drm/i915: Ignore GPU wedged errors while pinning scanout buffers

Failing to pin a scanout buffer will most likely lead to a black
screen, so if the GPU is wedged, then just let the pin happen and hope
that things work out OK.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
This commit is contained in:
Keith Packard 2011-07-29 14:45:21 -07:00
parent b055c8f3ef
commit e0e3fb4821

View File

@ -3019,7 +3019,7 @@ i915_gem_object_set_to_display_plane(struct drm_i915_gem_object *obj,
/* Currently, we are always called from an non-interruptible context. */
if (pipelined != obj->ring) {
ret = i915_gem_object_wait_rendering(obj);
if (ret)
if (ret == -ERESTARTSYS)
return ret;
}