The most important part of this change is that we now instruct PFIFO to
drop all pending fetches, rather than attempting to skip a single dword
and hope that things would magically sort themselves out - they usually
don't, and we end up with PFIFO being completely hung.
This commit also adds somewhat more useful logging when these exceptions
occur.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
More Apple brain damage, it fixes the modesetting failure on an eMac
G4 (fdo bug 29810).
Reported-by: Zoltan Varnagy <doi@freemail.hu>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Instead of emptying the caches to avoid a race with the PFIFO puller,
go straight ahead and try to recover from it when it happens. Also,
kill pfifo->cache_flush and tile->lock, we don't need them anymore.
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
This makes sure that RAMHT is cleared correctly on start up.
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
FW seems to be broken on nv18, it causes random lockups and breaks
suspend/resume even with the blob.
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
This doesn't actually happen now, but there's a test case for an earlier
kernel where a GPU error is signalled on one of nv50's fake channels, and
the ramht lookup by the IRQ handler triggered an oops.
This adds a check for RAMHT's existance on a channel before looking up
an object handle.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Will be used at a later point when we plug in an alternative VRAM memory
manager for GeForce 8+ boards.
Based on pscnv code to do the same.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Signed-off-by: Marcin Kościelnicki <koriakin@0x04.net>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
They don't seem to do anything useful, and we really want to program
CRE_LCD if we aren't lucky enough to find the right CRTC binding
already set.
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
On some boards the residual current DAC outputs can draw when they're
disconnected can be high enough to give a false load detection
positive (I've only seen it in the S-video luma output of some cards,
but just to be sure). The output line capacitance is limited and
sampling twice should fix it reliably.
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Hopefully this one will be better able to cope with moving tiled buffers
around without getting them all scrambled as a result.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
nv2x CRTC FIFOs are as large as in nv3x (4kB it seems), and the FIFO
control registers have the same layout: we can make them share the
same implementation.
Previously we were using the nv1x code, but the calculated FIFO
watermarks are usually too low for nv2x and they cause horrible
scanout artifacts. They've gone unnoticed until now because we've been
leaving one of the bandwidth regs uninitialized (CRE 47, which
contains the most significant bits of FFLWM), so everything seemed to
work fine except in some cases after a cold boot, depending on the
memory bandwidth and pixel clocks used.
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
On some nv4x cards (specifically, the ones that use an internal
PCIE->AGP bridge) the AGP controller state isn't preserved after a
suspend/resume cycle, and the AGP control registers have moved from
0x18xx to 0x100xx, so the FW check in nouveau_mem_reset_agp() doesn't
quite work. Check "dev->agp->mode" instead.
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
During heavy aperture thrashing we may be forced to wait upon several active
objects during eviction. The active list may be the last reference to
these objects and so the action of waiting upon one of them may cause
another to be freed (and itself unbound). To prevent the object
disappearing underneath us, we need to acquire and hold a reference
whilst unbinding.
This should fix the reported page refcount OOPS:
kernel BUG at drivers/gpu/drm/i915/i915_gem.c:1444!
...
RIP: 0010:[<ffffffffa0093026>] [<ffffffffa0093026>] i915_gem_object_put_pages+0x25/0xf5 [i915]
Call Trace:
[<ffffffffa009481d>] i915_gem_object_unbind+0xc5/0x1a7 [i915]
[<ffffffffa0098ab2>] i915_gem_evict_something+0x3bd/0x409 [i915]
[<ffffffffa0027923>] ? drm_gem_object_lookup+0x27/0x57 [drm]
[<ffffffffa0093bc3>] i915_gem_object_bind_to_gtt+0x1d3/0x279 [i915]
[<ffffffffa0095b30>] i915_gem_object_pin+0xa3/0x146 [i915]
[<ffffffffa0027948>] ? drm_gem_object_lookup+0x4c/0x57 [drm]
[<ffffffffa00961bc>] i915_gem_do_execbuffer+0x50d/0xe32 [i915]
Reported-by: Shawn Starr <shawn.starr@rogers.com>
Bugzilla: https://bugzilla.kernel.org/show_bug.cgi?id=18902
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
There is a second revision of B43 (a desktop gen4 part) floating around,
functionally equivalent to the original B43, so simply add the new
PCI-IDs.
Bugzilla: https://bugs.freedesktop.org/show_bugs.cgi?id=30221
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: stable@kernel.org
With 5 places to update when adding handling for fence registers, it is
easy to overlook one or two. Correct that oversight, but fence
management should be improved before a new set of registers is added.
