linux/include/uapi/drm/msm_drm.h
Bas Nieuwenhuizen ab723b7a99 drm/msm: Add syncobj support.
This

1) Enables core DRM syncobj support.
2) Adds options to the submission ioctl to wait/signal syncobjs.

Just like the wait fence fd, this does inline waits. Using the
scheduler would be nice but I believe it is out of scope for
this work.

Support for timeline syncobjs is implemented and the interface
is ready for it, but I'm not enabling it yet until there is
some code for turnip to use it.

The reset is mostly in there because in the presence of waiting
and signalling the same semaphores, resetting them after
signalling can become very annoying.

v2:
  - Fixed style issues
  - Removed a cleanup issue in a failure case
  - Moved to a copy_from_user per syncobj

v3:
 - Fixed a missing declaration introduced in v2
 - Reworked to use ERR_PTR/PTR_ERR
 - Simplified failure gotos.

Used by: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2769

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
2020-05-18 09:26:32 -07:00

358 lines
14 KiB
C

/*
* Copyright (C) 2013 Red Hat
* Author: Rob Clark <robdclark@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __MSM_DRM_H__
#define __MSM_DRM_H__
#include "drm.h"
#if defined(__cplusplus)
extern "C" {
#endif
/* Please note that modifications to all structs defined here are
* subject to backwards-compatibility constraints:
* 1) Do not use pointers, use __u64 instead for 32 bit / 64 bit
* user/kernel compatibility
* 2) Keep fields aligned to their size
* 3) Because of how drm_ioctl() works, we can add new fields at
* the end of an ioctl if some care is taken: drm_ioctl() will
* zero out the new fields at the tail of the ioctl, so a zero
* value should have a backwards compatible meaning. And for
* output params, userspace won't see the newly added output
* fields.. so that has to be somehow ok.
*/
#define MSM_PIPE_NONE 0x00
#define MSM_PIPE_2D0 0x01
#define MSM_PIPE_2D1 0x02
#define MSM_PIPE_3D0 0x10
/* The pipe-id just uses the lower bits, so can be OR'd with flags in
* the upper 16 bits (which could be extended further, if needed, maybe
* we extend/overload the pipe-id some day to deal with multiple rings,
* but even then I don't think we need the full lower 16 bits).
*/
#define MSM_PIPE_ID_MASK 0xffff
#define MSM_PIPE_ID(x) ((x) & MSM_PIPE_ID_MASK)
#define MSM_PIPE_FLAGS(x) ((x) & ~MSM_PIPE_ID_MASK)
/* timeouts are specified in clock-monotonic absolute times (to simplify
* restarting interrupted ioctls). The following struct is logically the
* same as 'struct timespec' but 32/64b ABI safe.
*/
struct drm_msm_timespec {
__s64 tv_sec; /* seconds */
__s64 tv_nsec; /* nanoseconds */
};
#define MSM_PARAM_GPU_ID 0x01
#define MSM_PARAM_GMEM_SIZE 0x02
#define MSM_PARAM_CHIP_ID 0x03
#define MSM_PARAM_MAX_FREQ 0x04
#define MSM_PARAM_TIMESTAMP 0x05
#define MSM_PARAM_GMEM_BASE 0x06
#define MSM_PARAM_NR_RINGS 0x07
#define MSM_PARAM_PP_PGTABLE 0x08 /* => 1 for per-process pagetables, else 0 */
#define MSM_PARAM_FAULTS 0x09
struct drm_msm_param {
__u32 pipe; /* in, MSM_PIPE_x */
__u32 param; /* in, MSM_PARAM_x */
__u64 value; /* out (get_param) or in (set_param) */
};
/*
* GEM buffers:
*/
#define MSM_BO_SCANOUT 0x00000001 /* scanout capable */
#define MSM_BO_GPU_READONLY 0x00000002
