Commit Graph

6 Commits

Author SHA1 Message Date
Thierry Reding
3800391db1 drm/tegra: Add PRIME support
Implement very basic PRIME support. This currently only works with
buffers that are contiguous in memory and will refuse to import any
physically non-contiguous buffers.

Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-12-20 15:56:07 +01:00
Thierry Reding
425c0fdc42 drm/tegra: Do not export tegra_bo_ops
These buffer object operations are never used outside of the GEM
implementation so there is no use in exporting them.

Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-12-19 09:29:54 +01:00
Thierry Reding
f1f34ad564 drm/tegra: Remove spurious blank line
Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-12-19 09:29:54 +01:00
Thierry Reding
db7fbdfd25 drm/tegra: Support bottom-up buffer objects
The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-10-31 09:55:46 +01:00
Thierry Reding
773af77fc4 drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-10-31 09:55:46 +01:00
Thierry Reding
dee8268f8f drm/tegra: Move driver to DRM tree
In order to make subsystem-wide changes easier, move the Tegra DRM
driver back into the DRM tree.

Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-10-31 09:55:40 +01:00