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locking/lockdep: Add a faster path in __lock_release()
When __lock_release() is called, the most likely unlock scenario is on the innermost lock in the chain. In this case, we can skip some of the checks and provide a faster path to completion. Signed-off-by: Waiman Long <longman@redhat.com> Acked-by: Peter Zijlstra <a.p.zijlstra@chello.nl> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Will Deacon <will.deacon@arm.com> Link: http://lkml.kernel.org/r/1538511560-10090-4-git-send-email-longman@redhat.com Signed-off-by: Ingo Molnar <mingo@kernel.org>
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@ -3626,6 +3626,13 @@ __lock_release(struct lockdep_map *lock, int nested, unsigned long ip)
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curr->lockdep_depth = i;
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curr->curr_chain_key = hlock->prev_chain_key;
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/*
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* The most likely case is when the unlock is on the innermost
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* lock. In this case, we are done!
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*/
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if (i == depth-1)
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return 1;
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if (reacquire_held_locks(curr, depth, i + 1))
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return 0;
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@ -3633,10 +3640,14 @@ __lock_release(struct lockdep_map *lock, int nested, unsigned long ip)
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* We had N bottles of beer on the wall, we drank one, but now
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* there's not N-1 bottles of beer left on the wall...
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*/
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if (DEBUG_LOCKS_WARN_ON(curr->lockdep_depth != depth - 1))
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return 0;
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DEBUG_LOCKS_WARN_ON(curr->lockdep_depth != depth-1);
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return 1;
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/*
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* Since reacquire_held_locks() would have called check_chain_key()
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* indirectly via __lock_acquire(), we don't need to do it again
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* on return.
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*/
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return 0;
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}
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static int __lock_is_held(const struct lockdep_map *lock, int read)
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