Commit Graph

70 Commits

Author SHA1 Message Date
Ben Widawsky
4e0bbc316e drm/i915/bdw: display stuff
Just enough to make the code not barf...

Init BDW display to look like HSW. For the simulator this should be
fine, but this will probably require more work.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
[danvet: Add a FIXME comment about RCS flips being untested on bdw.
Also add a note that hblank events are reserved on bdw+ in DERRMR.]
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-11-08 18:09:38 +01:00
Ville Syrjälä
4c445e0ebc drm/i915: Rename primary_disabled to primary_enabled
Let's try to avoid these confusing negated booleans.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jani Nikula <jani.nikula@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:47:14 +02:00
Ville Syrjälä
0fc9f59963 drm/i915: Flush primary plane changes in sprite code
Flush the primary plane changes when enabling/disabling the primary
plane in response to sprite visibility.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:47:04 +02:00
Ville Syrjälä
20bc86739b drm/i915: Enable/disable IPS when primary is enabled/disabled
IPS should be OK as long as one plane is enabled on the pipe, but
it does seem to cause problems when going between primary only and
sprite only.

This needs more investigations, but for now just disable IPS whenever
the primary plane is disabled.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Acked-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:47:01 +02:00
Ville Syrjälä
abae50ed12 drm/i915: Do the fbc vs. primary plane enable/disable in the right order
Disable fbc before disabling the primary plane, and enable fbc after
the primary plane has been enabled again.

Also use intel_disable_fbc() to disable FBC to avoid the pointless
overhead of intel_update_fbc(), and especially avoid having to clean
up and set up the stolen mem compressed buffer again.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:47:01 +02:00
Ville Syrjälä
098ebd6b7e drm/i915: Save user requested plane coordinates only on success
If the setplane operation fails, we shouldn't save the user's requested
plane coordinates. Since we adjust the coordinates during the clipping
process, make a copy of the originals, and once the operation has
succeeded save them for later reuse when the plane gets re-enabled.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:47:00 +02:00
Ville Syrjälä
2afd9efd23 drm/i915: Do a bit of cleanup in the sprite code
Move the variable initialization to where the variables are declared,
and kill a pointless to_intel_crtc() cast when we already have the
casted pointer.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:47:00 +02:00
Ville Syrjälä
5f3fb46bbd drm/i915: Kill a goto from sprite disable code
Let's not use goto when a simple if suffices. This is not error handling
code or anything, so the goto looks out of place.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:46:59 +02:00
Ville Syrjälä
82284b6bec drm/i915: Reduce the time we hold struct mutex in sprite update_plane code
We used to call the entire intel specific update_plane hook while
holding struct_mutex. Actually we only need to hold struct_mutex while
pinning/unpinning the obj. The plane state itself is protected by the
kms locks, and as the object is pinned we can dig out the offset and
tiling information from it without fearing that it would change
underneath us.

So now we don't need to drop and reacquire the lock around the
wait_for_vblank. Also we will need another wait_for_vblank in the IVB
specific update_plane hook, and this way we don't need to worry about
struct_mutex there either.

Also move the intel_plane->obj=NULL assignment outside strut_mutex in
disable_plane to make it clear that it's not protected by struct_mutex.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:46:59 +02:00
Ville Syrjälä
03c5b25f6e drm/i915: Allow sprites to be configured on a disabled pipe
We allow cursors to be set up when the pipe is disabled. Do the same for
sprites as well.

We need to be somewhat careful with the primary disable logic as we
don't want to accidentally enable the primary plane on a disabled pipe.

v2: Skip primary enable/disable and plane registers
    writes on disabled pipe

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-10 12:46:58 +02:00
Daniel Vetter
b14c5679dd drm/i915: use pointer = k[cmz...]alloc(sizeof(*pointer), ...) pattern
Done while reviewing all our allocations for fubar. Also a few errant
cases of lacking () for the sizeof operator - just a bit of OCD.

I've left out all the conversions that also should use kcalloc from
this patch  (it's only 2).

Reviewed-by: Jani Nikula <jani.nikula@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-10-01 07:45:01 +02:00
Ville Syrjälä
37327abdfb drm/i915: Add explicit pipe src size to pipe config
Rather that mess about with hdisplay/vdisplay from requested_mode, add
explicit pipe src size information to pipe config.

Now requested_mode is only really relevant for dvo/sdvo output timings.
For everything else either adjusted_mode or pipe src size should be
used.

