linux/drivers/gpu/drm/vc4
Eric Anholt 36cb6253f9 drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
This gets us functional GPU reset again, like we had until a refactor
at merge time.  Tested with a little patch to stuff in a broken binner
job every 100 frames.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 12:21:01 -08:00
..
Kconfig dma-mapping: always provide the dma_map_ops based implementation 2016-01-20 17:09:18 -08:00
Makefile drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_bo.c drm/vc4: Return an ERR_PTR from BO creation instead of NULL. 2016-02-16 12:20:58 -08:00
vc4_crtc.c drm/atomic: Remove drm_atomic_connectors_for_crtc. 2016-01-06 16:37:39 +01:00
vc4_debugfs.c drm/vc4: Bind and initialize the V3D engine. 2015-12-07 20:05:10 -08:00
vc4_drv.c drm: use dev_name as default unique name in drm_dev_alloc() 2015-12-15 13:56:06 +01:00
vc4_drv.h drm/vc4: Use runtime PM to power cycle the device when the GPU hangs. 2016-02-16 12:21:01 -08:00
vc4_gem.c drm/vc4: Use runtime PM to power cycle the device when the GPU hangs. 2016-02-16 12:21:01 -08:00
vc4_hdmi.c drm: Pass 'name' to drm_encoder_init() 2015-12-11 09:13:20 +01:00
vc4_hvs.c drm/vc4: Fix some failure to track __iomem decorations on pointers. 2015-11-17 12:26:59 -08:00
vc4_irq.c drm/vc4: Return an ERR_PTR from BO creation instead of NULL. 2016-02-16 12:20:58 -08:00
vc4_kms.c drm/vc4: Add support for async pageflips. 2015-12-07 20:10:03 -08:00
vc4_packet.h drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_plane.c Merge tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux into drm-next 2015-12-15 10:43:27 +10:00
vc4_qpu_defines.h drm/vc4: Add an API for creating GPU shaders in GEM BOs. 2015-12-07 20:05:09 -08:00
vc4_regs.h drm/vc4: Fix a typo in a V3D debug register. 2015-12-07 20:05:09 -08:00
vc4_render_cl.c drm/vc4: Return an ERR_PTR from BO creation instead of NULL. 2016-02-16 12:20:58 -08:00
vc4_trace_points.c drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_trace.h drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_v3d.c drm/vc4: Use runtime PM to power cycle the device when the GPU hangs. 2016-02-16 12:21:01 -08:00
vc4_validate_shaders.c drm/vc4: Add an API for creating GPU shaders in GEM BOs. 2015-12-07 20:05:09 -08:00
vc4_validate.c drm/vc4: Return an ERR_PTR from BO creation instead of NULL. 2016-02-16 12:20:58 -08:00