After:
commit d059f652e7
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
AuthorDate: Fri Jul 25 18:07:40 2014 +0200
drm: Handle legacy per-crtc locking with full acquire ctx
drm_mode_cursor_common() was switched to use drm_modeset_(un)lock_crtc()
which uses full aquire ctx. So dropping/reaquiring the lock via
drm_modeset_(un)lock() directly isn't the right thing to do, as lockdep
kindly points out.
The 'FIXME's about sorting out whether vmwgfx *really* needs to lock-all
for cursor updates still apply.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Tested-by: Thomas Hellstrom <thellstrom@vmware.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html