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of: overlay: Simplify with scoped for each OF child loop
Use scoped for_each_child_of_node_scoped() when iterating over device nodes to make code a bit simpler. Signed-off-by: Jinjie Ruan <ruanjinjie@huawei.com> Link: https://lore.kernel.org/r/20240826062408.2406734-2-ruanjinjie@huawei.com Signed-off-by: Rob Herring (Arm) <robh@kernel.org>
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@ -472,7 +472,6 @@ static int add_changeset_node(struct overlay_changeset *ovcs,
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static int build_changeset_next_level(struct overlay_changeset *ovcs,
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struct target *target, const struct device_node *overlay_node)
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{
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struct device_node *child;
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struct property *prop;
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int ret;
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@ -485,12 +484,11 @@ static int build_changeset_next_level(struct overlay_changeset *ovcs,
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}
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}
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for_each_child_of_node(overlay_node, child) {
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for_each_child_of_node_scoped(overlay_node, child) {
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ret = add_changeset_node(ovcs, target, child);
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if (ret) {
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pr_debug("Failed to apply node @%pOF/%pOFn, err=%d\n",
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target->np, child, ret);
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of_node_put(child);
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return ret;
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}
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}
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@ -1078,16 +1076,12 @@ EXPORT_SYMBOL_GPL(of_overlay_fdt_apply);
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*/
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static int find_node(struct device_node *tree, struct device_node *np)
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{
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struct device_node *child;
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if (tree == np)
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return 1;
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for_each_child_of_node(tree, child) {
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if (find_node(child, np)) {
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of_node_put(child);
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for_each_child_of_node_scoped(tree, child) {
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if (find_node(child, np))
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return 1;
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}
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}
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return 0;
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