drm/i915: Skip GPU wait for scanout pin while wedged

Failing to pin a scanout buffer will most likely lead to a black
screen, so if the GPU is wedged, then just let the pin happen and hope
that things work out OK.

v2: Just ignore any error from i915_gem_object_wait_rendering, as
suggested by Chris Wilson

Signed-off-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Keith Packard 2011-07-19 16:21:40 -07:00
parent a5071c2fd9
commit f0b69efc29

View File

@ -3113,7 +3113,7 @@ i915_gem_object_pin_to_display_plane(struct drm_i915_gem_object *obj,
if (pipelined != obj->ring) {
ret = i915_gem_object_wait_rendering(obj);
if (ret)
if (ret == -ERESTARTSYS)
return ret;
}