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e007c53397
Here we have another kind of deviation from the default case - a difference between exporting functions and non-functions. EXPORT_DATA_SYMBOL... is really different from EXPORT_SYMBOL... on ia64, and we need to use the right one when moving exports from *.c where C compiler has the required information to *.S, where we need to supply it manually. parisc64 will be another one like that. Tested-by: Tony Luck <tony.luck@intel.com> Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
148 lines
2.7 KiB
ArmAsm
148 lines
2.7 KiB
ArmAsm
/*
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* Optmized version of the ip_fast_csum() function
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* Used for calculating IP header checksum
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*
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* Return: 16bit checksum, complemented
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*
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* Inputs:
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* in0: address of buffer to checksum (char *)
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* in1: length of the buffer (int)
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*
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* Copyright (C) 2002, 2006 Intel Corp.
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* Copyright (C) 2002, 2006 Ken Chen <kenneth.w.chen@intel.com>
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*/
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#include <asm/asmmacro.h>
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#include <asm/export.h>
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/*
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* Since we know that most likely this function is called with buf aligned
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* on 4-byte boundary and 20 bytes in length, we can execution rather quickly
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* versus calling generic version of do_csum, which has lots of overhead in
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* handling various alignments and sizes. However, due to lack of constrains
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* put on the function input argument, cases with alignment not on 4-byte or
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* size not equal to 20 bytes will be handled by the generic do_csum function.
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*/
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#define in0 r32
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#define in1 r33
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#define in2 r34
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#define in3 r35
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#define in4 r36
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#define ret0 r8
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GLOBAL_ENTRY(ip_fast_csum)
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.prologue
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.body
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cmp.ne p6,p7=5,in1 // size other than 20 byte?
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and r14=3,in0 // is it aligned on 4-byte?
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add r15=4,in0 // second source pointer
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;;
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cmp.ne.or.andcm p6,p7=r14,r0
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;;
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(p7) ld4 r20=[in0],8
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(p7) ld4 r21=[r15],8
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(p6) br.spnt .generic
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;;
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ld4 r22=[in0],8
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ld4 r23=[r15],8
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;;
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ld4 r24=[in0]
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add r20=r20,r21
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add r22=r22,r23
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;;
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add r20=r20,r22
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;;
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add r20=r20,r24
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;;
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shr.u ret0=r20,16 // now need to add the carry
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zxt2 r20=r20
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;;
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add r20=ret0,r20
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;;
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shr.u ret0=r20,16 // add carry again
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zxt2 r20=r20
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;;
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add r20=ret0,r20
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;;
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shr.u ret0=r20,16
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zxt2 r20=r20
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;;
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add r20=ret0,r20
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mov r9=0xffff
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;;
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andcm ret0=r9,r20
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.restore sp // reset frame state
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br.ret.sptk.many b0
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;;
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.generic:
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.prologue
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.save ar.pfs, r35
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alloc r35=ar.pfs,2,2,2,0
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.save rp, r34
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mov r34=b0
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.body
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dep.z out1=in1,2,30
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mov out0=in0
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;;
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br.call.sptk.many b0=do_csum
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;;
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andcm ret0=-1,ret0
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mov ar.pfs=r35
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mov b0=r34
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br.ret.sptk.many b0
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END(ip_fast_csum)
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EXPORT_SYMBOL(ip_fast_csum)
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GLOBAL_ENTRY(csum_ipv6_magic)
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ld4 r20=[in0],4
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ld4 r21=[in1],4
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zxt4 in2=in2
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;;
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ld4 r22=[in0],4
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ld4 r23=[in1],4
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dep r15=in3,in2,32,16
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;;
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ld4 r24=[in0],4
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ld4 r25=[in1],4
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mux1 r15=r15,@rev
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add r16=r20,r21
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add r17=r22,r23
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zxt4 in4=in4
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;;
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ld4 r26=[in0],4
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ld4 r27=[in1],4
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shr.u r15=r15,16
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add r18=r24,r25
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add r8=r16,r17
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;;
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add r19=r26,r27
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add r8=r8,r18
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;;
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add r8=r8,r19
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add r15=r15,in4
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;;
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add r8=r8,r15
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;;
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shr.u r10=r8,32 // now fold sum into short
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zxt4 r11=r8
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;;
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add r8=r10,r11
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;;
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shr.u r10=r8,16 // yeah, keep it rolling
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zxt2 r11=r8
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;;
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add r8=r10,r11
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;;
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shr.u r10=r8,16 // three times lucky
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zxt2 r11=r8
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;;
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add r8=r10,r11
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mov r9=0xffff
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;;
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andcm r8=r9,r8
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br.ret.sptk.many b0
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END(csum_ipv6_magic)
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EXPORT_SYMBOL(csum_ipv6_magic)
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