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When one or more axes are inverted, (where min > max), normalize the data so that min < max and invert the values reported to the input stack. This ensures we can continue defining the device correctly in the device tree while not breaking downstream assumptions that min is always less than max. Signed-off-by: Chris Morgan <macromorgan@hotmail.com> Acked-by: Artur Rojek <contact@artur-rojek.eu> Link: https://lore.kernel.org/r/20240115192752.266367-1-macroalpha82@gmail.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> |
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.. | ||
gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
rmi4 | ||
serio | ||
tablet | ||
tests | ||
touchscreen | ||
apm-power.c | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
input-compat.c | ||
input-compat.h | ||
input-core-private.h | ||
input-leds.c | ||
input-mt.c | ||
input-poller.c | ||
input-poller.h | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
matrix-keymap.c | ||
mousedev.c | ||
sparse-keymap.c | ||
touchscreen.c | ||
vivaldi-fmap.c |