This should be plenty, rather than the default of 128, and matches what
we have on the rsrc and futex side as well.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Currently lists are being used to manage this, but best practice is
usually to have these in an array instead as that it cheaper to manage.
Outside of that detail, games are also played with KASAN as the list
is inside the cached entry itself.
Finally, all users of this need a struct io_cache_entry embedded in
their struct, which is union'ized with something else in there that
isn't used across the free -> realloc cycle.
Get rid of all of that, and simply have it be an array. This will not
change the memory used, as we're just trading an 8-byte member entry
for the per-elem array size.
This reduces the overhead of the recycled allocations, and it reduces
the amount of code code needed to support recycling to about half of
what it currently is.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
io_read_mshot() always relies on poll triggering retries, and this works
fine as long as we do a retry per size of the buffer being read. The
buffer size is given by the size of the buffer(s) in the given buffer
group ID.
But if we're reading less than what is available, then we don't always
get to read everything that is available. For example, if the buffers
available are 32 bytes and we have 64 bytes to read, then we'll
correctly read the first 32 bytes and then wait for another poll trigger
before we attempt the next read. This next poll trigger may never
happen, in which case we just sit forever and never make progress, or it
may trigger at some point in the future, and now we're just delivering
the available data much later than we should have.
io_read_mshot() could do retries itself, but that is wasteful as we'll
be going through all of __io_read() again, and most likely in vain.
Rather than do that, bump our poll reference count and have
io_poll_check_events() do one more loop and check with vfs_poll() if we
have more data to read. If we do, io_read_mshot() will get invoked again
directly and we'll read the next chunk.
io_poll_multishot_retry() must only get called from inside
io_poll_issue(), which is our multishot retry handler, as we know we
already "own" the request at this point.
Cc: stable@vger.kernel.org
Link: https://github.com/axboe/liburing/issues/1041
Fixes: fc68fcda04 ("io_uring/rw: add support for IORING_OP_READ_MULTISHOT")
Signed-off-by: Jens Axboe <axboe@kernel.dk>
We use task_work for a variety of reasons, but doing completions or
triggering rety after poll are by far the hottest two. Use the indirect
funtion call wrappers to avoid the indirect function call if
CONFIG_RETPOLINE is set.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
If we get woken spuriously when polling and fail the operation with
-EAGAIN again, then we generally only allow polling again if data
had been transferred at some point. This is indicated with
REQ_F_PARTIAL_IO. However, if the spurious poll triggers when the socket
was originally empty, then we haven't transferred data yet and we will
fail the poll re-arm. This either punts the socket to io-wq if it's
blocking, or it fails the request with -EAGAIN if not. Neither condition
is desirable, as the former will slow things down, while the latter
will make the application confused.
We want to ensure that a repeated poll trigger doesn't lead to infinite
work making no progress, that's what the REQ_F_PARTIAL_IO check was
for. But it doesn't protect against a loop post the first receive, and
it's unnecessarily strict if we started out with an empty socket.
Add a somewhat random retry count, just to put an upper limit on the
potential number of retries that will be done. This should be high enough
that we won't really hit it in practice, unless something needs to be
aborted anyway.
Cc: stable@vger.kernel.org # v5.10+
Link: https://github.com/axboe/liburing/issues/364
Signed-off-by: Jens Axboe <axboe@kernel.dk>
In preparation for adding limits, and one more user, abstract out the
core bits of the allocation+free cache.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Commit 3a3d47fa9cfd ("io_uring: make io_uring_types.h public") moved
a bunch of io_uring types to a kernel wide header, so we could make
tracing a bit saner rather than pass in a ton of arguments.
However, there are a few types in there that are not really needed to
be system wide. Move the cancel data and mapped buffers back to the
appropriate io_uring local headers.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Add a io_poll_issue() rather than export the general task_work locking
and io_issue_sqe(), and put the io_op_defs definition and structure into
a separate header file so that poll can use it.
Signed-off-by: Jens Axboe <axboe@kernel.dk>