical line number register */
#define DVLNUM_VLINE Fld(12,0)
#define Dvlnum_Vline(x) ((x) << FShft(DVLNUM_VLINE))
/* DMCTRL - Display Memory Control Register */
#define DMCTRL_MEM_REF Fld(2,30)
#define DMCTRL_MEM_REF_ACT ((0x0) << FShft(DMCTRL_MEM_REF))
#define DMCTRL_MEM_REF_HB ((0x1) << FShft(DMCTRL_MEM_REF))
#define DMCTRL_MEM_REF_VB ((0x2) << FShft(DMCTRL_MEM_REF))
#define DMCTRL_MEM_REF_BOTH ((0x3) << FShft(DMCTRL_MEM_REF))
#define DMCTRL_UV_THRHLD Fld(6,24)
#define Dmctrl_Uv_Thrhld(x) ((x) << FShft(DMCTRL_UV_THRHLD))
#define DMCTRL_V_THRHLD Fld(7,16)
#define Dmctrl_V_Thrhld(x) ((x) << FShft(DMCTRL_V_THRHLD))
#define DMCTRL_D_THRHLD Fld(7,8)
#define Dmctrl_D_Thrhld(x) ((x) << FShft(DMCTRL_D_THRHLD))
#define DMCTRL_BURSTLEN Fld(6,0)
#define Dmctrl_Burstlen(x) ((x) << FShft(DMCTRL_BURSTLEN))
/* DINTRS - Display Interrupt Status Register */
#define DINTRS_CUR_OR_S (1 << 18)
#define DINTRS_STR2_OR_S (1 << 17)
#define DINTRS_STR1_OR_S (1 << 16)
#define DINTRS_CUR_UR_S (1 << 6)
#define DINTRS_STR2_UR_S (1 << 5)
#define DINTRS_STR1_UR_S (1 << 4)
#define DINTRS_VEVENT1_S (1 << 3)
#define DINTRS_VEVENT0_S (1 << 2)
#define DINTRS_HBLNK1_S (1 << 1)
#define DINTRS_HBLNK0_S (1 << 0)
/* DINTRE - Display Interrupt Enable Register */
#define DINTRE_CUR_OR_EN (1 << 18)
#define DINTRE_STR2_OR_EN (1 << 17)
#define DINTRE_STR1_OR_EN (1 << 16)
#define DINTRE_CUR_UR_EN (1 << 6)
#define DINTRE_STR2_UR_EN (1 << 5)
#define DINTRE_STR1_UR_EN (1 << 4)
#define DINTRE_VEVENT1_EN (1 << 3)
#define DINTRE_VEVENT0_EN (1 << 2)
#define DINTRE_HBLNK1_EN (1 << 1)
#define DINTRE_HBLNK0_EN (1 << 0)
/* DINTRS - Display Interrupt Status Register */
#define DINTRS_CUR_OR_S (1 << 18)
#define DINTRS_STR2_OR_S (1 << 17)
#define DINTRS_STR1_OR_S (1 << 16)
#define DINTRS_CUR_UR_S (1 << 6)
#define DINTRS_STR2_UR_S (1 << 5)
#define DINTRS_STR1_UR_S (1 << 4)
#define DINTRS_VEVENT1_S (1 << 3)
#define DINTRS_VEVENT0_S (1 << 2)
#define DINTRS_HBLNK1_S (1 << 1)
#define DINTRS_HBLNK0_S (1 << 0)
/* DINTRE - Display Interrupt Enable Register */
#define DINTRE_CUR_OR_EN (1 << 18)
#define DINTRE_STR2_OR_EN (1 << 17)
#define DINTRE_STR1_OR_EN (1 << 16)
#define DINTRE_CUR_UR_EN (1 << 6)
#define DINTRE_STR2_UR_EN (1 << 5)
#define DINTRE_STR1_UR_EN (1 << 4)
#define DINTRE_VEVENT1_EN (1 << 3)
#define DINTRE_VEVENT0_EN (1 << 2)
#define DINTRE_HBLNK1_EN (1 << 1)
#define DINTRE_HBLNK0_EN (1 << 0)
/* DLSTS - display load status register */
#define DLSTS_RLD_ADONE (1 << 23)
/* #define DLSTS_RLD_ADOUT Fld(23,0) */
/* DLLCTRL - display list load control register */
#define DLLCTRL_RLD_ADRLN Fld(8,24)
#define Dllctrl_Rld_Adrln(x) ((x) << FShft(DLLCTRL_RLD_ADRLN))
/* CLIPCTRL - Clipping Control Register */
#define CLIPCTRL_HSKIP Fld(11,16)
#define Clipctrl_Hskip ((x) << FShft(CLIPCTRL_HSKIP))
#define CLIPCTRL_VSKIP Fld(11,0)
#define Clipctrl_Vskip ((x) << FShft(CLIPCTRL_VSKIP))
/* SPOCTRL - Scale Pitch/Order Control Register */
#define SPOCTRL_H_SC_BP (1 << 31)
#define SPOCTRL_V_SC_BP (1 << 30)
#define SPOCTRL_HV_SC_OR (1 << 29)
#define SPOCTRL_VS_UR_C (1 << 27)
#define SPOCTRL_VORDER Fld(2,16)
#define SPOCTRL_VORDER_1TAP ((0x0) << FShft(SPOCTRL_VORDER))
#define SPOCTRL_VORDER_2TAP ((0x1) << FShft(SPOCTRL_VORDER))
#define SPOCTRL_VORDER_4TAP ((0x3) << FShft(SPOCTRL_VORDER))
#define SPOCTRL_VPITCH Fld(16,0)
#define Spoctrl_Vpitch(x) ((x) << FShft(SPOCTRL_VPITCH))
/* SVCTRL - Scale Vertical Control Register */
#define SVCTRL_INITIAL1 Fld(16,16)
#define Svctrl_Initial1(x) ((x) << FShft(SVCTRL_INITIAL1))
#define SVCTRL_INITIAL2 Fld(16,0)
#define Svctrl_Initial2(x) ((x) << FShft(SVCTRL_INITIAL2))
/* SHCTRL - Scale Horizontal Control Register */
#define SHCTRL_HINITIAL Fld(16,16)
#define Shctrl_Hinitial(x) ((x) << FShft(SHCTRL_HINITIAL))
#define SHCTRL_HDECIM (1 << 15)
#define SHCTRL_HPITCH Fld(15,0)
#define Shctrl_Hpitch(x) ((x) << FShft(SHCTRL_HPITCH))
/* SSSIZE - Scale Surface Size Register */
#define SSSIZE_SC_WIDTH Fld(11,16)
#define Sssize_Sc_Width(x) ((x) << FShft(SSSIZE_SC_WIDTH))
#define SSSIZE_SC_HEIGHT Fld(11,0)
#define Sssize_Sc_Height(x) ((x) << FShft(SSSIZE_SC_HEIGHT))
#endif /* __REG_BITS_2700G_ */