In many places where we end up using pipe source size, we should
actually use the primary plane size, but we don't currently store
that information explicitly. As long as we treat primaries as full
screen only, we can get away with this. Eventually when we move
primaries over to drm_plane, we need to fix it all up.

v2: Add a comment to explain what pipe_src_{w,h} are
    Add a note about primary planes to commit message

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-09-16 23:36:49 +02:00
Ville Syrjälä
ba44f72073 drm/i915: Use pipe config in sprite code
Rather than dig up the pipe source size from crtc->mode, use
intel_crtc->config.requested_mode.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-09-16 23:35:18 +02:00
Ville Syrjälä
46ba614c00 drm/i915: Pass crtc to intel_update_watermarks()
Passing the appropriate crtc to intel_update_watermarks() should help
in avoiding needless work in the future.

v2: Avoid clash with internal 'crtc' variable in some wm functions

Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-09-10 11:15:39 +02:00
Paulo Zanoni
1f5d76dbb6 drm/i915: enable trickle feed on Haswell
We shouldn't disable the trickle feed bits on Haswell. Our
documentation explicitly says the trickle feed bits of PRI_CTL and
CUR_CTL should not be programmed to 1, and the hardware engineer also
asked us to not program the SPR_CTL field to 1. Leaving the bits as 1
could cause underflows.

Reported-by: Arthur Runyan <arthur.j.runyan@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-09-03 19:17:57 +02:00
Ville Syrjälä
a95fd8cae0 drm/i915: Always call intel_update_sprite_watermarks() when disabling a plane
ILK and VLV codepaths didn't update sprite watermarks when disabling a
sprite. Make them do that.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-08 14:11:15 +02:00
Ville Syrjälä
adf3d35e4a drm/i915: Pass plane and crtc to intel_update_sprite_watermarks
We're going to want to know the crtc in the watermark code to avoid
doing more work than we have to. We should also pass the plane we're
disabling so that we know where to stick our watermark parameters
without having to go look the plane up.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-08 14:11:14 +02:00
Ville Syrjälä
88a94a58a0 drm/i915: Don't try to disable plane if it's already disabled
Check plane->fb in intel_disable_plane() to determine if the plane
is already disabled.

If the plane has an fb, then it must also have a crtc, so we can drop
the plane->crtc check and just call intel_enable_primary() directly.

v2: WARN and bail if the plane doesn't have a crtc when it should

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-08 14:11:13 +02:00
Ville Syrjälä
b39d53f624 drm/i915: Pass crtc to our update/disable_plane hooks
We're going to want to know which CRTC we're dealing with, so pass it
down to the update/disable_plane hooks.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-08 14:11:13 +02:00
Ville Syrjälä
ec4c4aa147 drm/i915: Calculate the sprite WM based on the source width instead of the destination width
Using the destination width in the sprite WM calculations isn't correct.
We should be using the source width.

Note: This doesn't affect hsw since it does not support sprite
scaling.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
[danvet: Add review note from Paulo to the commit message.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-05 19:03:56 +02:00
Ville Syrjälä
67ca28f30a drm/i915: Pass the actual sprite width to watermarks functions
Don't subtract one from the sprite width before watermark calculations.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-05 19:03:56 +02:00
Ville Syrjälä
bdd57d0386 drm/i915: Add scaled paramater to update_sprite_watermarks()
For calculating watermarks we want to know whether sprites are
scaled. Pass that information to update_sprite_watermarks() so that
eventually we may do some watermark pre-computing.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-05 19:03:55 +02:00
Ben Widawsky
f343c5f647 drm/i915: Getter/setter for object attributes
Soon we want to gut a lot of our existing assumptions how many address
spaces an object can live in, and in doing so, embed the drm_mm_node in
the object (and later the VMA).

It's possible in the future we'll want to add more getter/setter
methods, but for now this is enough to enable the VMAs.

v2: Reworked commit message (Ben)
Added comments to the main functions (Ben)
sed -i "s/i915_gem_obj_set_color/i915_gem_obj_ggtt_set_color/" drivers/gpu/drm/i915/*.[ch]
sed -i "s/i915_gem_obj_bound/i915_gem_obj_ggtt_bound/" drivers/gpu/drm/i915/*.[ch]
sed -i "s/i915_gem_obj_size/i915_gem_obj_ggtt_size/" drivers/gpu/drm/i915/*.[ch]
sed -i "s/i915_gem_obj_offset/i915_gem_obj_ggtt_offset/" drivers/gpu/drm/i915/*.[ch]
(Daniel)

v3: Rebased on new reserve_node patch
Changed DRM_DEBUG_KMS to actually work (will need fixing later)

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-07-08 22:04:34 +02:00
Ville Syrjälä
bb53d4aeac drm/i915: Disable/restore all sprite planes around modeset
Disable/restore sprite planes around mode-set just like we do for the
primary and cursor planes. Now that we have working sprite clipping,
this actually works quite decently.

