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ia64: revert __node_random addition
This partially reverts commit4ec37de89d
("[IA64] Fix build breakage"), since the commit that made it necessary got reverted earlier (see commit35926ff5fb
, 'Revert "cpusets: randomize node rotor used in cpuset_mem_spread_node()"') Even if we ever re-introduce this, there is no reason to make __node_random be some architecture-specific function. Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -17,7 +17,6 @@
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#include <linux/init.h>
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#include <linux/bootmem.h>
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#include <linux/module.h>
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#include <linux/random.h>
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#include <asm/mmzone.h>
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#include <asm/numa.h>
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@ -51,22 +50,6 @@ paddr_to_nid(unsigned long paddr)
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return (i < num_node_memblks) ? node_memblk[i].nid : (num_node_memblks ? -1 : 0);
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}
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/*
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* Return the bit number of a random bit set in the nodemask.
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* (returns -1 if nodemask is empty)
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*/
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int __node_random(const nodemask_t *maskp)
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{
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int w, bit = -1;
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w = nodes_weight(*maskp);
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if (w)
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bit = bitmap_ord_to_pos(maskp->bits,
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get_random_int() % w, MAX_NUMNODES);
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return bit;
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}
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EXPORT_SYMBOL(__node_random);
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#if defined(CONFIG_SPARSEMEM) && defined(CONFIG_NUMA)
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/*
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* Because of holes evaluate on section limits.
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