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[PATCH] ARM: 2722/1: remove reliance on udivdi3 for nwfpe
Patch from Nicolas Pitre Signed-off-by: Nicolas Pitre <nico@cam.org> Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk>
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@ -563,8 +563,14 @@ static bits64 estimateDiv128To64( bits64 a0, bits64 a1, bits64 b )
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bits64 rem0, rem1, term0, term1;
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bits64 z;
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if ( b <= a0 ) return LIT64( 0xFFFFFFFFFFFFFFFF );
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b0 = b>>32;
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z = ( b0<<32 <= a0 ) ? LIT64( 0xFFFFFFFF00000000 ) : ( a0 / b0 )<<32;
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b0 = b>>32; /* hence b0 is 32 bits wide now */
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if ( b0<<32 <= a0 ) {
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z = LIT64( 0xFFFFFFFF00000000 );
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} else {
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z = a0;
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do_div( z, b0 );
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z <<= 32;
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}
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mul64To128( b, z, &term0, &term1 );
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sub128( a0, a1, term0, term1, &rem0, &rem1 );
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while ( ( (sbits64) rem0 ) < 0 ) {
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@ -573,7 +579,12 @@ static bits64 estimateDiv128To64( bits64 a0, bits64 a1, bits64 b )
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add128( rem0, rem1, b0, b1, &rem0, &rem1 );
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}
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rem0 = ( rem0<<32 ) | ( rem1>>32 );
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z |= ( b0<<32 <= rem0 ) ? 0xFFFFFFFF : rem0 / b0;
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if ( b0<<32 <= rem0 ) {
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z |= 0xFFFFFFFF;
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} else {
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do_div( rem0, b0 );
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z |= rem0;
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}
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return z;
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}
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@ -601,6 +612,7 @@ static bits32 estimateSqrt32( int16 aExp, bits32 a )
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};
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int8 index;
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bits32 z;
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bits64 A;
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index = ( a>>27 ) & 15;
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if ( aExp & 1 ) {
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@ -614,7 +626,9 @@ static bits32 estimateSqrt32( int16 aExp, bits32 a )
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z = ( 0x20000 <= z ) ? 0xFFFF8000 : ( z<<15 );
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if ( z <= a ) return (bits32) ( ( (sbits32) a )>>1 );
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}
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return ( (bits32) ( ( ( (bits64) a )<<31 ) / z ) ) + ( z>>1 );
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A = ( (bits64) a )<<31;
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do_div( A, z );
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return ( (bits32) A ) + ( z>>1 );
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}
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@ -28,6 +28,8 @@ this code that are retained.
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===============================================================================
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*/
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#include <asm/div64.h>
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#include "fpa11.h"
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//#include "milieu.h"
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//#include "softfloat.h"
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@ -1331,7 +1333,11 @@ float32 float32_div( float32 a, float32 b )
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aSig >>= 1;
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++zExp;
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}
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zSig = ( ( (bits64) aSig )<<32 ) / bSig;
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{
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bits64 tmp = ( (bits64) aSig )<<32;
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do_div( tmp, bSig );
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zSig = tmp;
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}
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if ( ( zSig & 0x3F ) == 0 ) {
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zSig |= ( ( (bits64) bSig ) * zSig != ( (bits64) aSig )<<32 );
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}
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@ -1397,7 +1403,9 @@ float32 float32_rem( float32 a, float32 b )
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q = ( bSig <= aSig );
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if ( q ) aSig -= bSig;
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if ( 0 < expDiff ) {
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q = ( ( (bits64) aSig )<<32 ) / bSig;
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bits64 tmp = ( (bits64) aSig )<<32;
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do_div( tmp, bSig );
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q = tmp;
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q >>= 32 - expDiff;
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bSig >>= 2;
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aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;
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