Previosuly we didn't even bother to disable sprites when changing mode,
which could lead to a corrupted sprite appearing on the screen after a
modeset (at least on my IVB). Not sure if all hardware generations would
be so forgiving when enabled sprites end up outside the pipe dimensons.

v2: Disable rather than enable sprites in ironlake_crtc_disable()

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-06-06 13:47:39 +02:00
Paulo Zanoni
4c4ff43a69 drm/i915: add "enable" argument to intel_update_sprite_watermarks
Because we want to call it from the "sprite disable" paths, since on
Haswell we need to update the sprite watermarks when we disable
sprites.

For now, all this patch does is to add the "enable" argument and call
intel_update_sprite_watermarks from inside ivb_disable_plane. This
shouldn't change how the code behaves because on
sandybridge_update_sprite_wm we just ignore the "!enable" case. The
patches that implement Haswell watermarks will make use of the changes
introduced by this patch.

Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-05-31 20:53:52 +02:00
Ville Syrjälä
3c3686cd97 drm/i915: Relax the sprite scaling limits checks
Reduce the size of the the src/dst viewport to keep the scalign ratios
in check.

v2: Below min size sprite handling squashed to previous patch

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-04-30 22:20:10 +02:00
Ville Syrjälä
1731693a5a drm/i915: Implement proper clipping for video sprites
Properly clip the source when the destination gets clipped
by the pipe dimensions.

Sadly the video sprite hardware is rather limited so it can't do proper
sub-pixel postitioning. Resort to truncating the source coordinates to
(macro)pixel boundary.

The scaling checks are done using the strict drm_region functions.
Which means that an error is returned when the min/max scaling
ratios are exceeded.

Also do some additional checking against various hardware limits.

v2: Truncate src coords instead of rounding to avoid increasing src
    viewport size, and adapt to changes in drm_calc_{h,v}scale().
v3: Adapt to drm_region->drm_rect rename. Fix misaligned crtc_w for
    packed YUV formats when scaling isn't supported.
v4: Use stricter scaling checks, use drm_rect_equals()
v5: If sprite is below min size, make it invisible instead returning
    an error.
    Use WARN_ON() instead if BUG_ON(), and add one to sanity check the
    src viewport size.
v6: Add comments to remind about src and dst coordinate types

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-04-30 22:20:09 +02:00
Damien Lespiau
d49f70915c drm/i915: Ivybridge is the odd one when it comes to pipe scalers
Between ivb, hsw and vlv, only Ivybridge has sprites with scaling
capabilities.

Also make max_downscale coherent with that.

v2: Rebase on top of the recent ivb/vlv/hsw sprite scaling fixes.

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> (v1)
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-04-25 16:32:47 +02:00
Jesse Barnes
7f1f3851fe drm/i915: sprite support for ValleyView v4
No constant alpha yet though, that needs a new ioctl and/or property to
get/set.

v2: use drm_plane_format_cpp (Ville)
    fix up vlv_disable_plane, remove IVB bits (Ville)
    remove error path rework (Ville)
    fix component order confusion (Ville)
    clean up platform init (Ville)
    use compute_offset_xtiled (Ville)
v3: fix up more format confusion (Ville)
    update to new page offset function (Ville)
v4: remove incorrect formats from framebuffer_init (Ville)

Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-04-02 20:28:53 +02:00
Ville Syrjälä
c626d3179c drm/i915: Wait for vblank between disabling a sprite and unpinning the fb
When disabling a sprite, wait for the sprite to stop fetching data
from memory before unpinning the fb.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-03-27 17:48:11 +01:00
Chris Wilson
693db1842d drm/i915: Apply alignment restrictions on scanout surfaces for VT-d
From the w/a database:

'To prevent false VT-d type 6 error:

  The primary display plane must be 256KiB aligned, and require an extra
  128 PTEs of padding afterward;

  The sprites planes must be 128KiB aligned, and require an extra 64 PTEs
  of padding afterward;

  The cursors must be 64KiB aligned, and require an extra 2 PTEs of
  padding afterward.'

