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of: overlay: Move devicetree_corrupt() check up
There is no point in doing several preparatory steps in of_overlay_fdt_apply(), only to see of_overlay_apply() return early because of a corrupt device tree. Move the check for a corrupt device tree from of_overlay_apply() to of_overlay_fdt_apply(), to check for this as early as possible. Signed-off-by: Geert Uytterhoeven <geert+renesas@glider.be> Reviewed-by: Frank Rowand <frank.rowand@sony.com> Tested-by: Frank Rowand <frank.rowand@sony.com> Signed-off-by: Rob Herring <robh@kernel.org> Link: https://lore.kernel.org/r/c91ce7112eb5167ea46a43d8a980e76b920010ba.1657893306.git.geert+renesas@glider.be
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@ -903,12 +903,6 @@ static int of_overlay_apply(struct overlay_changeset *ovcs)
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{
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int ret = 0, ret_revert, ret_tmp;
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if (devicetree_corrupt()) {
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pr_err("devicetree state suspect, refuse to apply overlay\n");
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ret = -EBUSY;
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goto out;
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}
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ret = of_resolve_phandles(ovcs->overlay_root);
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if (ret)
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goto out;
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@ -983,6 +977,11 @@ int of_overlay_fdt_apply(const void *overlay_fdt, u32 overlay_fdt_size,
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*ret_ovcs_id = 0;
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if (devicetree_corrupt()) {
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pr_err("devicetree state suspect, refuse to apply overlay\n");
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return -EBUSY;
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}
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if (overlay_fdt_size < sizeof(struct fdt_header) ||
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fdt_check_header(overlay_fdt)) {
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pr_err("Invalid overlay_fdt header\n");
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