of: overlay: Simplify with scoped for each OF child loop

Use scoped for_each_child_of_node_scoped() when iterating over device
nodes to make code a bit simpler.

Signed-off-by: Jinjie Ruan <ruanjinjie@huawei.com>
Link: https://lore.kernel.org/r/20240826062408.2406734-2-ruanjinjie@huawei.com
Signed-off-by: Rob Herring (Arm) <robh@kernel.org>
This commit is contained in:
Jinjie Ruan 2024-08-26 14:24:06 +08:00 committed by Rob Herring (Arm)
parent 39ab331ab5
commit af7460d5e1

View File

@ -472,7 +472,6 @@ static int add_changeset_node(struct overlay_changeset *ovcs,
static int build_changeset_next_level(struct overlay_changeset *ovcs,
struct target *target, const struct device_node *overlay_node)
{
struct device_node *child;
struct property *prop;
int ret;
@ -485,12 +484,11 @@ static int build_changeset_next_level(struct overlay_changeset *ovcs,
}
}
for_each_child_of_node(overlay_node, child) {
for_each_child_of_node_scoped(overlay_node, child) {
ret = add_changeset_node(ovcs, target, child);
if (ret) {
pr_debug("Failed to apply node @%pOF/%pOFn, err=%d\n",
target->np, child, ret);
of_node_put(child);
return ret;
}
}
@ -1078,16 +1076,12 @@ EXPORT_SYMBOL_GPL(of_overlay_fdt_apply);
*/
static int find_node(struct device_node *tree, struct device_node *np)
{
struct device_node *child;
if (tree == np)
return 1;
for_each_child_of_node(tree, child) {
if (find_node(child, np)) {
of_node_put(child);
for_each_child_of_node_scoped(tree, child) {
if (find_node(child, np))
return 1;
}
}
return 0;