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xfrm: Fix off by one in the replay advance functions
We may write 4 byte too much when we reinitialize the anti replay window in the replay advance functions. This patch fixes this by adjusting the last index of the initialization loop. Signed-off-by: Steffen Klassert <steffen.klassert@secunet.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -265,7 +265,7 @@ static void xfrm_replay_advance_bmp(struct xfrm_state *x, __be32 net_seq)
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bitnr = bitnr & 0x1F;
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replay_esn->bmp[nr] |= (1U << bitnr);
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} else {
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nr = replay_esn->replay_window >> 5;
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nr = (replay_esn->replay_window - 1) >> 5;
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for (i = 0; i <= nr; i++)
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replay_esn->bmp[i] = 0;
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@ -471,7 +471,7 @@ static void xfrm_replay_advance_esn(struct xfrm_state *x, __be32 net_seq)
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bitnr = bitnr & 0x1F;
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replay_esn->bmp[nr] |= (1U << bitnr);
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} else {
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nr = replay_esn->replay_window >> 5;
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nr = (replay_esn->replay_window - 1) >> 5;
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for (i = 0; i <= nr; i++)
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replay_esn->bmp[i] = 0;
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