Bugzilla: https://bugs.freedesktop.org/show_bug?id=30199
Original patch by: Yuanhan Liu <yuanhan.liu@intel.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: stable@kernel.org
These are not fatal errors, so do not alarm the user by filling the
logs with *** ERROR ***. Especially as we know that g4x CRT detection
is a little sticky.
On the one hand the errors are valid since they are warning us of a
stall -- we poll the register whilst holding the mode lock so not even
the mouse will update. On the other hand, those stalls were already present
yet nobody complained.
Reported-by: Andi Kleen <andi@firstfloor.org>
Bugzilla: https://bugzilla.kernel.org/show_bug.cgi?id=18332
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
The texture base address registers are in units of 256 bytes.
The original CS checker treated these offsets as bytes, so the
original check was wrong. I fixed the units in a patch during
the 2.6.36 cycle, but this ended up breaking some existing
userspace (probably due to a bug in either userspace texture allocation
or the drm texture mipmap checker). So for now, until we come
up with a better fix, just warn if the mipmap size it too large.
This will keep existing userspace working and it should be just
as safe as before when we were checking the wrong units. These
are GPU MC addresses, so if they fall outside of the VRAM or
GART apertures, they end up at the GPU default page, so this should
be safe from a security perspective.
v2: Just disable the warning. It just spams the log and there's
nothing the user can do about it.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Cc: Jerome Glisse <glisse@freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
There has been periodic evidence that LVDS, on at least some
panels, prefers the dividers selected by the legacy pll algo.
This patch forces the use of the legacy pll algo on RV620
LVDS panels. The old behavior (new pll algo) can be selected
by setting the new_pll module parameter to 1.
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=30029
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Cc: stable@kernel.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
Not 100% sure this is due to BKL removal, its most likely a combination
of that + userspace timing changes in udev/plymouth. The drm adds the sysfs
device before the driver has completed internal loading, this causes udev
to make the node and plymouth to open it before we've completed loading.
The proper solution is to delay the sysfs manipulation until later in loading
however this causes knock on issues with sysfs connector nodes, so we can use
the global mutex to serialise loading and userspace opens.
Reported-by: Toni Spets (hifi on #radeon)
Signed-off-by: Dave Airlie <airlied@redhat.com>
v2: Julien Cristau pointed out that @nondestructive results in
double-negatives and confusion when trying to interpret the parameter,
so use @force instead. Much easier to type as well. ;-)
And fix the miscompilation of vmgfx reported by Sedat Dilek.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: stable@kernel.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit fixes bogus CS rejection if it contains a sequence
of the following operations:
- Set the color buffer 0. track->cb[i].robj becomes non-NULL.
- Render.
- Set a larger zbuffer than the previously-set color buffer.
- Set a larger scissor area as well.
- Set the color channel mask to 0 to do depth-only rendering.
- Render. --> rejected, because track->cb[i].robj remained non-NULL,
therefore the conditional checking for the color channel mask and
friends is not performed, and the larger scissor area causes
the rejection.
This fixes bugs:
- https://bugs.freedesktop.org/show_bug.cgi?id=29762
- https://bugs.freedesktop.org/show_bug.cgi?id=28869
And maybe some others which seem to look the same.
If possible, this commit should go to stable as well.
Signed-off-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
One subtest of mesa/demos/gltestperf takes 9 seconds to complete,
so to prevent an unnecessary gpu reset followed by a hardlock, I am
increasing the interval to 10 seconds after which a GPU is considered
in a locked-up state. This is on RV530. However, with a little slower GPU,
we would surpass the interval easily, so this is not a good fix
for gltestperf.
Nevertheless, this commit also fixes hardlocks in the applications which
render at speed of less than 1 frame per second, where the whole frame
consists of only one command stream. The game Tiny & Big is an example.
This bar is now lowered to 0.1 fps.
Now the question comes down to whether we should (often unsuccessfully)
reset the GPU at all? Once we have stable enough drivers, we won't have to.
Has the time come already?
If possible, this commit should go to stable as well.
Signed-off-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This patch fixes rendering errors on some evergreen boards.
Hardcoding the backend map is not an optimal solution, but
a better fix is being worked on.
Similar to the fix for rv740
(6271901d82).
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=29986
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Cc: stable@kernel.org
Signed-off-by: Dave Airlie <airlied@redhat.com>