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drm/arm/malidp: Add modifier definitions for describing Arm Framebuffer Compression (AFBC).
AFBC is a proprietary lossless image compression protocol and format. It provides fine-grained random access and minimizes the amount of data transferred between IP blocks. AFBC has several features which may be supported and/or used, which are represented using bits in the modifier. Not all combinations are valid, and different devices or use-cases may support different combinations. Changes from v2:- - Added ack by Maarten Lankhorst Signed-off-by: Rosen Zhelev <rosen.zhelev@arm.com> Signed-off-by: Ayan Kumar halder <ayan.halder@arm.com> Reviewed-by: Brian Starkey <brian.starkey@arm.com> Reviewed-by: Liviu Dudau <liviu.dudau@arm.com> Reviewed-by: James (Qian) Wang <james.qian.wang@arm.com> Acked-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Link: https://lkml.org/lkml/2018/7/10/360
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@ -183,6 +183,7 @@ extern "C" {
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#define DRM_FORMAT_MOD_VENDOR_QCOM 0x05
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#define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
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#define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
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#define DRM_FORMAT_MOD_VENDOR_ARM 0x08
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/* add more to the end as needed */
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#define DRM_FORMAT_RESERVED ((1ULL << 56) - 1)
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@ -485,6 +486,88 @@ extern "C" {
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*/
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#define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6)
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/*
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* Arm Framebuffer Compression (AFBC) modifiers
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*
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* AFBC is a proprietary lossless image compression protocol and format.
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* It provides fine-grained random access and minimizes the amount of data
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* transferred between IP blocks.
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*
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* AFBC has several features which may be supported and/or used, which are
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* represented using bits in the modifier. Not all combinations are valid,
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* and different devices or use-cases may support different combinations.
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*/
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#define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) fourcc_mod_code(ARM, __afbc_mode)
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/*
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* AFBC superblock size
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*
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* Indicates the superblock size(s) used for the AFBC buffer. The buffer
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* size (in pixels) must be aligned to a multiple of the superblock size.
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* Four lowest significant bits(LSBs) are reserved for block size.
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*/
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#define AFBC_FORMAT_MOD_BLOCK_SIZE_MASK 0xf
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#define AFBC_FORMAT_MOD_BLOCK_SIZE_16x16 (1ULL)
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#define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8 (2ULL)
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/*
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* AFBC lossless colorspace transform
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*
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* Indicates that the buffer makes use of the AFBC lossless colorspace
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* transform.
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*/
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#define AFBC_FORMAT_MOD_YTR (1ULL << 4)
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/*
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* AFBC block-split
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*
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* Indicates that the payload of each superblock is split. The second
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* half of the payload is positioned at a predefined offset from the start
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* of the superblock payload.
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*/
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#define AFBC_FORMAT_MOD_SPLIT (1ULL << 5)
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/*
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* AFBC sparse layout
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*
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* This flag indicates that the payload of each superblock must be stored at a
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* predefined position relative to the other superblocks in the same AFBC
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* buffer. This order is the same order used by the header buffer. In this mode
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* each superblock is given the same amount of space as an uncompressed
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* superblock of the particular format would require, rounding up to the next
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* multiple of 128 bytes in size.
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*/
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#define AFBC_FORMAT_MOD_SPARSE (1ULL << 6)
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/*
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* AFBC copy-block restrict
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*
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* Buffers with this flag must obey the copy-block restriction. The restriction
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* is such that there are no copy-blocks referring across the border of 8x8
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* blocks. For the subsampled data the 8x8 limitation is also subsampled.
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*/
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#define AFBC_FORMAT_MOD_CBR (1ULL << 7)
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/*
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* AFBC tiled layout
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*
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* The tiled layout groups superblocks in 8x8 or 4x4 tiles, where all
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* superblocks inside a tile are stored together in memory. 8x8 tiles are used
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* for pixel formats up to and including 32 bpp while 4x4 tiles are used for
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* larger bpp formats. The order between the tiles is scan line.
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* When the tiled layout is used, the buffer size (in pixels) must be aligned
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* to the tile size.
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*/
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#define AFBC_FORMAT_MOD_TILED (1ULL << 8)
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/*
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* AFBC solid color blocks
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*
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* Indicates that the buffer makes use of solid-color blocks, whereby bandwidth
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* can be reduced if a whole superblock is a single color.
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*/
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#define AFBC_FORMAT_MOD_SC (1ULL << 9)
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#if defined(__cplusplus)
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}
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#endif
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