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d7ccd8fc11
This patch implements blit support for bo moves using the 3D engine. It uses the same method as r6xx/r7xx: - store the base state in an IB - emit variable state and vertex buffers to do the blit This allows the hw to move bos using the 3D engine and allows full use of vram beyond the pci aperture size. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
36 lines
1.4 KiB
C
36 lines
1.4 KiB
C
/*
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* Copyright 2009 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef EVERGREEN_BLIT_SHADERS_H
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#define EVERGREEN_BLIT_SHADERS_H
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extern const u32 evergreen_ps[];
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extern const u32 evergreen_vs[];
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extern const u32 evergreen_default_state[];
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extern const u32 evergreen_ps_size, evergreen_vs_size;
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extern const u32 evergreen_default_size;
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#endif
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