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Revert "sh: Handle calling csum_partial with misaligned data"
This reverts commitcadc4e1a2b
. Commitcadc4e1a2b
("sh: Handle calling csum_partial with misaligned data") causes bad checksum calculations on unaligned data. Reverting it fixes the problem. # Subtest: checksum # module: checksum_kunit 1..5 # test_csum_fixed_random_inputs: ASSERTION FAILED at lib/checksum_kunit.c:500 Expected ( u64)result == ( u64)expec, but ( u64)result == 53378 (0xd082) ( u64)expec == 33488 (0x82d0) # test_csum_fixed_random_inputs: pass:0 fail:1 skip:0 total:1 not ok 1 test_csum_fixed_random_inputs # test_csum_all_carry_inputs: ASSERTION FAILED at lib/checksum_kunit.c:525 Expected ( u64)result == ( u64)expec, but ( u64)result == 65281 (0xff01) ( u64)expec == 65280 (0xff00) # test_csum_all_carry_inputs: pass:0 fail:1 skip:0 total:1 not ok 2 test_csum_all_carry_inputs # test_csum_no_carry_inputs: ASSERTION FAILED at lib/checksum_kunit.c:573 Expected ( u64)result == ( u64)expec, but ( u64)result == 65535 (0xffff) ( u64)expec == 65534 (0xfffe) # test_csum_no_carry_inputs: pass:0 fail:1 skip:0 total:1 not ok 3 test_csum_no_carry_inputs # test_ip_fast_csum: pass:1 fail:0 skip:0 total:1 ok 4 test_ip_fast_csum # test_csum_ipv6_magic: pass:1 fail:0 skip:0 total:1 ok 5 test_csum_ipv6_magic # checksum: pass:2 fail:3 skip:0 total:5 # Totals: pass:2 fail:3 skip:0 total:5 not ok 22 checksum Fixes:cadc4e1a2b
("sh: Handle calling csum_partial with misaligned data") Signed-off-by: Guenter Roeck <linux@roeck-us.net> Tested-by: Geert Uytterhoeven <geert+renesas@glider.be> Reviewed-by: John Paul Adrian Glaubitz <glaubitz@physik.fu-berlin.de> Link: https://lore.kernel.org/r/20240324231804.841099-1-linux@roeck-us.net Signed-off-by: John Paul Adrian Glaubitz <glaubitz@physik.fu-berlin.de>
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@ -33,7 +33,8 @@
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*/
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/*
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* asmlinkage __wsum csum_partial(const void *buf, int len, __wsum sum);
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* unsigned int csum_partial(const unsigned char *buf, int len,
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* unsigned int sum);
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*/
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.text
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@ -45,31 +46,11 @@ ENTRY(csum_partial)
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* Fortunately, it is easy to convert 2-byte alignment to 4-byte
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* alignment for the unrolled loop.
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*/
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mov r5, r1
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mov r4, r0
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tst #3, r0 ! Check alignment.
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bt/s 2f ! Jump if alignment is ok.
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mov r4, r7 ! Keep a copy to check for alignment
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tst #2, r0 ! Check alignment.
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bt 2f ! Jump if alignment is ok.
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!
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tst #1, r0 ! Check alignment.
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bt 21f ! Jump if alignment is boundary of 2bytes.
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! buf is odd
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tst r5, r5
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add #-1, r5
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bt 9f
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mov.b @r4+, r0
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extu.b r0, r0
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addc r0, r6 ! t=0 from previous tst
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mov r6, r0
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shll8 r6
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shlr16 r0
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shlr8 r0
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or r0, r6
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mov r4, r0
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tst #2, r0
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bt 2f
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21:
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! buf is 2 byte aligned (len could be 0)
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add #-2, r5 ! Alignment uses up two bytes.
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cmp/pz r5 !
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bt/s 1f ! Jump if we had at least two bytes.
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@ -77,17 +58,16 @@ ENTRY(csum_partial)
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bra 6f
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add #2, r5 ! r5 was < 2. Deal with it.
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1:
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mov r5, r1 ! Save new len for later use.
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mov.w @r4+, r0
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extu.w r0, r0
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addc r0, r6
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bf 2f
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add #1, r6
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2:
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! buf is 4 byte aligned (len could be 0)
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mov r5, r1
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mov #-5, r0
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shld r0, r1
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tst r1, r1
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shld r0, r5
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tst r5, r5
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bt/s 4f ! if it's =0, go to 4f
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clrt
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.align 2
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@ -109,31 +89,30 @@ ENTRY(csum_partial)
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addc r0, r6
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addc r2, r6
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movt r0
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dt r1
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dt r5
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bf/s 3b
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cmp/eq #1, r0
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! here, we know r1==0
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addc r1, r6 ! add carry to r6
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! here, we know r5==0
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addc r5, r6 ! add carry to r6
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4:
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mov r5, r0
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mov r1, r0
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and #0x1c, r0
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tst r0, r0
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bt 6f
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! 4 bytes or more remaining
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mov r0, r1
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shlr2 r1
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bt/s 6f
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mov r0, r5
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shlr2 r5
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mov #0, r2
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5:
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addc r2, r6
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mov.l @r4+, r2
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movt r0
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dt r1
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dt r5
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bf/s 5b
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cmp/eq #1, r0
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addc r2, r6
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addc r1, r6 ! r1==0 here, so it means add carry-bit
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addc r5, r6 ! r5==0 here, so it means add carry-bit
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6:
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! 3 bytes or less remaining
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mov r1, r5
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mov #3, r0
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and r0, r5
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tst r5, r5
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@ -159,16 +138,6 @@ ENTRY(csum_partial)
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mov #0, r0
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addc r0, r6
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9:
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! Check if the buffer was misaligned, if so realign sum
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mov r7, r0
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tst #1, r0
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bt 10f
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mov r6, r0
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shll8 r6
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shlr16 r0
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shlr8 r0
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or r0, r6
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10:
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rts
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mov r6, r0
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