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b416beb25d
Use the more precise __kernel_sa_family_t for smctp_family, to match
struct sockaddr.
Also, use an unsigned int for the network member; negative networks
don't make much sense. We're already using unsigned for mctp_dev and
mctp_skb_cb, but need to change mctp_sock to suit.
Fixes: 60fc639816
("mctp: Add sockaddr_mctp to uapi")
Signed-off-by: Jeremy Kerr <jk@codeconstruct.com.au>
Acked-by: Eugene Syromiatnikov <esyr@redhat.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
214 lines
8.0 KiB
ReStructuredText
214 lines
8.0 KiB
ReStructuredText
.. SPDX-License-Identifier: GPL-2.0
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==============================================
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Management Component Transport Protocol (MCTP)
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==============================================
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net/mctp/ contains protocol support for MCTP, as defined by DMTF standard
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DSP0236. Physical interface drivers ("bindings" in the specification) are
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provided in drivers/net/mctp/.
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The core code provides a socket-based interface to send and receive MCTP
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messages, through an AF_MCTP, SOCK_DGRAM socket.
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Structure: interfaces & networks
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================================
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The kernel models the local MCTP topology through two items: interfaces and
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networks.
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An interface (or "link") is an instance of an MCTP physical transport binding
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(as defined by DSP0236, section 3.2.47), likely connected to a specific hardware
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device. This is represented as a ``struct netdevice``.
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A network defines a unique address space for MCTP endpoints by endpoint-ID
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(described by DSP0236, section 3.2.31). A network has a user-visible identifier
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to allow references from userspace. Route definitions are specific to one
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network.
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Interfaces are associated with one network. A network may be associated with one
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or more interfaces.
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If multiple networks are present, each may contain endpoint IDs (EIDs) that are
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also present on other networks.
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Sockets API
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===========
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Protocol definitions
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--------------------
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MCTP uses ``AF_MCTP`` / ``PF_MCTP`` for the address- and protocol- families.
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Since MCTP is message-based, only ``SOCK_DGRAM`` sockets are supported.
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.. code-block:: C
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int sd = socket(AF_MCTP, SOCK_DGRAM, 0);
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The only (current) value for the ``protocol`` argument is 0.
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As with all socket address families, source and destination addresses are
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specified with a ``sockaddr`` type, with a single-byte endpoint address:
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.. code-block:: C
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typedef __u8 mctp_eid_t;
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struct mctp_addr {
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mctp_eid_t s_addr;
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};
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struct sockaddr_mctp {
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__kernel_sa_family_t smctp_family;
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unsigned int smctp_network;
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struct mctp_addr smctp_addr;
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__u8 smctp_type;
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__u8 smctp_tag;
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};
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#define MCTP_NET_ANY 0x0
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#define MCTP_ADDR_ANY 0xff
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Syscall behaviour
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-----------------
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The following sections describe the MCTP-specific behaviours of the standard
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socket system calls. These behaviours have been chosen to map closely to the
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existing sockets APIs.
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``bind()`` : set local socket address
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Sockets that receive incoming request packets will bind to a local address,
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using the ``bind()`` syscall.
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.. code-block:: C
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struct sockaddr_mctp addr;
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addr.smctp_family = AF_MCTP;
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addr.smctp_network = MCTP_NET_ANY;
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addr.smctp_addr.s_addr = MCTP_ADDR_ANY;
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addr.smctp_type = MCTP_TYPE_PLDM;
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addr.smctp_tag = MCTP_TAG_OWNER;
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int rc = bind(sd, (struct sockaddr *)&addr, sizeof(addr));
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This establishes the local address of the socket. Incoming MCTP messages that
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match the network, address, and message type will be received by this socket.
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The reference to 'incoming' is important here; a bound socket will only receive
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messages with the TO bit set, to indicate an incoming request message, rather
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than a response.
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The ``smctp_tag`` value will configure the tags accepted from the remote side of
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this socket. Given the above, the only valid value is ``MCTP_TAG_OWNER``, which
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will result in remotely "owned" tags being routed to this socket. Since
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``MCTP_TAG_OWNER`` is set, the 3 least-significant bits of ``smctp_tag`` are not
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used; callers must set them to zero.
