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drm/scheduler: provide scheduler score externally
Allow multiple schedulers to share the load balancing score. This is useful when one engine has different hw rings. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-and-Tested-by: Leo Liu <leo.liu@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20210204144405.2737-1-christian.koenig@amd.com
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@ -487,7 +487,7 @@ int amdgpu_fence_driver_init_ring(struct amdgpu_ring *ring,
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r = drm_sched_init(&ring->sched, &amdgpu_sched_ops,
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num_hw_submission, amdgpu_job_hang_limit,
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timeout, ring->name);
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timeout, NULL, ring->name);
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if (r) {
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DRM_ERROR("Failed to create scheduler on ring %s.\n",
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ring->name);
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@ -190,7 +190,7 @@ int etnaviv_sched_init(struct etnaviv_gpu *gpu)
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ret = drm_sched_init(&gpu->sched, &etnaviv_sched_ops,
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etnaviv_hw_jobs_limit, etnaviv_job_hang_limit,
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msecs_to_jiffies(500), dev_name(gpu->dev));
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msecs_to_jiffies(500), NULL, dev_name(gpu->dev));
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if (ret)
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return ret;
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@ -509,7 +509,7 @@ int lima_sched_pipe_init(struct lima_sched_pipe *pipe, const char *name)
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return drm_sched_init(&pipe->base, &lima_sched_ops, 1,
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lima_job_hang_limit, msecs_to_jiffies(timeout),
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name);
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NULL, name);
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}
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void lima_sched_pipe_fini(struct lima_sched_pipe *pipe)
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@ -627,7 +627,7 @@ int panfrost_job_init(struct panfrost_device *pfdev)
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ret = drm_sched_init(&js->queue[j].sched,
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&panfrost_sched_ops,
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1, 0, msecs_to_jiffies(JOB_TIMEOUT_MS),
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"pan_js");
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NULL, "pan_js");
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if (ret) {
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dev_err(pfdev->dev, "Failed to create scheduler: %d.", ret);
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goto err_sched;
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@ -489,7 +489,7 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
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bool first;
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trace_drm_sched_job(sched_job, entity);
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atomic_inc(&entity->rq->sched->score);
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atomic_inc(entity->rq->sched->score);
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WRITE_ONCE(entity->last_user, current->group_leader);
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first = spsc_queue_push(&entity->job_queue, &sched_job->queue_node);
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@ -91,7 +91,7 @@ void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
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if (!list_empty(&entity->list))
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return;
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spin_lock(&rq->lock);
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atomic_inc(&rq->sched->score);
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atomic_inc(rq->sched->score);
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list_add_tail(&entity->list, &rq->entities);
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spin_unlock(&rq->lock);
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}
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@ -110,7 +110,7 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
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if (list_empty(&entity->list))
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return;
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spin_lock(&rq->lock);
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atomic_dec(&rq->sched->score);
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atomic_dec(rq->sched->score);
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list_del_init(&entity->list);
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if (rq->current_entity == entity)
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rq->current_entity = NULL;
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@ -173,7 +173,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job)
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struct drm_gpu_scheduler *sched = s_fence->sched;
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atomic_dec(&sched->hw_rq_count);
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atomic_dec(&sched->score);
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atomic_dec(sched->score);
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trace_drm_sched_process_job(s_fence);
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@ -732,7 +732,7 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
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continue;
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}
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num_score = atomic_read(&sched->score);
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num_score = atomic_read(sched->score);
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if (num_score < min_score) {
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min_score = num_score;
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picked_sched = sched;
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@ -842,16 +842,15 @@ static int drm_sched_main(void *param)
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* @hw_submission: number of hw submissions that can be in flight
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* @hang_limit: number of times to allow a job to hang before dropping it
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* @timeout: timeout value in jiffies for the scheduler
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* @score: optional score atomic shared with other schedulers
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* @name: name used for debugging
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*
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* Return 0 on success, otherwise error code.
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*/
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int drm_sched_init(struct drm_gpu_scheduler *sched,
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const struct drm_sched_backend_ops *ops,
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unsigned hw_submission,
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unsigned hang_limit,
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long timeout,
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const char *name)
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unsigned hw_submission, unsigned hang_limit, long timeout,
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atomic_t *score, const char *name)
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{
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int i, ret;
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sched->ops = ops;
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@ -859,6 +858,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
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sched->name = name;
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sched->timeout = timeout;
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sched->hang_limit = hang_limit;
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sched->score = score ? score : &sched->_score;
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for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_COUNT; i++)
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drm_sched_rq_init(sched, &sched->sched_rq[i]);
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@ -868,7 +868,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
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spin_lock_init(&sched->job_list_lock);
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atomic_set(&sched->hw_rq_count, 0);
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INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
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atomic_set(&sched->score, 0);
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atomic_set(&sched->_score, 0);
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atomic64_set(&sched->job_id_count, 0);
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/* Each scheduler will run on a seperate kernel thread */
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@ -403,7 +403,7 @@ v3d_sched_init(struct v3d_dev *v3d)
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&v3d_bin_sched_ops,
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hw_jobs_limit, job_hang_limit,
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msecs_to_jiffies(hang_limit_ms),
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"v3d_bin");
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NULL, "v3d_bin");
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if (ret) {
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dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", ret);
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return ret;
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@ -413,7 +413,7 @@ v3d_sched_init(struct v3d_dev *v3d)
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&v3d_render_sched_ops,
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hw_jobs_limit, job_hang_limit,
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msecs_to_jiffies(hang_limit_ms),
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"v3d_render");
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NULL, "v3d_render");
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if (ret) {
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dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.",
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ret);
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@ -425,7 +425,7 @@ v3d_sched_init(struct v3d_dev *v3d)
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&v3d_tfu_sched_ops,
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hw_jobs_limit, job_hang_limit,
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msecs_to_jiffies(hang_limit_ms),
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"v3d_tfu");
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NULL, "v3d_tfu");
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if (ret) {
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dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.",
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ret);
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@ -438,7 +438,7 @@ v3d_sched_init(struct v3d_dev *v3d)
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&v3d_csd_sched_ops,
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hw_jobs_limit, job_hang_limit,
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msecs_to_jiffies(hang_limit_ms),
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"v3d_csd");
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NULL, "v3d_csd");
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if (ret) {
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dev_err(v3d->drm.dev, "Failed to create CSD scheduler: %d.",
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ret);
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@ -450,7 +450,7 @@ v3d_sched_init(struct v3d_dev *v3d)
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&v3d_cache_clean_sched_ops,
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hw_jobs_limit, job_hang_limit,
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msecs_to_jiffies(hang_limit_ms),
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"v3d_cache_clean");
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NULL, "v3d_cache_clean");
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if (ret) {
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dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN scheduler: %d.",
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ret);
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@ -297,7 +297,8 @@ struct drm_gpu_scheduler {
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struct list_head pending_list;
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spinlock_t job_list_lock;
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int hang_limit;
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atomic_t score;
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atomic_t *score;
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atomic_t _score;
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bool ready;
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bool free_guilty;
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};
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@ -305,7 +306,7 @@ struct drm_gpu_scheduler {
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int drm_sched_init(struct drm_gpu_scheduler *sched,
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const struct drm_sched_backend_ops *ops,
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uint32_t hw_submission, unsigned hang_limit, long timeout,
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const char *name);
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atomic_t *score, const char *name);
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void drm_sched_fini(struct drm_gpu_scheduler *sched);
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int drm_sched_job_init(struct drm_sched_job *job,
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