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drm/msm: Add wait-boost support
Add a way for various userspace waits to signal urgency. Signed-off-by: Rob Clark <robdclark@chromium.org> Patchwork: https://patchwork.freedesktop.org/patch/525817/ Link: https://lore.kernel.org/r/20230308155322.344664-14-robdclark@gmail.com
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@ -46,6 +46,7 @@
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* - 1.8.0 - Add MSM_BO_CACHED_COHERENT for supported GPUs (a6xx)
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* - 1.9.0 - Add MSM_SUBMIT_FENCE_SN_IN
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* - 1.10.0 - Add MSM_SUBMIT_BO_NO_IMPLICIT
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* - 1.11.0 - Add wait boost (MSM_WAIT_FENCE_BOOST, MSM_PREP_BOOST)
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*/
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#define MSM_VERSION_MAJOR 1
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#define MSM_VERSION_MINOR 10
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@ -899,7 +900,7 @@ static int msm_ioctl_gem_info(struct drm_device *dev, void *data,
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}
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static int wait_fence(struct msm_gpu_submitqueue *queue, uint32_t fence_id,
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ktime_t timeout)
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ktime_t timeout, uint32_t flags)
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{
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struct dma_fence *fence;
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int ret;
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@ -927,6 +928,9 @@ static int wait_fence(struct msm_gpu_submitqueue *queue, uint32_t fence_id,
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if (!fence)
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return 0;
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if (flags & MSM_WAIT_FENCE_BOOST)
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dma_fence_set_deadline(fence, ktime_get());
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ret = dma_fence_wait_timeout(fence, true, timeout_to_jiffies(&timeout));
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if (ret == 0) {
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ret = -ETIMEDOUT;
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@ -947,8 +951,8 @@ static int msm_ioctl_wait_fence(struct drm_device *dev, void *data,
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struct msm_gpu_submitqueue *queue;
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int ret;
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if (args->pad) {
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DRM_ERROR("invalid pad: %08x\n", args->pad);
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if (args->flags & ~MSM_WAIT_FENCE_FLAGS) {
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DRM_ERROR("invalid flags: %08x\n", args->flags);
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return -EINVAL;
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}
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@ -959,7 +963,7 @@ static int msm_ioctl_wait_fence(struct drm_device *dev, void *data,
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if (!queue)
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return -ENOENT;
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ret = wait_fence(queue, args->fence, to_ktime(args->timeout));
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ret = wait_fence(queue, args->fence, to_ktime(args->timeout), args->flags);
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msm_submitqueue_put(queue);
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@ -895,6 +895,11 @@ int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout)
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op & MSM_PREP_NOSYNC ? 0 : timeout_to_jiffies(timeout);
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long ret;
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if (op & MSM_PREP_BOOST) {
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dma_resv_set_deadline(obj->resv, dma_resv_usage_rw(write),
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ktime_get());
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}
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ret = dma_resv_wait_timeout(obj->resv, dma_resv_usage_rw(write),
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true, remain);
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if (ret == 0)
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@ -151,8 +151,13 @@ struct drm_msm_gem_info {
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#define MSM_PREP_READ 0x01
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#define MSM_PREP_WRITE 0x02
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#define MSM_PREP_NOSYNC 0x04
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#define MSM_PREP_BOOST 0x08
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#define MSM_PREP_FLAGS (MSM_PREP_READ | MSM_PREP_WRITE | MSM_PREP_NOSYNC)
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#define MSM_PREP_FLAGS (MSM_PREP_READ | \
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MSM_PREP_WRITE | \
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MSM_PREP_NOSYNC | \
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MSM_PREP_BOOST | \
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0)
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struct drm_msm_gem_cpu_prep {
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__u32 handle; /* in */
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@ -286,6 +291,11 @@ struct drm_msm_gem_submit {
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};
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#define MSM_WAIT_FENCE_BOOST 0x00000001
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#define MSM_WAIT_FENCE_FLAGS ( \
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MSM_WAIT_FENCE_BOOST | \
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0)
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/* The normal way to synchronize with the GPU is just to CPU_PREP on
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* a buffer if you need to access it from the CPU (other cmdstream
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* submission from same or other contexts, PAGE_FLIP ioctl, etc, all
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@ -295,7 +305,7 @@ struct drm_msm_gem_submit {
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*/
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struct drm_msm_wait_fence {
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__u32 fence; /* in */
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__u32 pad;
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__u32 flags; /* in, bitmask of MSM_WAIT_FENCE_x */
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struct drm_msm_timespec timeout; /* in */
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__u32 queueid; /* in, submitqueue id */
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};
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