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A ``smctp_network`` value of ``MCTP_NET_ANY`` will configure the socket to
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receive incoming packets from any locally-connected network. A specific network
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value will cause the socket to only receive incoming messages from that network.
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The ``smctp_addr`` field specifies a local address to bind to. A value of
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``MCTP_ADDR_ANY`` configures the socket to receive messages addressed to any
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local destination EID.
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The ``smctp_type`` field specifies which message types to receive. Only the
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lower 7 bits of the type is matched on incoming messages (ie., the
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most-significant IC bit is not part of the match). This results in the socket
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receiving packets with and without a message integrity check footer.
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``sendto()``, ``sendmsg()``, ``send()`` : transmit an MCTP message
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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An MCTP message is transmitted using one of the ``sendto()``, ``sendmsg()`` or
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``send()`` syscalls. Using ``sendto()`` as the primary example:
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.. code-block:: C
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struct sockaddr_mctp addr;
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char buf[14];
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ssize_t len;
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/* set message destination */
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addr.smctp_family = AF_MCTP;
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addr.smctp_network = 0;
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addr.smctp_addr.s_addr = 8;
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addr.smctp_tag = MCTP_TAG_OWNER;
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addr.smctp_type = MCTP_TYPE_ECHO;
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/* arbitrary message to send, with message-type header */
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buf[0] = MCTP_TYPE_ECHO;
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memcpy(buf + 1, "hello, world!", sizeof(buf) - 1);
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len = sendto(sd, buf, sizeof(buf), 0,
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(struct sockaddr_mctp *)&addr, sizeof(addr));
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The network and address fields of ``addr`` define the remote address to send to.
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If ``smctp_tag`` has the ``MCTP_TAG_OWNER``, the kernel will ignore any bits set
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in ``MCTP_TAG_VALUE``, and generate a tag value suitable for the destination
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EID. If ``MCTP_TAG_OWNER`` is not set, the message will be sent with the tag
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value as specified. If a tag value cannot be allocated, the system call will
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report an errno of ``EAGAIN``.
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The application must provide the message type byte as the first byte of the
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message buffer passed to ``sendto()``. If a message integrity check is to be
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included in the transmitted message, it must also be provided in the message
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buffer, and the most-significant bit of the message type byte must be 1.
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The ``sendmsg()`` system call allows a more compact argument interface, and the
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message buffer to be specified as a scatter-gather list. At present no ancillary
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message types (used for the ``msg_control`` data passed to ``sendmsg()``) are
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defined.
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Transmitting a message on an unconnected socket with ``MCTP_TAG_OWNER``
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specified will cause an allocation of a tag, if no valid tag is already
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allocated for that destination. The (destination-eid,tag) tuple acts as an
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implicit local socket address, to allow the socket to receive responses to this
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outgoing message. If any previous allocation has been performed (to for a
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different remote EID), that allocation is lost.
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Sockets will only receive responses to requests they have sent (with TO=1) and
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may only respond (with TO=0) to requests they have received.
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``recvfrom()``, ``recvmsg()``, ``recv()`` : receive an MCTP message
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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An MCTP message can be received by an application using one of the
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``recvfrom()``, ``recvmsg()``, or ``recv()`` system calls. Using ``recvfrom()``
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as the primary example:
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.. code-block:: C
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struct sockaddr_mctp addr;
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socklen_t addrlen;
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char buf[14];
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ssize_t len;
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addrlen = sizeof(addr);
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len = recvfrom(sd, buf, sizeof(buf), 0,
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(struct sockaddr_mctp *)&addr, &addrlen);
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/* We can expect addr to describe an MCTP address */
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assert(addrlen >= sizeof(buf));
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assert(addr.smctp_family == AF_MCTP);
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printf("received %zd bytes from remote EID %d\n", rc, addr.smctp_addr);
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The address argument to ``recvfrom`` and ``recvmsg`` is populated with the
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remote address of the incoming message, including tag value (this will be needed
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in order to reply to the message).
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The first byte of the message buffer will contain the message type byte. If an
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integrity check follows the message, it will be included in the received buffer.
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The ``recv()`` system call behaves in a similar way, but does not provide a
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remote address to the application. Therefore, these are only useful if the
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remote address is already known, or the message does not require a reply.
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Like the send calls, sockets will only receive responses to requests they have
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sent (TO=1) and may only respond (TO=0) to requests they have received.
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