#define MSM_BO_CACHE_MASK 0x000f0000
/* cache modes */
#define MSM_BO_CACHED 0x00010000
#define MSM_BO_WC 0x00020000
#define MSM_BO_UNCACHED 0x00040000
#define MSM_BO_FLAGS (MSM_BO_SCANOUT | \
MSM_BO_GPU_READONLY | \
MSM_BO_CACHED | \
MSM_BO_WC | \
MSM_BO_UNCACHED)
struct drm_msm_gem_new {
__u64 size; /* in */
__u32 flags; /* in, mask of MSM_BO_x */
__u32 handle; /* out */
};
/* Get or set GEM buffer info. The requested value can be passed
* directly in 'value', or for data larger than 64b 'value' is a
* pointer to userspace buffer, with 'len' specifying the number of
* bytes copied into that buffer. For info returned by pointer,
* calling the GEM_INFO ioctl with null 'value' will return the
* required buffer size in 'len'
*/
#define MSM_INFO_GET_OFFSET 0x00 /* get mmap() offset, returned by value */
#define MSM_INFO_GET_IOVA 0x01 /* get iova, returned by value */
#define MSM_INFO_SET_NAME 0x02 /* set the debug name (by pointer) */
#define MSM_INFO_GET_NAME 0x03 /* get debug name, returned by pointer */
struct drm_msm_gem_info {
__u32 handle; /* in */
__u32 info; /* in - one of MSM_INFO_* */
__u64 value; /* in or out */
__u32 len; /* in or out */
__u32 pad;
};
#define MSM_PREP_READ 0x01
#define MSM_PREP_WRITE 0x02
#define MSM_PREP_NOSYNC 0x04
#define MSM_PREP_FLAGS (MSM_PREP_READ | MSM_PREP_WRITE | MSM_PREP_NOSYNC)
struct drm_msm_gem_cpu_prep {
__u32 handle; /* in */
__u32 op; /* in, mask of MSM_PREP_x */
struct drm_msm_timespec timeout; /* in */
};
struct drm_msm_gem_cpu_fini {
__u32 handle; /* in */
};
/*
* Cmdstream Submission:
*/
/* The value written into the cmdstream is logically:
*
* ((relocbuf->gpuaddr + reloc_offset) << shift) | or
*
* When we have GPU's w/ >32bit ptrs, it should be possible to deal
* with this by emit'ing two reloc entries with appropriate shift
* values. Or a new MSM_SUBMIT_CMD_x type would also be an option.
*
* NOTE that reloc's must be sorted by order of increasing submit_offset,
* otherwise EINVAL.
*/
struct drm_msm_gem_submit_reloc {
__u32 submit_offset; /* in, offset from submit_bo */
__u32 or; /* in, value OR'd with result */
__s32 shift; /* in, amount of left shift (can be negative) */
__u32 reloc_idx; /* in, index of reloc_bo buffer */
__u64 reloc_offset; /* in, offset from start of reloc_bo */
};
/* submit-types:
* BUF - this cmd buffer is executed normally.
* IB_TARGET_BUF - this cmd buffer is an IB target. Reloc's are
* processed normally, but the kernel does not setup an IB to
* this buffer in the first-level ringbuffer
* CTX_RESTORE_BUF - only executed if there has been a GPU context
* switch since the last SUBMIT ioctl
*/
#define MSM_SUBMIT_CMD_BUF 0x0001
#define MSM_SUBMIT_CMD_IB_TARGET_BUF 0x0002
#define MSM_SUBMIT_CMD_CTX_RESTORE_BUF 0x0003
struct drm_msm_gem_submit_cmd {
__u32 type; /* in, one of MSM_SUBMIT_CMD_x */
__u32 submit_idx; /* in, index of submit_bo cmdstream buffer */
__u32 submit_offset; /* in, offset into submit_bo */
__u32 size; /* in, cmdstream size */
__u32 pad;
__u32 nr_relocs; /* in, number of submit_reloc's */
__u64 relocs; /* in, ptr to array of submit_reloc's */
};
/* Each buffer referenced elsewhere in the cmdstream submit (ie. the
* cmdstream buffer(s) themselves or reloc entries) has one (and only
* one) entry in the submit->bos[] table.
*
