Add new ioctls for getting and setting the current destination color
key. This allows for simple overlay display control by matching a color
key value in the primary plane before blending the overlay on top.
v2: remove unnecessary mutex acquire/release around reg accesses
v3: add support for full color key management
v4: fix copy & paste bug in snb_get_colorkey
don't bother checking min/max values against docs as the docs are likely
wrong (how could we handle 10bpc surface formats?)
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
To save power when the sprite is full screen, we can disable the primary
plane on the same pipe. Track the sprite status and enable/disable the
primary opportunistically.
v2: remove primary plane enable/disable hooks; they're identical
Reviewed-by: Daniel Vetter <daniel@ffwll.ch>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Keith Packard <keithp@keithp.com>
The video sprites support various video surface formats natively and can
handle scaling as well. So add support for them using the new DRM core
sprite support functions.
v2: use drm specific fourcc header and defines
v3: address Daniel's comments:
- don't take struct mutex around register access (only needed for
regs in the GT power well)
- don't hold struct mutex across vblank waits
- fix up update_plane API (pass obj instead of GTT offset)
- add interlaced defines for sprite regs
- drop unnecessary 'reg' variables
- comment double buffered reg flushing
Also fix w/h confusion when writing the scaling reg.
v4: more fixes, address more comments from Daniel, and include Hai's fix
- prevent divide by zero in scaling calculation (Hai Lan)
- update to Ville's new DRM_FORMAT_* types
- fix sprite watermark handling (calc based on CRTC size, separate
from normal display wm)
- remove private refcounts now that the fb cleanups handles things
v5: add linear surface support
v6: remove color key clearing & setting from update_plane
For this version, I tested DPMS since it came up in the last review;
DPMS off/on works ok when a video player is working under X, but for
power saving we'll probably want to do something smarter. I'll leave
that for a separate patch on top. Likewise with the refcounting/fb
layer handling, which are really separate cleanups.
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Keith Packard <keithp@keithp.com>