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d3f5168a08
This is the component of the GPU that does 3D rendering. Signed-off-by: Eric Anholt <eric@anholt.net>
43 lines
1.2 KiB
C
43 lines
1.2 KiB
C
/*
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* Copyright © 2014 Broadcom
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*/
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#include <linux/seq_file.h>
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#include <linux/circ_buf.h>
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#include <linux/ctype.h>
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#include <linux/debugfs.h>
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#include <drm/drmP.h>
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#include "vc4_drv.h"
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#include "vc4_regs.h"
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static const struct drm_info_list vc4_debugfs_list[] = {
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{"bo_stats", vc4_bo_stats_debugfs, 0},
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{"hdmi_regs", vc4_hdmi_debugfs_regs, 0},
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{"hvs_regs", vc4_hvs_debugfs_regs, 0},
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{"crtc0_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)0},
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{"crtc1_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)1},
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{"crtc2_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)2},
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{"v3d_ident", vc4_v3d_debugfs_ident, 0},
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{"v3d_regs", vc4_v3d_debugfs_regs, 0},
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};
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#define VC4_DEBUGFS_ENTRIES ARRAY_SIZE(vc4_debugfs_list)
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int
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vc4_debugfs_init(struct drm_minor *minor)
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{
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return drm_debugfs_create_files(vc4_debugfs_list, VC4_DEBUGFS_ENTRIES,
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minor->debugfs_root, minor);
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}
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void
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vc4_debugfs_cleanup(struct drm_minor *minor)
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{
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drm_debugfs_remove_files(vc4_debugfs_list, VC4_DEBUGFS_ENTRIES, minor);
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}
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