As we use the same function to pin the primary and sprite planes, we can
simply use the more strict requirements for scanouts for both.

Instead of using explicit padding PTEs following the scanout objects, we
should be able to use the scratch page that is always mapped into the
unused PTEs to avoid the VT-d error.

References: https://bugs.freedesktop.org/show_bug.cgi?id=59626
References: https://bugs.freedesktop.org/show_bug.cgi?id=59627
References: https://bugs.freedesktop.org/show_bug.cgi?id=59631
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
[danvet: Apply s/vtd_wa/vtd_scanout_wa/ bikeshed since Damien likes
it, too.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-03-27 17:13:43 +01:00
Jesse Barnes
5e1bac2ff7 drm/i915: add sprite restore function v3
To be used to restore sprite state on resume.

v2: move sprite tracking bits up so we don't track modified sprite state
v3: use src_x/y in sprite suspend/resume code (Ville)

Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-03-26 21:35:04 +01:00
Chris Wilson
bc75286217 drm/i915: Handle untiled planes when computing their offsets
We trim the fb to fit the CRTC by computing the offset of that CRTC to
its nearest tile_row origin. This allows us to use framebuffers that are
larger than the CRTC limits without additional work.

However, we failed to compute the offset for a linear framebuffer
correctly as we treated its x-advance in whole tiles (instead of the
linear increment expected), leaving the CRTC misaligned with its
contents.

Fixes regression from commit c2c7513124
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date:   Thu Jul 5 12:17:30 2012 +0200

    drm/i915: adjust framebuffer base address on gen4+

v2: Adjust relative x-coordinate after linear alignment (vsyrjala)
v3: Repaint with pokadots (vsyrjala)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61152
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: stable@vger.kernel.org
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-02-21 21:52:08 +01:00
Ville Syrjälä
86d3efce2c drm/i915: Implement pipe CSC based limited range RGB output
HSW no longer has the PIPECONF bit for limited range RGB output.
Instead the pipe CSC unit must be used to perform that task.

The CSC pre offset are set to 0, since the incoming data is full
[0:255] range RGB, the coefficients are programmed to compress the
data into [0:219] range, and then we use either the CSC_MODE black
screen offset bit, or the CSC post offsets to shift the data to
the correct [16:235] range.

Also have to change the confiuration of all planes so that the
data is sent through the pipe CSC unit. For simplicity send the
plane data through the pipe CSC unit always, and in case full
range output is requested, the pipe CSC unit is set up with an
identity transform to pass the plane data through unchanged.

I've been told by some hardware people that the use of the pipe
CSC unit shouldn't result in any measurable increase in power
consumption numbers.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-02-20 00:21:49 +01:00
Ville Syrjälä
2c6602df1a drm/i915: Fix sprite_scaling_enabled for multiple sprites
We have more than one sprite, so a boolean simply won't cut it.
Turn sprite_scaling_enabled into a bitmask and track the state
of sprite scaler for each sprite independently.

Also don't re-enable LP watermarks until the sprite registers
have actually been written, and thus sprite scaling has really
been disabled.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-02-15 10:30:37 +01:00
Daniel Vetter
a0e99e68c1 drm/i915: use drm_modeset_lock_all
Two exceptions:
- debugfs files only read information which is not related to crtc, so
  can stay on the modeset_config lock.
- Same holds for the edp vdd work in intel_dp.c. Add a corresponding
  WARN_ON and a comment next to the intel_dp struct fields for
  documentation.

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-01-20 22:16:47 +01:00
Chris Wilson
ca320ac456 drm/i915: Use pixel size for computing linear offsets into a sprite
This fixes an original bug in the sprite code that miscomputed the
source offset into a linear YUV packed framebuffer, that was magnified
into an oops with

commit 5a35e99e81
Author: Damien Lespiau <damien.lespiau@intel.com>
Date:   Fri Oct 26 18:20:12 2012 +0100

    drm/i915: adjust sprite base address

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniel Vetter <daniel.vetter@ffwll.com>
Cc: Damien Lespiau <damien.lespiau@intel.com>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-01-09 14:20:24 +01:00
Ville Syrjälä
28d491df4c drm/i915: Bad pixel formats can't reach the sprite code
The framebuffer pixel format is already checked by the common code.
So there's no way an invalid format could reach the driver. So instead
of falling back to a default format, call BUG().

