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We now attempt to free "active" objects following a GPU hang as either the GPU will be reset or the hang is permenant. In either case, the GPU writes will not be flushed to main memory and it should be safe to return that memory back to the system. The BUG_ON(active) is thus overkill and can erroneously fire after a EIO. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Eric Anholt <eric@anholt.net> |
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