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NFSv4: Fix clearing of layout segments in layoutreturn
Make sure that we clear the layout segments in cases where we see a fatal error, and also in the case where the layout is invalid. Signed-off-by: Trond Myklebust <trond.myklebust@hammerspace.com> Reviewed-by: Jeff Layton <jlayton@kernel.org> Signed-off-by: Anna Schumaker <Anna.Schumaker@Netapp.com>
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@ -9998,6 +9998,7 @@ static void nfs4_layoutreturn_done(struct rpc_task *task, void *calldata)
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fallthrough;
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default:
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task->tk_status = 0;
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lrp->res.lrs_present = 0;
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fallthrough;
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case 0:
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break;
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@ -10011,9 +10012,11 @@ static void nfs4_layoutreturn_done(struct rpc_task *task, void *calldata)
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task->tk_status = 0;
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break;
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case -NFS4ERR_DELAY:
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if (nfs4_async_handle_error(task, server, NULL, NULL) != -EAGAIN)
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break;
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goto out_restart;
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if (nfs4_async_handle_error(task, server, NULL, NULL) ==
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-EAGAIN)
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goto out_restart;
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lrp->res.lrs_present = 0;
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break;
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}
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return;
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out_restart:
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@ -1284,10 +1284,9 @@ void pnfs_layoutreturn_free_lsegs(struct pnfs_layout_hdr *lo,
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LIST_HEAD(freeme);
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spin_lock(&inode->i_lock);
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if (!pnfs_layout_is_valid(lo) ||
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!nfs4_stateid_match_other(&lo->plh_stateid, arg_stateid))
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if (!nfs4_stateid_match_other(&lo->plh_stateid, arg_stateid))
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goto out_unlock;
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if (stateid) {
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if (stateid && pnfs_layout_is_valid(lo)) {
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u32 seq = be32_to_cpu(arg_stateid->seqid);
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pnfs_mark_matching_lsegs_invalid(lo, &freeme, range, seq);
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