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-11-11 23:51:14 +01:00
Ville Syrjälä
2bd3c3cb35 drm/i915: pixel_size == cpp
Use drm_format_plane_cpp() to get 'pixel_size' in the sprite code.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-11-11 23:51:13 +01:00
Damien Lespiau
5a35e99e81 drm/i915: adjust sprite base address
Just like in:

commit c2c7513124
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date:   Thu Jul 5 12:17:30 2012 +0200

    drm/i915: adjust framebuffer base address on gen4+

but this time, for the sprite planes. This ensures that the
sprite offset are always inside the supported hardware limits since it
becomes the offset into a page and we adjust the base address to a page
boundary.

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-11-11 23:51:02 +01:00
Damien Lespiau
c54173a85d drm/i915: Fix sprite offset on HSW
HSW consolidates SPRTILEOFF and SPRLINOFF into a single SPROFFSET
register.

v2: Remove a useless level of indentation (Paulo Zanoni)

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> (v1)
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-11-11 23:51:01 +01:00
Damien Lespiau
94c6419ed8 drm/i915: Error out when trying to set a y-tiled as a sprite
v2: Use a switch for consistency (Chris Wilson)

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-11-11 23:51:00 +01:00
Damien Lespiau
4d8d71b5dd drm/i915: VLV does not have a sprite scaler
Just like HSW, VLV does not have a sprite scale. Set
intel_plane->can_scale accordingly.

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-10-26 18:30:26 +02:00
Paulo Zanoni
702e7a56af drm/i915: convert PIPECONF to use transcoder instead of pipe
Because the PIPECONF register is actually part of the CPU transcoder,
not the CPU pipe.

Ideally we would also rename PIPECONF to TRANSCONF to remind people
that they should use the transcoder instead of the pipe, but let's
keep it like this for now since most Gens still name it PIPECONF.

Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-10-26 10:24:47 +02:00
Damien Lespiau
2d354c3472 drm/i915: Don't try to use SPR_SCALE when we don't have a sprite scaler
Haswell does not have a scaler in the sprite pipeline anymore, so let's
ensure:
  1/ We bail out of update_plate() when someone is trying to ask to
     display a scaled framebuffer,
  2/ We never write to the nonexistent SPR_SCALE register

v2: Smash in the fixup from Damien in the disable_plane function.

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> (for v1)
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> (for v1)
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-10-23 19:35:18 +02:00
David Howells
760285e7e7 UAPI: (Scripted) Convert #include "..." to #include <path/...> in drivers/gpu/
Convert #include "..." to #include <path/...> in drivers/gpu/.

Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Arnd Bergmann <arnd@arndb.de>
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Acked-by: Dave Jones <davej@redhat.com>
2012-10-02 18:01:07 +01:00
Vijay Purushothaman
5ee369138d drm/i915: fix color order for BGR formats on IVB
This is already fixed for ILK and SNB in the below commit but somehow
IVB is missed.

commit ab2f9df10d
	Author: Jesse Barnes <jbarnes@virtuousgeek.org>
	Date:   Mon Feb 27 12:40:10 2012 -0800

	drm/i915: fix color order for BGR formats on SNB

Had the wrong bits and field definitions.

Signed-off-by: Vijay Purushothaman <vijay.a.purushothaman@intel.com>
Reviewed-by: Antti Koskipää <antti.koskipaa@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-08-23 11:44:53 +02:00
Ander Conselvan de Oliveira
796265235b drm/i915: mask tiled bit when updating ILK sprites
Or going from tiled to untiled may break.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-07-20 12:21:40 +02:00
Jesper Juhl
a8b0bbabf7 drm/i915/sprite: Fix mem leak in intel_plane_init()
If we ever hit the default case in the switch statement we'll return
from the function without freeing the memory we just allocated to
'intel_plane' (but that has not been used).

This patch gets rid of the leak by freeing the memory just before we
return.

Signed-off-by: Jesper Juhl <jj@chaosbits.net>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-06-27 17:03:24 +02:00
Jesse Barnes
f4d7105648 drm/i915: correct IVB default sprite format
We shouldn't hit this path anyway, but make it use the IVB sprite format
definition to avoid confusion.

Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-06-27 17:03:23 +02:00