* As a optimization, the current buffer (gpu virtual address) can be
* passed back through the 'presumed' field. If on a subsequent reloc,
* userspace passes back a 'presumed' address that is still valid,
* then patching the cmdstream for this entry is skipped. This can
* avoid kernel needing to map/access the cmdstream bo in the common
* case.
*/
#define MSM_SUBMIT_BO_READ 0x0001
#define MSM_SUBMIT_BO_WRITE 0x0002
#define MSM_SUBMIT_BO_DUMP 0x0004
#define MSM_SUBMIT_BO_FLAGS (MSM_SUBMIT_BO_READ | \
MSM_SUBMIT_BO_WRITE | \
MSM_SUBMIT_BO_DUMP)
struct drm_msm_gem_submit_bo {
__u32 flags; /* in, mask of MSM_SUBMIT_BO_x */
__u32 handle; /* in, GEM handle */
__u64 presumed; /* in/out, presumed buffer address */
};
/* Valid submit ioctl flags: */
#define MSM_SUBMIT_NO_IMPLICIT 0x80000000 /* disable implicit sync */
#define MSM_SUBMIT_FENCE_FD_IN 0x40000000 /* enable input fence_fd */
#define MSM_SUBMIT_FENCE_FD_OUT 0x20000000 /* enable output fence_fd */
#define MSM_SUBMIT_SUDO 0x10000000 /* run submitted cmds from RB */
#define MSM_SUBMIT_SYNCOBJ_IN 0x08000000 /* enable input syncobj */
#define MSM_SUBMIT_SYNCOBJ_OUT 0x04000000 /* enable output syncobj */
#define MSM_SUBMIT_FLAGS ( \
MSM_SUBMIT_NO_IMPLICIT | \
MSM_SUBMIT_FENCE_FD_IN | \
MSM_SUBMIT_FENCE_FD_OUT | \
MSM_SUBMIT_SUDO | \
MSM_SUBMIT_SYNCOBJ_IN | \
MSM_SUBMIT_SYNCOBJ_OUT | \
0)
#define MSM_SUBMIT_SYNCOBJ_RESET 0x00000001 /* Reset syncobj after wait. */
#define MSM_SUBMIT_SYNCOBJ_FLAGS ( \
MSM_SUBMIT_SYNCOBJ_RESET | \
0)
struct drm_msm_gem_submit_syncobj {
__u32 handle; /* in, syncobj handle. */
__u32 flags; /* in, from MSM_SUBMIT_SYNCOBJ_FLAGS */
__u64 point; /* in, timepoint for timeline syncobjs. */
};
/* Each cmdstream submit consists of a table of buffers involved, and
* one or more cmdstream buffers. This allows for conditional execution
* (context-restore), and IB buffers needed for per tile/bin draw cmds.
*/
struct drm_msm_gem_submit {
__u32 flags; /* MSM_PIPE_x | MSM_SUBMIT_x */
__u32 fence; /* out */
__u32 nr_bos; /* in, number of submit_bo's */
__u32 nr_cmds; /* in, number of submit_cmd's */
__u64 bos; /* in, ptr to array of submit_bo's */
__u64 cmds; /* in, ptr to array of submit_cmd's */
__s32 fence_fd; /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN/OUT) */
__u32 queueid; /* in, submitqueue id */
__u64 in_syncobjs; /* in, ptr to to array of drm_msm_gem_submit_syncobj */
__u64 out_syncobjs; /* in, ptr to to array of drm_msm_gem_submit_syncobj */
__u32 nr_in_syncobjs; /* in, number of entries in in_syncobj */
__u32 nr_out_syncobjs; /* in, number of entries in out_syncobj. */
__u32 syncobj_stride; /* in, stride of syncobj arrays. */
__u32 pad; /*in, reserved for future use, always 0. */
};
/* The normal way to synchronize with the GPU is just to CPU_PREP on
* a buffer if you need to access it from the CPU (other cmdstream
* submission from same or other contexts, PAGE_FLIP ioctl, etc, all
* handle the required synchronization under the hood). This ioctl
* mainly just exists as a way to implement the gallium pipe_fence
* APIs without requiring a dummy bo to synchronize on.
*/
struct drm_msm_wait_fence {
__u32 fence; /* in */
__u32 pad;
struct drm_msm_timespec timeout; /* in */
__u32 queueid; /* in, submitqueue id */
};
/* madvise provides a way to tell the kernel in case a buffers contents
