ceph: gracefully avoid empty crush buckets

This avoids a divide by zero when the input and/or map are
malformed.

Signed-off-by: Sage Weil <sage@newdream.net>
This commit is contained in:
Sage Weil 2009-10-07 10:59:34 -07:00
parent b195befd9a
commit b28813a61d

View File

@ -299,7 +299,7 @@ static int crush_choose(struct crush_map *map,
struct crush_bucket *in = bucket;
int r;
int i;
int item;
int item = 0;
int itemtype;
int collide, reject;
const int orig_tries = 5; /* attempts before we fall back to search */
@ -316,6 +316,7 @@ static int crush_choose(struct crush_map *map,
/* choose through intervening buckets */
flocal = 0;
do {
collide = 0;
retry_bucket = 0;
r = rep;
if (in->alg == CRUSH_BUCKET_UNIFORM) {
@ -340,6 +341,10 @@ static int crush_choose(struct crush_map *map,
}
/* bucket choose */
if (in->size == 0) {
reject = 1;
goto reject;
}
if (flocal >= (in->size>>1) &&
flocal > orig_tries)
item = bucket_perm_choose(in, x, r);
@ -363,7 +368,6 @@ static int crush_choose(struct crush_map *map,
}
/* collision? */
collide = 0;
for (i = 0; i < outpos; i++) {
if (out[i] == item) {
collide = 1;
@ -388,6 +392,7 @@ static int crush_choose(struct crush_map *map,
reject = 0;
}
reject:
if (reject || collide) {
ftotal++;
flocal++;