The incremental map decoding of pg pool updates wasn't skipping
the snaps and removed_snaps vectors. This caused osd requests
to stall when pool snapshots were created or fs snapshots were
deleted. Use a common helper for full and incremental map
decoders that decodes pools properly.
Signed-off-by: Sage Weil <sage@newdream.net>
Since we can now create and destroy pg pools, the pool ids will be sparse,
and an array no longer makes sense for looking up by pool id. Use an
rbtree instead.
The OSDMap encoding also no longer has a max pool count (previously used to
allocate the array). There is a new pool_max, that is the largest pool id
we've ever used, although we don't actually need it in the client.
Signed-off-by: Sage Weil <sage@newdream.net>
An incremental pg_temp wasn't being decoded properly (wrong bound on
for loop).
Also remove unused local variable, while we're at it.
Signed-off-by: Sage Weil <sage@newdream.net>
Make the integer hash function a property of the bucket it is used on. This
allows us to gracefully add support for new hash functions without starting
from scatch.
Signed-off-by: Sage Weil <sage@newdream.net>
The object will be hashed to a placement seed (ps) based on the pg_pool's
hash function. This allows new hashes to be introduced into an existing
object store, or selection of a hash appropriate to the objects that
will be stored in a particular pool.
Signed-off-by: Sage Weil <sage@newdream.net>
The endian conversions don't quite work with the old union ceph_pg. Just
make it a regular struct, and make each field __le. This is simpler and it
has the added bonus of actually working.
Signed-off-by: Sage Weil <sage@newdream.net>
We exchange struct ceph_entity_addr over the wire and store it on disk.
The sockaddr_storage.ss_family field, however, is host endianness. So,
fix ss_family endianness to big endian when sending/receiving over the
wire.
Signed-off-by: Sage Weil <sage@newdream.net>
Commit 645a102581 fixes calculation of object
offset for layouts with multiple stripes per object. This updates the
calculation of the length written to take into account multiple stripes per
object.
Signed-off-by: Noah Watkins <noah@noahdesu.com>
Signed-off-by: Sage Weil <sage@newdream.net>
We were incorrectly calculationing of object offset. If we have multiple
stripe units per object, we need to shift to the start of the current
su in addition to the offset within the su.
Also rename bno to ono (object number) to avoid some variable naming
confusion.
Signed-off-by: Sage Weil <sage@newdream.net>
The object extent offset is the file offset _modulo_ the stripe unit.
The code was correct, the comment was wrong.
Reported-by: Noah Watkins <jayhawk@soe.ucsc.edu>
Signed-off-by: Sage Weil <sage@newdream.net>
Using stripe unit size calculated and saved on the stack to avoid
a redundant call to le32_to_cpu.
Signed-off-by: Noah Watkins <noah@noahdesu.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Mix the preferred osd (if any) into the placement seed that is fed into
the CRUSH object placement calculation. This prevents all the placement
pgs from peering with the same osds.
Rev the osd client protocol with this change.
Signed-off-by: Sage Weil <sage@newdream.net>
The OSD client is responsible for reading and writing data from/to the
object storage pool. This includes determining where objects are
stored in the cluster, and ensuring that requests are retried or
redirected in the event of a node failure or data migration.
If an OSD does not respond before a timeout expires, keepalive
messages are sent across the lossless, ordered communications channel
to ensure that any break in the TCP is discovered. If the session
does reset, a reconnection is attempted and affected requests are
resent (by the message transport layer).
Signed-off-by: Sage Weil <sage@newdream.net>