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drm/i915: Wedged engine mask makes more sense in hex
In decimal its just a weird big number, while in hex can actually log which engines were requested to be wedged. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Michel Thierry <michel.thierry@intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Link: https://patchwork.freedesktop.org/patch/msgid/20180228171844.20006-1-tvrtko.ursulin@linux.intel.com
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@ -3977,7 +3977,8 @@ i915_wedged_set(void *data, u64 val)
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engine->hangcheck.stalled = true;
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}
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i915_handle_error(i915, val, "Manually setting wedged to %llu", val);
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i915_handle_error(i915, val, "Manually set wedged engine mask = %llx",
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val);
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wait_on_bit(&i915->gpu_error.flags,
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I915_RESET_HANDOFF,
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