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b7e5107eeb
Use the pad config structure part of the vsp1_entity to store all active pad selection rectangles. This generalizes the code to operate on pad config structures. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
47 lines
1.0 KiB
C
47 lines
1.0 KiB
C
/*
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* vsp1_bru.h -- R-Car VSP1 Blend ROP Unit
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*
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* Copyright (C) 2013 Renesas Corporation
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*
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* Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*/
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#ifndef __VSP1_BRU_H__
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#define __VSP1_BRU_H__
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#include <media/media-entity.h>
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#include <media/v4l2-ctrls.h>
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#include <media/v4l2-subdev.h>
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#include "vsp1_entity.h"
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struct vsp1_device;
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struct vsp1_rwpf;
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#define BRU_PAD_SINK(n) (n)
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struct vsp1_bru {
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struct vsp1_entity entity;
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struct v4l2_ctrl_handler ctrls;
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struct {
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struct vsp1_rwpf *rpf;
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} inputs[VSP1_MAX_RPF];
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u32 bgcolor;
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};
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static inline struct vsp1_bru *to_bru(struct v4l2_subdev *subdev)
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{
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return container_of(subdev, struct vsp1_bru, entity.subdev);
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}
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struct vsp1_bru *vsp1_bru_create(struct vsp1_device *vsp1);
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#endif /* __VSP1_BRU_H__ */
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