linux/drivers/gpu/drm/vc4/vc4_debugfs.c
Eric Anholt d3f5168a08 drm/vc4: Bind and initialize the V3D engine.
This is the component of the GPU that does 3D rendering.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:05:10 -08:00

43 lines
1.2 KiB
C

/*
* Copyright © 2014 Broadcom
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*/
#include <linux/seq_file.h>
#include <linux/circ_buf.h>
#include <linux/ctype.h>
#include <linux/debugfs.h>
#include <drm/drmP.h>
#include "vc4_drv.h"
#include "vc4_regs.h"
static const struct drm_info_list vc4_debugfs_list[] = {
{"bo_stats", vc4_bo_stats_debugfs, 0},
{"hdmi_regs", vc4_hdmi_debugfs_regs, 0},
{"hvs_regs", vc4_hvs_debugfs_regs, 0},
{"crtc0_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)0},
{"crtc1_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)1},
{"crtc2_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)2},
{"v3d_ident", vc4_v3d_debugfs_ident, 0},
{"v3d_regs", vc4_v3d_debugfs_regs, 0},
};
#define VC4_DEBUGFS_ENTRIES ARRAY_SIZE(vc4_debugfs_list)
int
vc4_debugfs_init(struct drm_minor *minor)
{
return drm_debugfs_create_files(vc4_debugfs_list, VC4_DEBUGFS_ENTRIES,
minor->debugfs_root, minor);
}
void
vc4_debugfs_cleanup(struct drm_minor *minor)
{
drm_debugfs_remove_files(vc4_debugfs_list, VC4_DEBUGFS_ENTRIES, minor);
}