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random: add wait_for_random_bytes() API
This enables users of get_random_{bytes,u32,u64,int,long} to wait until the pool is ready before using this function, in case they actually want to have reliable randomness. Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com> Signed-off-by: Theodore Ts'o <tytso@mit.edu>
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@ -851,11 +851,6 @@ static void crng_reseed(struct crng_state *crng, struct entropy_store *r)
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}
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}
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static inline void crng_wait_ready(void)
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{
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wait_event_interruptible(crng_init_wait, crng_ready());
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}
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static void _extract_crng(struct crng_state *crng,
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__u8 out[CHACHA20_BLOCK_SIZE])
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{
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@ -1477,7 +1472,10 @@ static ssize_t extract_entropy_user(struct entropy_store *r, void __user *buf,
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* number of good random numbers, suitable for key generation, seeding
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* TCP sequence numbers, etc. It does not rely on the hardware random
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* number generator. For random bytes direct from the hardware RNG
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* (when available), use get_random_bytes_arch().
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* (when available), use get_random_bytes_arch(). In order to ensure
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* that the randomness provided by this function is okay, the function
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* wait_for_random_bytes() should be called and return 0 at least once
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* at any point prior.
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*/
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void get_random_bytes(void *buf, int nbytes)
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{
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@ -1506,6 +1504,24 @@ void get_random_bytes(void *buf, int nbytes)
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}
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EXPORT_SYMBOL(get_random_bytes);
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/*
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* Wait for the urandom pool to be seeded and thus guaranteed to supply
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* cryptographically secure random numbers. This applies to: the /dev/urandom
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* device, the get_random_bytes function, and the get_random_{u32,u64,int,long}
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* family of functions. Using any of these functions without first calling
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* this function forfeits the guarantee of security.
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*
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* Returns: 0 if the urandom pool has been seeded.
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* -ERESTARTSYS if the function was interrupted by a signal.
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*/
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int wait_for_random_bytes(void)
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{
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if (likely(crng_ready()))
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return 0;
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return wait_event_interruptible(crng_init_wait, crng_ready());
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}
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EXPORT_SYMBOL(wait_for_random_bytes);
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/*
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* Add a callback function that will be invoked when the nonblocking
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* pool is initialised.
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@ -1860,6 +1876,8 @@ const struct file_operations urandom_fops = {
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SYSCALL_DEFINE3(getrandom, char __user *, buf, size_t, count,
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unsigned int, flags)
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{
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int ret;
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if (flags & ~(GRND_NONBLOCK|GRND_RANDOM))
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return -EINVAL;
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@ -1872,9 +1890,9 @@ SYSCALL_DEFINE3(getrandom, char __user *, buf, size_t, count,
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if (!crng_ready()) {
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if (flags & GRND_NONBLOCK)
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return -EAGAIN;
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crng_wait_ready();
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if (signal_pending(current))
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return -ERESTARTSYS;
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ret = wait_for_random_bytes();
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if (unlikely(ret))
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return ret;
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}
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return urandom_read(NULL, buf, count, NULL);
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}
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@ -2035,7 +2053,10 @@ static rwlock_t batched_entropy_reset_lock = __RW_LOCK_UNLOCKED(batched_entropy_
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/*
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* Get a random word for internal kernel use only. The quality of the random
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* number is either as good as RDRAND or as good as /dev/urandom, with the
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* goal of being quite fast and not depleting entropy.
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* goal of being quite fast and not depleting entropy. In order to ensure
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* that the randomness provided by this function is okay, the function
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* wait_for_random_bytes() should be called and return 0 at least once
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* at any point prior.
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*/
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static DEFINE_PER_CPU(struct batched_entropy, batched_entropy_u64);
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u64 get_random_u64(void)
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@ -34,6 +34,7 @@ extern void add_input_randomness(unsigned int type, unsigned int code,
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extern void add_interrupt_randomness(int irq, int irq_flags) __latent_entropy;
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extern void get_random_bytes(void *buf, int nbytes);
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extern int wait_for_random_bytes(void);
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extern int add_random_ready_callback(struct random_ready_callback *rdy);
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extern void del_random_ready_callback(struct random_ready_callback *rdy);
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extern void get_random_bytes_arch(void *buf, int nbytes);
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