Similar to multishot recv, this will require provided buffers to be
used. However recvmsg is much more complex than recv as it has multiple
outputs. Specifically flags, name, and control messages.
Support this by introducing a new struct io_uring_recvmsg_out with 4
fields. namelen, controllen and flags match the similar out fields in
msghdr from standard recvmsg(2), payloadlen is the length of the payload
following the header.
This struct is placed at the start of the returned buffer. Based on what
the user specifies in struct msghdr, the next bytes of the buffer will be
name (the next msg_namelen bytes), and then control (the next
msg_controllen bytes). The payload will come at the end. The return value
in the CQE is the total used size of the provided buffer.
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220714110258.1336200-4-dylany@fb.com
[axboe: style fixups, see link]
Signed-off-by: Jens Axboe <axboe@kernel.dk>
this is in preparation for multishot receive from io_uring, where it needs
to have access to the original struct user_msghdr.
functionally this should be a no-op.
Acked-by: Paolo Abeni <pabeni@redhat.com>
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220714110258.1336200-3-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
this is in preparation for multishot receive from io_uring, where it needs
to have access to the original struct user_msghdr.
functionally this should be a no-op.
Acked-by: Paolo Abeni <pabeni@redhat.com>
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220714110258.1336200-2-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Match up work done in "io_uring: allow iov_len = 0 for recvmsg and buffer
select", but for compat code path.
Fixes: a68caad69ce5 ("io_uring: allow iov_len = 0 for recvmsg and buffer select")
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220708181838.1495428-3-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
If multishot is not actually polling then return IOU_OK rather than the
result.
If the result was > 0 this will confuse things further up the callstack
which expect a return <= 0.
Fixes: 1300ebb20286 ("io_uring: multishot recv")
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220708181838.1495428-2-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
For recvmsg/sendmsg, if they don't complete inline, we currently need
to allocate a struct io_async_msghdr for each request. This is a
somewhat large struct.
Hook up sendmsg/recvmsg to use the io_alloc_cache. This reduces the
alloc + free overhead considerably, yielding 4-5% of extra performance
running netbench.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Caches like this tend to grow to the peak size, and then never get any
smaller. Impose a max limit on the size, to prevent it from growing too
big.
A somewhat randomly chosen 512 is the max size we'll allow the cache
to get. If a batch of frees come in and would bring it over that, we
simply start kfree'ing the surplus.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
In preparation for adding limits, and one more user, abstract out the
core bits of the allocation+free cache.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
recvmsg has semantics that do not make it trivial to extend to
multishot. Specifically it has user pointers and returns data in the
original parameter. In order to make this API useful these will need to be
somehow included with the provided buffers.
For now remove multishot for recvmsg as it is not useful.
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220704140106.200167-1-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
In overflow we see a duplcate line in the trace, and in some cases 3
lines (if initial io_post_aux_cqe fails).
Instead just trace once for each CQE
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220630091231.1456789-13-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Support multishot receive for io_uring.
Typical server applications will run a loop where for each recv CQE it
requeues another recv/recvmsg.
This can be simplified by using the existing multishot functionality
combined with io_uring's provided buffers.
The API is to add the IORING_RECV_MULTISHOT flag to the SQE. CQEs will
then be posted (with IORING_CQE_F_MORE flag set) when data is available
and is read. Once an error occurs or the socket ends, the multishot will
be removed and a completion without IORING_CQE_F_MORE will be posted.
The benefit to this is that the recv is much more performant.
* Subsequent receives are queued up straight away without requiring the
application to finish a processing loop.
* If there are more data in the socket (sat the provided buffer size is
smaller than the socket buffer) then the data is immediately
returned, improving batching.
* Poll is only armed once and reused, saving CPU cycles
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220630091231.1456789-11-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
On overflow, multishot poll can still complete with the IORING_CQE_F_MORE
flag set.
