drm/i915: Wedged engine mask makes more sense in hex

In decimal its just a weird big number, while in hex can actually log
which engines were requested to be wedged.

Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Michel Thierry <michel.thierry@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: https://patchwork.freedesktop.org/patch/msgid/20180228171844.20006-1-tvrtko.ursulin@linux.intel.com
This commit is contained in:
Tvrtko Ursulin 2018-02-28 17:18:44 +00:00
parent 57312eaacd
commit c27557ab56

View File

@ -3977,7 +3977,8 @@ i915_wedged_set(void *data, u64 val)
engine->hangcheck.stalled = true;
}
i915_handle_error(i915, val, "Manually setting wedged to %llu", val);
i915_handle_error(i915, val, "Manually set wedged engine mask = %llx",
val);
wait_on_bit(&i915->gpu_error.flags,
I915_RESET_HANDOFF,