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[PATCH] fbdev: Fix logo rotation if width != height
Logo drawing crashes or produces a corrupt display if the logo width and height are not equal. The dimensions are transposed prior to the actual rotation and the width is used instead of the height in the actual rotation code. These produce a corrupt image. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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@ -334,11 +334,11 @@ static void fb_rotate_logo_ud(const u8 *in, u8 *out, u32 width, u32 height)
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static void fb_rotate_logo_cw(const u8 *in, u8 *out, u32 width, u32 height)
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{
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int i, j, w = width - 1;
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int i, j, h = height - 1;
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for (i = 0; i < height; i++)
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for (j = 0; j < width; j++)
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out[height * j + w - i] = *in++;
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out[height * j + h - i] = *in++;
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}
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static void fb_rotate_logo_ccw(const u8 *in, u8 *out, u32 width, u32 height)
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@ -356,24 +356,24 @@ static void fb_rotate_logo(struct fb_info *info, u8 *dst,
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u32 tmp;
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if (rotate == FB_ROTATE_UD) {
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image->dx = info->var.xres - image->width;
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image->dy = info->var.yres - image->height;
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fb_rotate_logo_ud(image->data, dst, image->width,
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image->height);
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image->dx = info->var.xres - image->width;
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image->dy = info->var.yres - image->height;
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} else if (rotate == FB_ROTATE_CW) {
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tmp = image->width;
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image->width = image->height;
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image->height = tmp;
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image->dx = info->var.xres - image->height;
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fb_rotate_logo_cw(image->data, dst, image->width,
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image->height);
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} else if (rotate == FB_ROTATE_CCW) {
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tmp = image->width;
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image->width = image->height;
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image->height = tmp;
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image->dy = info->var.yres - image->width;
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image->dx = info->var.xres - image->width;
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} else if (rotate == FB_ROTATE_CCW) {
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fb_rotate_logo_ccw(image->data, dst, image->width,
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image->height);
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tmp = image->width;
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image->width = image->height;
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image->height = tmp;
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image->dy = info->var.yres - image->height;
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}
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image->data = dst;
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