If in the meantime the user clears a CQE and a the poll was cancelled then
the poll will post a CQE without the IORING_CQE_F_MORE (and likely result
-ECANCELED).
However when processing the application will encounter the non-overflow
CQE which indicates that there will be no more events posted. Typical
userspace applications would free memory associated with the poll in this
case.
It will then subsequently receive the earlier CQE which has overflowed,
which breaks the contract given by the IORING_CQE_F_MORE flag.
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220630091231.1456789-9-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Some use cases of io_post_aux_cqe would not want to overflow as is, but
might want to change the flags/result. For example multishot receive
requires in order CQE, and so if there is an overflow it would need to
stop receiving until the overflow is taken care of.
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220630091231.1456789-8-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
For multishot we want a way to signal the caller that multishot has ended
but also this might not be an error return.
For example sockets return 0 when closed, which should end a multishot
recv, but still have a CQE with result 0
Introduce IOU_STOP_MULTISHOT which does this and indicates that the return
code is stored inside req->cqe
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220630091231.1456789-7-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
The values returned are a bit confusing, where 0 and 1 have implied
meaning, so add some definitions for them.
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220630091231.1456789-6-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Rather than passing an error back to the user with a buffer attached,
recycle the buffer immediately.
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220630091231.1456789-5-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
When using BUFFER_SELECT there is no technical requirement that the user
actually provides iov, and this removes one copy_from_user call.
So allow iov_len to be 0.
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220630091231.1456789-4-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Attempt to restore bgid. This is needed when recycling unused buffers as
the next time around it will want the correct bgid.
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220630091231.1456789-3-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
From recently io_uring provides an option to allocate a file index for
operation registering fixed files. However, it's utterly unusable with
mixed approaches when for a part of files the userspace knows better
where to place it, as it may race and users don't have any sane way to
pick a slot and hoping it will not be taken.
Let the userspace to register a range of fixed file slots in which the
auto-allocation happens. The use case is splittting the fixed table in
two parts, where on of them is used for auto-allocation and another for
slot-specified operations.
Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/66ab0394e436f38437cf7c44676e1920d09687ad.1656154403.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
With IORING_OP_MSG_RING, one ring can send a message to another ring.
Extend that support to also allow sending a fixed file descriptor to
that ring, enabling one ring to pass a registered descriptor to another
one.
Arguments are extended to pass in:
sqe->addr3 fixed file slot in source ring
sqe->file_index fixed file slot in destination ring
IORING_OP_MSG_RING is extended to take a command argument in sqe->addr.
If set to zero (or IORING_MSG_DATA), it sends just a message like before.
If set to IORING_MSG_SEND_FD, a fixed file descriptor is sent according
to the above arguments.
Two common use cases for this are:
1) Server needs to be shutdown or restarted, pass file descriptors to
another onei
2) Backend is split, and one accepts connections, while others then get
the fd passed and handle the actual connection.
Both of those are classic SCM_RIGHTS use cases, and it's not possible to
support them with direct descriptors today.
By default, this will post a CQE to the target ring, similarly to how
IORING_MSG_DATA does it. If IORING_MSG_RING_CQE_SKIP is set, no message
is posted to the target ring. The issuer is expected to notify the
receiver side separately.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Put it with the filetable code, which is where it belongs. While doing
so, have the helpers take a ctx rather than an io_kiocb. It doesn't make
sense to use a request, as it's not an operation on the request itself.
It applies to the ring itself.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
io_uring_enter() takes ctx->refs, which was previously preventing racing
with register quiesce. However, as register now doesn't touch the refs,
we can freely kill extra ctx pinning and rely on the fact that we're
holding a file reference preventing the ring from being destroyed.
Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/a11c57ad33a1be53541fce90669c1b79cf4d8940.1656153286.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
io_fail_links() is called with ->completion_lock held and for that
reason we'd want to keep it as small as we can. Instead of doing
__io_req_complete_post() for each linked request under the lock, fail
them in a task_work handler under ->uring_lock.
Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/a2f68708b970a21f4e84ddfa7b3abd67a8fffb27.1656153285.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
We really don't care about this at all in terms of performance. Outside
of having it already be marked unlikely(), shove it into a separate
__cold function.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
The final poll_refs put in __io_arm_poll_handler() takes quite some
cycles. When we're arming from the original task context task_work won't
be run, so in this case we can assume that we won't race with task_works
and so not take the initial ownership ref.
One caveat is that after arming a poll we may race with it, so we have
to add a bunch of io_poll_get_ownership() hidden inside of
io_poll_can_finish_inline() whenever we want to complete arming inline.
For the same reason we can't just set REQ_F_DOUBLE_POLL in
__io_queue_proc() and so need to sync with the first poll entry by
taking its wq head lock.
Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/8825315d7f5e182ac1578a031e546f79b1c97d01.1655990418.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
__io_arm_poll_handler() errors parsing is a horror, in case it failed it
returns 0 and the caller is expected to look at ipt.error, which already
led us to a number of problems before.
When it returns a valid mask, leave it as it's not, i.e. return 1 and
store the mask in ipt.result_mask. In case of a failure that can be
handled inline return an error code (negative value), and return 0 if
__io_arm_poll_handler() took ownership of the request and will complete
it.
Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/018cacdaef5fe95d7dc56b32e85d752cab7607f6.1655990418.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
The io_uring cancelation API is async, like any other API that we expose
there. For the case of finding a request to cancel, or not finding one,
it is fully sync in that when submission returns, the CQE for both the
cancelation request and the targeted request have been posted to the
CQ ring.
However, if the targeted work is being executed by io-wq, the API can
only start the act of canceling it. This makes it difficult to use in
some circumstances, as the caller then has to wait for the CQEs to come
in and match on the same cancelation data there.
Provide a IORING_REGISTER_SYNC_CANCEL command for io_uring_register()
that does sync cancelations, always. For the io-wq case, it'll wait
for the cancelation to come in before returning. The only expected
returns from this API is:
0 Request found and canceled fine.
> 0 Requests found and canceled. Only happens if asked to
cancel multiple requests, and if the work wasn't in
progress.
-ENOENT Request not found.
-ETIME A timeout on the operation was requested, but the timeout
expired before we could cancel.
and we won't get -EALREADY via this API.
If the timeout value passed in is -1 (tv_sec and tv_nsec), then that
means that no timeout is requested. Otherwise, the timespec passed in
is the amount of time the sync cancel will wait for a successful
cancelation.
Link: https://github.com/axboe/liburing/discussions/608
Signed-off-by: Jens Axboe <axboe@kernel.dk>
In preparation for not having a request to pass in that carries this
state, add a separate cancelation flag that allows the caller to ask
for a fixed file for cancelation.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
We just use the io_kiocb passed in to find the io_uring_task, and we
already pass in the ctx via cd->ctx anyway.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
__io_kbuf_recycle() is only called in io_kbuf_recycle(). Kill it and
tweak the code so that the legacy pbuf and ring pbuf code become clear
Signed-off-by: Hao Xu <howeyxu@tencent.com>
Link: https://lore.kernel.org/r/20220622055551.642370-1-hao.xu@linux.dev
Signed-off-by: Jens Axboe <axboe@kernel.dk>
trace task_work_run to help provide stats on how often task work is run
and what batch sizes are coming through.
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220622134028.2013417-9-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Batching task work up is an important performance optimisation, as
task_work_add is expensive.
In order to keep the semantics replace the task_list with a fake node
while processing the old list, and then do a cmpxchg at the end to see if
there is more work.
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220622134028.2013417-6-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
With networking use cases we see contention on the spinlock used to
protect the task_list when multiple threads try and add completions at once.
Instead we can use a lockless list, and assume that the first caller to
add to the list is responsible for kicking off task work.
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220622134028.2013417-4-dylany@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>