Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Remove an errant return in the middle of the check
function as well as check for success in the start
function.
(v2) Add return check to smu_load_fw()
(v3) Don't return early if SMU load check fails
(v4) No returns! :-)
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The old mechanism used a per-submission limit that didn't take previous
submissions within the same time frame into account. It also filled VRAM
slowly when VRAM usage dropped due to a big eviction or buffer deallocation.
This new method establishes a configurable MBps limit that is obeyed when
VRAM usage is very high. When VRAM usage is not very high, it gives
the driver the freedom to fill it quickly. The result is more consistent
performance.
It can't keep the BO move rate low if lots of evictions are happening due
to VRAM fragmentation, or if a big buffer is being migrated.
The amdgpu.moverate parameter can be used to set a non-default limit.
Measurements can be done to find out which amdgpu.moverate setting gives
the best results.
Mainly APUs and cards with small VRAM will benefit from this. For F1 2015,
anything with 2 GB VRAM or less will benefit.
Some benchmark results - F1 2015 (Tonga 2GB):
Limit MinFPS AvgFPS
Old code: 14 32.6
128 MB/s: 28 41
64 MB/s: 15.5 43
32 MB/s: 28.7 43.4
8 MB/s: 27.8 44.4
8 MB/s: 21.9 42.8 (different run)
Random drops in Min FPS can still occur (due to fragmented VRAM?), but
the average FPS is much better. 8 MB/s is probably a good limit for this
game & the current VRAM management. The random FPS drops are still to be
tackled.
v2: use a spinlock
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Various minor formatting changes.
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
If init fails free up any allocated memory.
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
If one of the entries fails to be allocated then free
all of the previous entries before freeing the array which
holds their pointers.
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
uvd dpm will be controlled by uvd.
dpm just disable uvd dpm in case of suspend when play video.
due to the new logic of uvd_begin_use/end_use,
if disable uvd dpm in late init, will have no chance to
enable uvd dpm after resume until play video again.
Change-Id: I70e3d7efe63edad37f26e6c5ea089da1135c0ab5
Signed-off-by: Rex Zhu <Rex.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
delete the members not needed when amd_powerplay_init.
Signed-off-by: Rex Zhu <Rex.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
sub_vendor_id in cgs interface.
Signed-off-by: Rex Zhu <Rex.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
fix issue that encode test failed on the second time when
vce dpm enabled on tonga.
Signed-off-by: Rex Zhu <Rex.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
fix issue after vce encode, the eclk stay high.
Signed-off-by: Rex Zhu <Rex.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Not of much use at the moment (we don't really use
the second ring either), but may be useful later.
Reviewed-by: JimQu <Jim.Qu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Rather than using a hardcoded value. This allows
different versions to expose more or less rings.
No functional change.
Reviewed-by: JimQu <Jim.Qu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The old names were dragged over from radeon. The new ones
better match the naming conventions used in the driver.
No functional change.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Try to be clean here, even when it's a noop on x86.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Also use the firmware size from the header instead of calculating it.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Replace packet2's with packet0 writes to UVD_NO_OP. The
value written to UVD_NO_OP does not matter.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Replace packet2's with packet0 writes to UVD_NO_OP. The
value written to UVD_NO_OP does not matter.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Writes to this register are the preferred way to do NOPs.
Bump the driver version as well.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Writes to this register are the preferred way to do NOPs.
Bump the driver version as well.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
According to the hw team, it should be 16, not 8.
Cc: Peter Fang <peter.fang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
If the ring isn't ready lets print out which ring name
to help debugging.
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
In an if block for (running == 0) running cannot be non-zero.
v2: agd: remove unused variable
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Heinrich Schuchardt <xypron.glpk@gmx.de>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
In an if block for (running == 0) running cannot be non-zero.
v2: agd: remove unused variable
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Heinrich Schuchardt <xypron.glpk@gmx.de>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
if (a == NULL || a->b == NULL)
leads to a NULL pointer dereference if a == NULL.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Heinrich Schuchardt <xypron.glpk@gmx.de>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
if (a == NULL || a->b == NULL)
leads to a NULL pointer dereference if a == NULL.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Heinrich Schuchardt <xypron.glpk@gmx.de>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
In an if block for (running == 0) running cannot be non-zero.
v2: agd: remove unused variable
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Heinrich Schuchardt <xypron.glpk@gmx.de>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
In an if block for (running == 0) running cannot be non-zero.
v2: agd: remove unused variable
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Heinrich Schuchardt <xypron.glpk@gmx.de>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Fixed indentation for readability.
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Alexandre Demers <alexandre.f.demers@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
We were using the same mask twice. Looking at radeon, it seems
we should be using HDMI_AVI_INFO_CONT instead as the second mask.
Being there, fix typos in comments and improved readability.
I haven't looked at other DCEs, the mask may also be wrong for them.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alexandre Demers <alexandre.f.demers@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Make it more obvious what we are doing here.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
AMDGPU_GEM_CREATE_NO_CPU_ACCESS and AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED are
obviously mutual exclusive. So stop adding a dummy entry without effect when
both are specified.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Make it more clear what this function does. No intendet functional change.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Adding a BO can make it the insertion point for larger sizes as well.
v2: add a comment about the guard structure.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Felix Kuehling <felix.kuehling@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Clean up whitespace and formatting.
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For profiling.
v2: really bump the minor version
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
V2:
1. don't directly submit to many jobs at the same time.
2. delete unrelated printk.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
V2:
1. use mutex instead of spinlock for shadow list, since its process could
sleep.
2. move list_del to bo destroy phase.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
V2:
move shadow parameter to amdgpu_pte_update_params.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: minutemaidpark@hotmail.com
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
V2:
Checking if shadow is valid.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use shadow flag to judge which direction to sync.
V2:
Don't need bo pin, so remove it.
V3:
1. Split to two functions, one is backup_to_shadow, another is
restore_from_shadow.
2. Clean up previous shadow direction difinitions.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
V2:
add checking if need backup in amdgpu_bo_create.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Phenomenon: software hang when device resume back, read UVD fence is 0xffffffff
and read pcie pid is 0xffff.
The issue is caused by VCE reset when update cg setting. according to HW programming
guide, adjust update VCE cg sequence.
The patch apply to VCE2.0.
Signed-off-by: JimQu <Jim.Qu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Flora Cui <Flora.Cui@amd.com>
Reviewed-by: Ken Wang <Qingqing.Wang@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Flora Cui <Flora.Cui@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>