* can be discarded under memory pressure, which is useful for userspace
* bo cache where we want to optimistically hold on to buffer allocate
* and potential mmap, but allow the pages to be discarded under memory
* pressure.
*
* Typical usage would involve madvise(DONTNEED) when buffer enters BO
* cache, and madvise(WILLNEED) if trying to recycle buffer from BO cache.
* In the WILLNEED case, 'retained' indicates to userspace whether the
* backing pages still exist.
*/
#define MSM_MADV_WILLNEED 0 /* backing pages are needed, status returned in 'retained' */
#define MSM_MADV_DONTNEED 1 /* backing pages not needed */
#define __MSM_MADV_PURGED 2 /* internal state */
struct drm_msm_gem_madvise {
__u32 handle; /* in, GEM handle */
__u32 madv; /* in, MSM_MADV_x */
__u32 retained; /* out, whether backing store still exists */
};
/*
* Draw queues allow the user to set specific submission parameter. Command
* submissions specify a specific submitqueue to use. ID 0 is reserved for
* backwards compatibility as a "default" submitqueue
*/
#define MSM_SUBMITQUEUE_FLAGS (0)
struct drm_msm_submitqueue {
__u32 flags; /* in, MSM_SUBMITQUEUE_x */
__u32 prio; /* in, Priority level */
__u32 id; /* out, identifier */
};
#define MSM_SUBMITQUEUE_PARAM_FAULTS 0
struct drm_msm_submitqueue_query {
__u64 data;
__u32 id;
__u32 param;
__u32 len;
__u32 pad;
};
#define DRM_MSM_GET_PARAM 0x00
/* placeholder:
#define DRM_MSM_SET_PARAM 0x01
*/
#define DRM_MSM_GEM_NEW 0x02
#define DRM_MSM_GEM_INFO 0x03
#define DRM_MSM_GEM_CPU_PREP 0x04
#define DRM_MSM_GEM_CPU_FINI 0x05
#define DRM_MSM_GEM_SUBMIT 0x06
#define DRM_MSM_WAIT_FENCE 0x07
#define DRM_MSM_GEM_MADVISE 0x08
/* placeholder:
#define DRM_MSM_GEM_SVM_NEW 0x09
*/
#define DRM_MSM_SUBMITQUEUE_NEW 0x0A
#define DRM_MSM_SUBMITQUEUE_CLOSE 0x0B
#define DRM_MSM_SUBMITQUEUE_QUERY 0x0C
#define DRM_IOCTL_MSM_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GET_PARAM, struct drm_msm_param)
#define DRM_IOCTL_MSM_GEM_NEW DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_NEW, struct drm_msm_gem_new)
#define DRM_IOCTL_MSM_GEM_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_INFO, struct drm_msm_gem_info)
#define DRM_IOCTL_MSM_GEM_CPU_PREP DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_PREP, struct drm_msm_gem_cpu_prep)
#define DRM_IOCTL_MSM_GEM_CPU_FINI DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_FINI, struct drm_msm_gem_cpu_fini)
#define DRM_IOCTL_MSM_GEM_SUBMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_SUBMIT, struct drm_msm_gem_submit)
#define DRM_IOCTL_MSM_WAIT_FENCE DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_WAIT_FENCE, struct drm_msm_wait_fence)
#define DRM_IOCTL_MSM_GEM_MADVISE DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_MADVISE, struct drm_msm_gem_madvise)
#define DRM_IOCTL_MSM_SUBMITQUEUE_NEW DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_SUBMITQUEUE_NEW, struct drm_msm_submitqueue)
#define DRM_IOCTL_MSM_SUBMITQUEUE_CLOSE DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_SUBMITQUEUE_CLOSE, __u32)
#define DRM_IOCTL_MSM_SUBMITQUEUE_QUERY DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_SUBMITQUEUE_QUERY, struct drm_msm_submitqueue_query)
#if defined(__cplusplus)
}
#endif
#endif /* __MSM_DRM_H__ */